You FUCKING MANIAC, why were you playing without your foil safety apparatus in place??
Yeah, there were several discussions over this on their forums, they are apparently using Google Analytics to evaluate Gameplay for the Beta: https://twitter.com/JUSTINBAILEY12D/status/423173745163792385This "adventure game" tries to phone home.
This type of insult and passive agressive posturing has kind of lost a lot of its luster and effect after almost an entire year of NSA reveals culminating in talks like this:You FUCKING MANIAC, why were you playing without your foil safety apparatus in place??
felipepepe must be pretty butthurt about the game, since he went bitching and moaning to the steam page of the game, even made a separate thread. And evdk followed him.
You idiot.
♥♥♥♥ you, you souless ♥♥♥♥.
♥♥♥♥ you, you're a ♥♥♥♥♥ and you don't even realize it.
This review needs to be removed, it's just an attack on Tim, and not helpful at all.
This topic was a waste of time, mods need to delete it. It has no place on this forum.
Your views are also terrible and even extremist at times. nobody needs them.
Because that is the truth.I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
I doubt that they have the funds to radically remake Act 2 to up the difficulty if that was not in their original plans. So that poll is, while nice, largely useless.
If he just posted in other people's threads you'd complain he is derailing them with his bullshit. (Also I did not follow anyone, I was checking out the forums after my negative review got massively downvoted and I had a few problems with people claiming that Grim fandango did not have a separate examine function either.)felipepepe must be pretty butthurt about the game, since he went bitching and moaning to the steam page of the game, even made a separate thread. And evdk followed him.
Because that is the truth.I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
Because that is the truth.I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
Source please.Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
Because that is the truth.I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
it is also truth that no one ever enjoyed having to browse through elaborate stat screens in rpgs
Three millions dollars for episode one, Schafer could beat Tortanic's management if given enough resources.
3 million dollars for a fucking Telltale rip off?
Because that is the truth.I find fitting that a lot of them follow J_C's trope of "No one ever enjoyed hard puzzles that got you stuck!!!!111".
Watch the documentary, bro. It's in the most recent episode.Source please.Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
It is? Don't remember.Watch the documentary, bro. It's in the most recent episode.Source please.Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
I watched the documentary back then, but I don't remember this part.It is? Don't remember.Watch the documentary, bro. It's in the most recent episode.Source please.Tim said a long time ago that a) they made Part 1 easier at the last minute by messing with puzzles and inserting extra hints, and b) they plan to make Part 2 harder.
Also, that episode is like an hour long. Timestamp please.
Thanks. Fucking playtesters, why did they use noobs, who can't spell their own names?16:30
Ah, the sweet, sweet smell of being right all along.Let's face it, you're no an adventure gamer. You have no interest in puzzle-solving and in thinking about what you're doing, what you're trying to achieve, and how the items in your hand and in the gameworld can help you get there. You want to click your way through the game ASAP, and anything that gets in your way must be removed. Multiple icons? nevar! Parser? vade retro satanas! Any puzzles that can't be solved instantly and without thinking must go. Because let's face it, why the hell would you otherwise think that the one and only reasonable way to solve a puzzle is to "try every button on every item"? Nobody did that! (well, you did clearly, but you don't count) The only time you'd end up doing this was in shitty adventure games - and nobody wants to remember these anyway. You'd love Noctropolis, it's an "adventure" game where puzzles solve themselves; if the puzzle required combining two items then using the combination on a third item in the world, all you needed to do was click on one item in your inventory and the game did the rest for you. No puzzle-solving required, no thinking required, just click on each item in your inventory in each screen and you can brute-force through the whole game. And this is supposed to be fun?
Now you go have fun with vaporware play-itself no-puzzles no-brains Broken Age, and I'll go play my tedium-filled Gateway and Eric The Unready.