Thanks a bunch! Will take a look at it, but from what you're saying it should be enough if I start a new game. It really feels like researching all of the stuff I could, could make the time limits a bit too easy to handle, and I do enjoy how they could ramp up the anxiety.
BTW, as for the colon-closing paren save issue - for whatever reason a save named '(' appeared in my '/Titan Outpost/save' folder, while all the remaining (working) ones are in the '/Titan Outpost/' path if it helps in any way.
Reached 'an' ending, will post my thoughts on it in the release thread (unless I decide to try again, as what I reached was somewhat unexpected and not all that satisfying. But I guess it's my fault for deciding to go with the "cheated" save after all!). For now - I think I mentioned that it's a pretty impressive project for one person. I'd like to scratch the "one person" part from this statement!
On my way there, I still managed to find two (I think?) bugs. One was pretty minor - sometimes the mouseover text (or numbers, in case of reputation sliders) persisted after moving the mouse off the item. It overlayed any screen I opened, but moving the mouse back over the item and away from it made it disappear. The other thing was somewhat more serious
Although it might be me missing something. I visited the Chinese outpost, got the Kraken Throat mission, picked up the mechanic, and drove there. I think I was supposed to find a replacement engine for the sub somewhere - but was unable to do so. I managed to get into the control room, searched the locker there, and rummaged through the dead guy's stuff - and then spent quite a while reloading and trying to find a clickable item I could've missed. I took a few trips back to the Chinese base as well, but in the end, I was unsuccessful. Finally, I used a combination of console commands and other people's bug reports to guess the item name and add it to my inventory. Still - where exactly could I have found the thing?
BTW, out of sheer curiosity - MF, are there any endings that you'd say you consider 'good' ones?
The game design and story have replayability in mind, but I tried to make even the depressing endings at least satisfying. Not all endings are equally satisfying, I suppose. Curious which one you got.
The motor at the Throat of Kraken is on the workbench on the far side from where you enter the Throat building. It's not in the room where Kuo is holed up, but in the larger area. It should have a blueish light shining on it so you'll know it's something special. Depending on your GPU settings you might be stuck with just the baked lighting where it's still there but not as prominent. It's in plain view. I could make it even more prominent, but now that you can highlight things like this with TAB it shouldn't be an issue.
As for good endings, it's like Fallout where your story is based on a lot of factors:
A few of the singularity endings are 'good', where you have to balance between keeping it occupied and maintaining some agency for humanity. Quite a few of the singularity endings are various degrees of bad. There are a bunch of ways to end the game with the AI and your mileage may vary. The singularity endings do tend to trivialize some of the more worldly aspects of the story and this is reflected in the ending slides.
[A whole load of info on potential endings]
Found it with your advice. Posting a screen of how it looked for me - for some reason I didn't get the highlight to pop-up, so I guess that's where my confusion stemmed from.
I see what you mean, but by its nature this ending is slightly abstract. So much so, that there are about ten different ways to determine just one ending slide for it. It depends on what you tell it to do, if you have access to its core programming.Right, as I mentioned - those felt slightly unsatisfying to me, as they omit the "how" of how it happened, and mostly say what happened. Must be a hidden, transhumanist agenda!
[A whole load of info on potential endings]
Well, there are a couple of those. I guess it is even possible not to have a single negative ending slide.Probably shouldn't have read through these spoilers. I meant 'good' as in 'gives you this happy, fuzzy feeling in your stomach'. I really need to re-run the game.
- If you research the mysterious blueish material early on, and then pick two more samples of it in the Gsomethingsomething crater, the option to research those appears again. If you click it (I did, expecting some more in-depth options to appear) - both 'eggs' disappear, with no new research option appearing. I imagine this was to be expected, but it feels like a check should be in place which tests if the tech is already unlocked before eating those from your inventory.
- I'm not 100% sure on this - this might've been a misclick - but at one point Daisuke asks you to send him William files, and you can either do this or ask for more info on those. I think I clicked the second option - but the game continued as though I've picked the first one.
Doing it from the power panels works normally. It automatically offers installation when I press it. If I refuse, open the door and click on the generator directly - bug happens.Can't reproduce. Are you sure that's in the latest version?
Checked every button in the use window for the item, and applying it to the generator also works like a charm. Do you mean the popup at the generator panel or using the item from inventory?
Ah, got it, thanks! Didn't check that one.