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People News Brother None is leaving Gamebanshee, joins InXile

MightyHoax

Educated
Joined
Mar 15, 2012
Messages
93
Location
Purgatory
Project: Eternity
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"Hello! My name is Thomas Beekers, also known as Brother None. You may know me from reviews such as..."
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Fair enough, anyways... and back on topic. I always found weird the concept of working from home the entire day, i figure that in my case it would be highly unproductive, has anyone here have any experience with that?
Not really. This is going to sound lame, but work is a state of mind. If you are driven by what you are doing and enjoy doing it, it won't feel like work, and you will be motivated to complete it. Sure, there is always bound to be some help in getting a distraction-free environment like an office, but it's not really the environment that keeps you going... or at least, it shouldn't if you like the job.

That said, some people do have problems cracking down and putting their mind to the task... which is why sometimes it's good to have rules for work days like "get dressed", "set up a home office separate from your entertainment", "be sure to call and talk to those you are working with/for frequently" etc.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
That said, some people do have problems cracking down and putting their mind to the task... which is why sometimes it's good to have rules for work days like "get dressed", "set up a home office separate from your entertainment", "be sure to call and talk to those you are working with/for frequently" etc.

All they need to do is set up a virtual office environment, so bosses can keep an eye on staff and staff can communicate easily when they need to, and all the disadvantages of working from home disappear.

Really, I am surprised virtual offices haven't become mainstream already. Old style offices are unnecessary and are highly unproductive IMO. You waste hours getting there and they are not conducive to getting work done. Too much noise, comings and goings and people wasting time talking nonsense.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
That said, some people do have problems cracking down and putting their mind to the task... which is why sometimes it's good to have rules for work days like "get dressed", "set up a home office separate from your entertainment", "be sure to call and talk to those you are working with/for frequently" etc.

All they need to do is set up a virtual office environment, so bosses can keep an eye on staff and staff can communicate easily when they need to, and all the disadvantages of working from home disappear.

Really, I am surprised virtual offices haven't become mainstream already. Old style offices are unnecessary and are highly unproductive IMO. You waste hours getting there and they are not conducive to getting work done. Too much noise, comings and goings and people wasting time talking nonsense.
This depends on the type of work you are doing. I'm running different projects at a university, and I can't imagine to work from home. I have to be in touch with my co-workers, but not just to talk with them, but to go top their desks, show them charts and stuff, borrow their charts and stuff, get their signature etc.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
If your charts are made on computer, you can send images or files. As for talking you can do it on PC camera, or in a virtual environment like Second Life. And of course there are digital signatures. It wouldn't surprise me if packages that do all of these things already exist.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Well, even with a lot of tools there will always be some communication and coordination advantages to working in an office. So I don't think it's quite going out of style yet, for create projects that need sizable teams like video games. That said, there are studios that as far as I know don't have an office at all, such as the guys work on the new Rise of the Triad (I think) and I'd hope several Kickstarter games, since at their scope an office is just a waste of money.

inXile works with a mix of from-homes and in-offices. Most of the Torment team right now is from-home.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
So... inXile hired some dude from the Netherlands to work from home, as a "line" "producer"...
Hey, someone has to produce all those lines you see about the place.

inXile works with a mix of from-homes and in-offices. Most of the Torment team right now is from-home.
Yeah but that's not really because of life-style opportunities and increased productiveness, it's because they're broke.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Heh. I always work from home - when I'm on sick leave.

:rpgcodex:
 
Joined
Oct 19, 2010
Messages
3,524
Congrats. Try to stay posting on the Codex. Don't give us crap about it being complicated or not in your interest to do so
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Remember to constantly subtly whisper the right buzzwords in Brian's ear.
Turn-based combat... choices and consequences... detailed lore... challenge... hardcore...

Visceral combat...awesome button...I want to be a Ranger...

Actually, If W2 is a success, the good Brother should take on the role of the roman slave, whispering "remember you are mortal" into the ear of the victorius Fargo
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Well, even with a lot of tools there will always be some communication and coordination advantages to working in an office. So I don't think it's quite going out of style yet, for create projects that need sizable teams like video games. That said, there are studios that as far as I know don't have an office at all, such as the guys work on the new Rise of the Triad (I think) and I'd hope several Kickstarter games, since at their scope an office is just a waste of money.

inXile works with a mix of from-homes and in-offices. Most of the Torment team right now is from-home.

It makes sense for a small company where saving a bunch of money vs some loss of productivity is worth it. Yahoo just banned the work from home practice that had become a big part of their culture. I wonder how the virtual home office trend will go in the future. Maybe it doesn't make sense until some VR technology takes off.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
Remember to constantly subtly whisper the right buzzwords in Brian's ear.
Turn-based combat... choices and consequences... detailed lore... challenge... hardcore...

Visceral combat...awesome button...I want to be a Ranger...

Actually, If W2 is a success, the good Brother should take on the role of the roman slave, whispering "remember you are mortal" into the ear of the victorius Fargo
m8oima.jpg
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Bro i wanna work from home, any vacancy?
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Enjoy working for free for the last couple of months of inXile's existence while Brian swears he'll pay everyone.
 

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