Thankfully none of the colour coded morals are directly referred on dialogue.I find it funny that in the Australian post-apocalypse wasteland, they apparently go "That's very machiavellian of you".
-Battle was pretty meh. AI felt bad, animations were annoyingly slow. Player can't just pull a gun and start fighting. Found only one actual combat encounter in demo, don't feel like playing it again to see if there are others.
Well, it says it's an RPG. Do you really need more than that?-Battle was pretty meh. AI felt bad, animations were annoyingly slow. Player can't just pull a gun and start fighting. Found only one actual combat encounter in demo, don't feel like playing it again to see if there are others.
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Yeah with that description, I didn't expect a lot of combat either.
I find it funny that in the Australian post-apocalypse wasteland, they apparently go "That's very machiavellian of you".
That sounds very much like the first Mad Max, though that was apocalyptic and not yet post-, so the devs would be at fault for not being more precise.the early ingame screenshots showed a world of abundance, where towns have fridges full of food and drinks and people drink beer and play darts in pubs. The color palette also had too many colors. There is your citation for "shitty setting"
Remember this game calls itself "post apoc" and cites Fallout 1 as an influence
Stealing this.hipsterpocalypse
Those aren't scarce if demo is any indication.What's hipsterapocalypse?
A world where soy, facial hair and starbucks don't exist anymore?
I'm here, buddy. Catching up on this for literally the first time in years.tag this Craig Ritchie guy, plz, I cannot understand Codex' interface now
Hahahaha
When we first announced, Resetera were up in arms because of whatever gets them up in arms, and codex were their usual selves, and I put some time into both to try and calm the most extreme on either side
If you had read only Resetera you'd think we were ignorant racist fools, and if you had read only codex you'd think we were woke leftist agenda-pushing snowflakes or whatever you like.
We have it as part of our company culture that we're not pushing any personal political agendas.I've told people to change their writing or rejected pitches that lean into contemporary social issues or anything which pulls people out of the fantasy of being in a post apocalyptic Australia
It's this polarisation and the absurdity of modern online Twitter bullshit and forum fools that actually influenced part of that. It's too easy to be 'with us or against us!' or forced into some false dichotomy.My thinking? Fuck off with all that bullshit and make fun games. If you want to make the world a better place, start a charity or work for an NGO. If you hate that people think differently to you or that some people live life in a way you don't like, or buy into the woke side of things too much, hey, whatever.We are here to make video games.
Any anonymous coward online can have opinions. I don't give a shit. I'm here to run a business, lead a team, make what is hopefully a successful game. We have people in our team with very very very different views. And if someone pushes something too hard, they get called out.There's a big, big, BIG centre between the loudest voices on the left and the right.
Yep, too many of them do that. That's not our mission at all.Modern devs don't make games to entertain, they make them to send messages.
Wokes tend to have a 'no platform/debate' approach to any kind of disagreement or dissent from their digusting ideology. Since you're talking to the 'dex it must mean you and your team aren't completely far gone.
I dunno, the Sellaco dev showed up mostly to say how amused he was and then made an ass of himself over tranny colored armbands and bunny ears.Wokes tend to have a 'no platform/debate' approach to any kind of disagreement or dissent from their digusting ideology. Since you're talking to the 'dex it must mean you and your team aren't completely too far gone.
Hahhaha, "boasting about" is one way of framing it.Kinda late in development to be boasting about pig models and UI reworks.
That sounds very much like the first Mad Max, though that was apocalyptic and not yet post-, so the devs would be at fault for not being more precise.the early ingame screenshots showed a world of abundance, where towns have fridges full of food and drinks and people drink beer and play darts in pubs. The color palette also had too many colors. There is your citation for "shitty setting"
Remember this game calls itself "post apoc" and cites Fallout 1 as an influence
Craig Ritchie Welcome back. Let's set aside the boring political griping.
In the end, this is your studio's first game. Nobody could really blame you if it's a little linear, the mechanics a bit poorly calibrated, etc. The question is, can you set expectations and create something worthwhile with the talent and resources you have? The worst thing is if in the end your game's story and content will just be boring. I feel like that's a problem a lot of "real world" RPGs have tended to have - they sort of cling to their own mundanity.
This game's overarching storyline, is it yours or Colin McComb's?