Technomancer
Liturgist
- Joined
- Dec 24, 2018
- Messages
- 1,532
For some reason you can set the power into negative values for dormitories.
Kuo negotiation sequence is bugged. Whatever option you choose first, games treats as success no matter what and disregarding context.
Kuo negotiation sequence is bugged. Whatever option you choose first, games treats as success no matter what and disregarding context.
Same bug when you try to convince Ekta to help Rutger.
That's not a bug, that displays Watt Thermal as opposed to electrically converted watts. It's explained when you hover over the thermometer icon.If you put your cursor on generator output the UI bugs out and shows wrong value.
Busy fixing the rest.
That's not a bug, that displays Watt Thermal as opposed to electrically converted watts. It's explained when you hover over the thermometer icon.
Yeah you're a codexer alright.And knowing that you suffer restores some mental energy in me
Speaking of which, is this thing Horst talks about correct or a left over from an early idea? Maybe I maxed out, but maybe its not implemented because I do not see any stat changing with new computers built.Watt Thermal as opposed to electrically converted watts
Settings > gameplay > show skill thresholds.Stranded chinese vehicle. Fairly certain Physical 8 is a technical info that should not be shown to player since stat thresholds on failed checks are hidden in all other instances in the game.
I really appreciate it, though. Even though it seems like nitpicking at times, it's exactly the kind of feedback I need for a level of polish that is impossible to achieve in a sprawling non-linear game like this without a massive QA budget (and even then). Even years after release. It's daunting, but thanks a lot.Busy fixing the rest.
Thanks, reporting them is tedious and draining as fuck. But you know why I am doing it so on some level appreciate it. And knowing that you suffer restores some mental energy in me