The critics don't care for it, that means it's good right?
The critics don't care for it, that means it's good right?
They're also required to follow the Victorian governments diversity policy which might explain why it has the stink of the woke about it.Some of the reviews were "revealing" to say the least:
The Victorian Government contributed to the funding through its Assigned Production Investment Games program, as part of a larger initiative that distributed $550,000 across ten projects (Happy Mag). Meanwhile, Screen Queensland, representing the Queensland Government, allocated more than $1 million in total development funding for seven digital games projects, including "Broken Roads."
How dare you charge $31 for 7 hours of game play after receiving such grants.
The whole game was a scheme lmao
I had high expectations for this one
Australians have access to the same infrastructure that every other independent game developer on the planet has access to. which is the internet and sales platforms like Steam.No surprises here. Good on an indie team for trying I guess.
As an Australian in what you would call the 'arts industry' this is frustrsting as hell because we basically dont have such a thing (as a creative arts industry). From the reviews it looks like they tried and failed, something I see all too often with the lack of any infrastructure for games like this here. Mobile trash? No worries. Take a risk on a real game? Git farked mate.
Then again it also grinds my gears knowing that with ten minutes I probably could have done better at designing a narrative/world building for this. Too late now, of course, but ffs if there are any other Aussies round here thinking of doing something similar, for the love of all that is holy send me a dm!
Australian wildernessIf you're going to name your game Broken Roads, it had better be generally bug-free.
There is no time for slow progression in a 7 hour RPG.slow progression isn't something to make a fuss of in an RPG.
Is it really 7 hours long though? In the reviews I saw the authors claiming 20 hours , and these are Fallout 1 numbers.
I'm saying someone reviewing it should actually talk about these issues instead of going off on weird tangents about length and price. A lot of short pricey games do very well.gameplay is horrible and none of the systems are well implemented.
The price tag is a measurement of their audacity, however.I'm saying someone reviewing it should actually talk about these issues instead of going off on weird tangents about length and price. A lot of short pricey games do very well.gameplay is horrible and none of the systems are well implemented.
Why even care if a bad game with poor systems isn't 50 hours long and $5? You want to play even more of an awful game? You'd happily waste your time doing something you hate if it costs less? Ridiculous.
Sounds like your usual progressist modus operandi.Some of the reviews were "revealing" to say the least:
The Victorian Government contributed to the funding through its Assigned Production Investment Games program, as part of a larger initiative that distributed $550,000 across ten projects (Happy Mag). Meanwhile, Screen Queensland, representing the Queensland Government, allocated more than $1 million in total development funding for seven digital games projects, including "Broken Roads."
How dare you charge $31 for 7 hours of game play after receiving such grants.
The whole game was a scheme lmao
Day 2, only 54 (mostly negative) reviews? That doesn't usually translate into hundreds of thousands in sales. Typically, you multiply the number of reviews by 40 to estimate the number of sales. BG3 has 530,000 reviews, and that's not even counting consoles.BSI didn't even break top 1000 wishlists. Probably not even 2000.With Baldr's Squid Isekai at 121th, yes not obscure.It was the 120th top most wishlisted game on steam. It's not obscure at all.https://rpgcodex.net/forums/threads...serve-more-attention-updated-jan-2020.106945/
It deserves mention there i think. Maybe too soon for commercial failure?
Anything within 200 has hundreds of thousands of wishlists.
They marketed this thing a lot.
I'm saying someone reviewing it should actually talk about these issues instead of going off on weird tangents about length and pricegameplay is horrible and none of the systems are well implemented.
Why even care if a bad game with poor systems isn't 50 hours long and $5?
Because it's news. Like any other trainwreck.Idk why you guys even posted news about this fraud.