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Broken Age - Double Fine's Kickstarter Adventure Game

suejak

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You FUCKING MANIAC, why were you playing without your foil safety apparatus in place??
 

Dexter

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This :popamole: "adventure game" tries to phone home.
Yeah, there were several discussions over this on their forums, they are apparently using Google Analytics to evaluate Gameplay for the Beta: https://twitter.com/JUSTINBAILEY12D/status/423173745163792385
http://www.doublefine.com/forums/viewthread/6790/P100/#214434

You FUCKING MANIAC, why were you playing without your foil safety apparatus in place??
This type of insult and passive agressive posturing has kind of lost a lot of its luster and effect after almost an entire year of NSA reveals culminating in talks like this:

You'd have to be rather stupid nowadays to not want to wear your tinfoil hat.
 

felipepepe

Codex's Heretic
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felipepepe must be pretty butthurt about the game, since he went bitching and moaning to the steam page of the game, even made a separate thread. :lol: And evdk followed him.
You idiot.
♥♥♥♥ you, you souless ♥♥♥♥.
♥♥♥♥ you, you're a ♥♥♥♥♥ and you don't even realize it.
This review needs to be removed, it's just an attack on Tim, and not helpful at all.
This topic was a waste of time, mods need to delete it. It has no place on this forum.
Your views are also terrible and even extremist at times. nobody needs them.

I'm not the one butthurt here.

The ironic thing is how my thread about how the game is a disappointment is the largest and most popular on Broken Age's steam page, thanks to retarded fanboys posting every 5 seconds trying to invalidate my views. I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
 

Dexter

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Meanwhile on the official forums: http://www.doublefine.com/forums/viewthread/12348/

brokenagebyph3.png
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I doubt that they have the funds to radically remake Act 2 to up the difficulty if that was not in their original plans. So that poll is, while nice, largely useless.

felipepepe must be pretty butthurt about the game, since he went bitching and moaning to the steam page of the game, even made a separate thread. :lol: And evdk followed him.
If he just posted in other people's threads you'd complain he is derailing them with his bullshit. (Also I did not follow anyone, I was checking out the forums after my negative review got massively downvoted and I had a few problems with people claiming that Grim fandango did not have a separate examine function either.)

PS Are you going to be reviewing this gem, J_C ?
 

suejak

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Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
 

Darth Roxor

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I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
Because that is the truth. :smug:

it is also truth that no one ever enjoyed getting shot in shooters :smug:

or having to browse through elaborate stat screens in rpgs :smug:

or needing to redo levels in platformers if you fucked up :smug:

or reading long-ass dialogues with no voice acting :smug:


you really are an obnoxious little shit, aren't you
 

Wizfall

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I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
Because that is the truth. :smug:

I don't understand at all why people would not like at least some difficult puzzles.
I know i disliked them when i was younger because internet and walkthrough were not available.
At the time i bought very few adventure games because of that.
My main issue with difficult puzzles was to be stuck, especially very early and so to have "wasted" my pocket money.
It was stressful.
But now ?

It does not matter to me to be stuck, in fact i dislike adventure games where i'm almost never stuck.
I try to do everything i can think of with the confidence to have a nearby available solution if needed.
If after 15/30 min if i can't find the solution and i'm tired of looking for i google it and go on (and appreciate the puzzle if clever but even otherwise no big deal).

Looking for solutions is very enjoyable even when you could not find it, it's the gameplay of an adventure game.
Of course if you never find anything by yourself it's not enjoyable but making everything piss easy remove all the gameplay of an adventure game.
From someone who is rather bad at puzzles.
 

Ravel myluv

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Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.

Maybe the easy puzzles come from the fact that they originally planned to sell part 1 and 2 separately (to non-backers).
So they wanted as many people as possible to finish part 1 in order to buy part 2!
 

PlanHex

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J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
Source please.
Watch the documentary, bro. It's in the most recent episode.
It is? Don't remember.

Also, that episode is like an hour long. Timestamp please.
I watched the documentary back then, but I don't remember this part.
 

FeelTheRads

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Seeing how games are as buggy as ever if not worse it would seem that the sole purpose of playtesters is to gauge whether a game can be completed by a moron or not.
 

Sceptic

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Divinity: Original Sin
Let's face it, you're no an adventure gamer. You have no interest in puzzle-solving and in thinking about what you're doing, what you're trying to achieve, and how the items in your hand and in the gameworld can help you get there. You want to click your way through the game ASAP, and anything that gets in your way must be removed. Multiple icons? nevar! Parser? vade retro satanas! Any puzzles that can't be solved instantly and without thinking must go. Because let's face it, why the hell would you otherwise think that the one and only reasonable way to solve a puzzle is to "try every button on every item"? Nobody did that! (well, you did clearly, but you don't count) The only time you'd end up doing this was in shitty adventure games - and nobody wants to remember these anyway. You'd love Noctropolis, it's an "adventure" game where puzzles solve themselves; if the puzzle required combining two items then using the combination on a third item in the world, all you needed to do was click on one item in your inventory and the game did the rest for you. No puzzle-solving required, no thinking required, just click on each item in your inventory in each screen and you can brute-force through the whole game. And this is supposed to be fun?

Now you go have fun with vaporware play-itself no-puzzles no-brains Broken Age, and I'll go play my tedium-filled Gateway and Eric The Unready.
Ah, the sweet, sweet smell of being right all along.
 

Tigranes

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Jan 8, 2009
Messages
10,350
I feel like I enjoy this game maybe more than I 'should'? After getting the girl part up to the floaty cloud lands I finished the boy part last night, and it does have charm.

The art style grows on you - the character art is the worst and the voiceovers are just OK but I do like the crayon environments. I don't know, I feel it's a bit like Banner Saga where there's nice stylised environments but terribadfuck characters.

The writing is decent, obviously nothing like Grim Fandango and I think the basic premises are fine and they pull some good lines at points, but the main problem is that it's a bit bland. Needed more sharp wit, it's too straight and honest.

I did like looking around the spaceship and it finally did feel a lot like an adventure game with all the items and rooms. Puzzles are too easy of course, the only time I was stuck for more than 15 seconds was when I hadn't picked up an item from a previous area.

Yeah, it definitely is no Grim Fandango or whatnot, but I'm not regretting the $10 yet.
 

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