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Broken Age - Double Fine's Kickstarter Adventure Game

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Someone post the twist, I want to judge your opinions of it without wasting 2 hours to play this.
At the end of the girl section you bust open the monster and it's a ship and the boy inside
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
I love the Oompa Loompa interviewing him.

The money stuff was in the documentary.

"We've been forced to come up with new ideas. If I had owned the intellectual property to my old hits, I may have made sequels to those instead of making all this new stuff." <- yes.

Double Fine is such a good studio. They're professionals with high salaries, but they're still real artists. I can't believe how much some people love to hate them.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
http://www.christcenteredgamer.com/index.php/reviews/18-computer/5649-broken-age-act-1

All games should have this now. :lol:
moralscoreubaed.png
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
New update with new documentary is up. I heartly recommend it, I think it is quite interesting. It is mainly about the crunch period, how do they do bug fixing, how to decide the price, initial reviews on the game. And how they prepare for the release.
There are 2 parts that really hit me:
9:00 - Tim shows that what did the Microsoft focus group tests say on Psychonauts. It was a load of horseshit, talking shit about the story, the characters, the humor. You now, the stuff that made Psychonauts great.
27:40 - It was very sad to hear the confirmation that the company is not really doing well for years. :'(
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Halo wasn't focus grouped, Bungie had full creative freedom.
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Hey, I'm as hardcore as you, bro. I think this game is SHIT compared to LucasArts adventures. It's cartoony, it's got corny humour, it has contextual verbs, its inventory puzzles are EASY, and half the game's over in four hours. Try to compare THAT to Full Throttle, Grim Fandango, or DOTT. Ain't happenin'. Only difference? Broken Age is a fuckload cheaper to buy. And brother, it shows.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,739
Considering the large number of backers I'm surprised at how low the highest number of concurrent players is. I guess they just liked the idea of funding something like this more than playing it?
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Well, it's not a sandbox or multiplayer game. One playthrough lasts four hours.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
wish i had read this thread before buying it. fuck. this might be the worst adventure game i ever played. it's like a high budget game made by people who hate adventures.
No good game was ever focus grouped, period.
psychonauts is a good game.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Hmm, haven't kept up with doublefine adventure since they got funded p much, heard some things about Schafer being shit with managing his funds and that's about it.

Kind of odd that he decided to go for what seems to be a visual novel version of a pixar movie with a bit of a twist, though i don't see that as the worst possible thing, story-wise at least. Not that surprised that he kind of forwent puzzle-making when he spent so much of his resources of animation and the like, i don't think he aimed to appeal to a newer, larger public while fucking over the fanbase of old adventure games but many people will see it as such.
Maybe this all was a result of poor money management and Schafer would've put more work into puzzles if he actually had enough money, but since he was running out and was forced to pretty much put out half (or however much) of his game out that lacked some elements.

Now that he has mainstream's money + oldschool's criticism he can create a true masterpiece! Or maybe i'm just being optimistic; i still will try the game out at some point for sure.

Also lol@J_C shilling so hard for DoubleFine and Felipepe having a meltdown over his crushed 110$ dream.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
when he spent so much of his resources of animation
don't think he did. most of the animation is just parts stitched together and then moved, rather than handrawn animation cells for the whole element as used by most oldschool games. i'm willing to bet nearly all the money went into voice acting and that's it, unless act2 proves to be much bigger and better in terms of content than whatever the fuck act1 is supposed to be.

animation is pretty lame for the most part, even more so when you compare it so something like vanillaware games.
 

RPGMaster

Savant
Joined
Feb 23, 2011
Messages
703


interesting factoids:

- they've internally matched the funds from the kickstarter to make both acts
- the other DF games like stacking and costume quest were also in the same cost range


If Costume Quest cost more than $1 million they are truly incompetent.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Paying your executives more than slave wages = truly incompetent.
 

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