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Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.brokenroadsgame.com/dev-blog/environment-design-process-ardath-hotel

ENVIRONMENT DESIGN PROCESS: ARDATH HOTEL​

EDPheader1920x1080.jpg

The Ardath Pub is a characterful establishment where a motley crew of artists, thieves, and thugs congregate to drink, play darts and get up to mayhem. To bring this place to life, Sara Laubscher, Lead Environment Concept Artist, worked closely with our Narrative Director, Leanne Taylor-Giles, in order to maintain an authentic ‘Aussie vibe’. Through pokie machines and a pool-table-turned-impromptu music stage around the back, we aimed to demonstrate the rowdy charm of the Ardath way of life.
1-Ardath-Hotel-ConceptArt.jpg

We heavily referenced the real-life Ardath Hotel pub, which Leanne had personally visited. Sara created the concept that served as our blueprint, using isometric illustration techniques and photobashing renders of props we had already made for the game, in order to get the main ideas, mood and structure of the environment across as efficiently as possible.

Here are some images of the real Ardath pub:
ahreference01.jpg

ahreference02.jpg

Art Lead Bianca Roux expertly translated this room’s design into a 3D model using Maya and ZBrush to add the sculpted details:
2-ArdathHotel-Modeling.jpg

Following this, Sara textured the scene in Adobe Substance Painter, maintaining the game's painterly style by applying gestural paint strokes in the grotty corners of the room, peeling paint and some graffiti on the walls for added authenticity.
3-ArdathHotel-Texturing.jpg

Finally, Ryan Gee brought it all together in Unity, meticulously set dressing the scene to match the concept art and infusing it with additional environmental storytelling and mood-enhancing lighting. This collaborative process ensured that our interior scene not only remained true to the unique charm of the game’s narrative but also added depth to our post-apocalyptic Australian world as a whole.
4-Ardath-Hotel-Set-Dressing-Lighting.jpg

We’ll have more to show soon in the September 2023 Update. You can also catch the Drop Bear Bytes art team on a live stream as part of the Melbourne International Games Week Steam Event live at the following times on Wednesday, 27 September :

5:00pm (Melbourne, Sydney, Brisbane)
3:00pm (Perth)
9:00am (Cape Town, Johannesburg, Barcelona, Warsaw)
8:00am (London)
3:00am (New York)
12:00am midnight (Los Angeles, San Francisco)

Thanks for reading. We hope to catch you on the live stream and answer any questions you may have!
- The Drop Bear Bytes team
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.brokenroadsgame.com/dev-blog/hired-gun-origin-story-trailer

HIRED GUN ORIGIN STORY TRAILER​


We’ve just published the first of four trailers, each showing off one of the different origin stories you can choose when creating your character in Broken Roads. Enjoy!

And if you’re wondering ‘hey Drop Bear Bytes, where’s your October update?', we’ve been non-stop busy making the game, adding polish, fixing bugs, closing out quests, wrapping up loose ends, recording videos, conducting media interviews, playtesting the game, and so on. There’s your update - now let us get back to it!

- The Drop Bear Bytes team
 

Phinx

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Joined
Dec 15, 2013
Messages
130
Just a couple of hundreds in each reviewers pockets, sprinkle some thumbnails with mouth wide open, and you got yourself a masterpiece.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh my: https://www.brokenroadsgame.com/dev-blog/were-delaying-broken-roads-for-a-few-more-months

BROKEN ROADS DELAYED UNTIL EARLY 2024​


Hi everyone.

Since 2019 the Drop Bear Bytes team has been pouring their hearts & souls into Broken Roads, spending countless hours designing, troubleshooting, and adjusting to player feedback. While Broken Roads is still coming, we’ve made the decision to delay the release to allow for additional polish time and QA manpower plus resources to ensure a higher quality bar for the thousands of permutations that can arise. While the game is now content complete, it is also coming in longer than we originally anticipated at ~30 hours of gameplay and nearly 400,000 words of dialogue. As you can imagine, it’s extremely time-consuming to properly test all of these.

This was not an easy decision, however the teams here at Drop Bear Bytes & Versus Evil have decided that to ensure we deliver the highest quality product, it would be best to delay the games launch just a bit longer until early next year.

We’d like to thank the community for your continued support and patience with us. We are committed to delivering a game that will exceed the communities expectations, and we believe this move will help us do just that.

- The team at Drop Bear Bytes
 

Tyranicon

A Memory of Eternity
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7,801
Did they... did they seriously postpone the game days from launch?

Bruh.
 

Nm6k

Scholar
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Jul 9, 2018
Messages
155
Location
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Amusing that they announced their delay same day as Urban Strife. Well I still have Colony Ship and Rogue Trader for this end of year
 

Cyberarmy

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Divinity: Original Sin 2
Will you do Nasa ish countdown somewhere? Pretty please?

Edit: WTF wasn't that The Colony Ship thread?!?!? fug...
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
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Oct 7, 2019
Messages
7,801
Honestly, the only thing I got out of this entire thread is that I wish I got government funding.

Without the strings attached, of course.
 

quixotic

Learned
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Sep 13, 2021
Messages
333
Delaying AFTER you gave the game to journos?
I can’t tell if that’s retarded or based. Maybe both.
 

GloomFrost

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Northern wastes
Or maybe they actually realised all of a sudden that releasing a turn based RPG in between Colony Ship and Rogue Trader was the dumbest idea ever. And postponing it is by far the only way to make some money. Just thinking out loud...
 

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