First, shame on 'em for using the widescreen mod.
Tim's first Fallout character was a weird non-powergamey build, which is on brand for him I suppose (e.g. the all-halfing bard party in ToEE)
He spent all that time walking instead of running (until someone finally told him to change it to autorun) then he didn't seem to understand that running always breaks stealth, and on top of that, when he finally changed the combat speed from slowest, he didn't crank it up all the way.
Pretty annoyed at how all those spoilers in the audience made them put all that effort into finding a locker and all it had were
flares. The rifle saga was entertaining though.
I suppose it isn't completely intuitive that you're supposed to hold down the left mouse button when you get the binoculars. The F1 help screen doesn't tell you this, just that right clicking changes the mode.
Leonard is surprised when people who started with Fallout 3 and New Vegas tell him they got into and like the older Fallouts. I suppose such inferiority is better left in the past.
Tim irritated me when he used his rifle but didn't use his spare 3 AP to make a follow-up knife attack, but then he did in fact do that later, so it all evens out.
He was also accurate in his assessment that he didn't die once, though some of that came down to luck. He did better than Chris with Arcanum, but unlike Chris, he had played this before and he was getting live feedback from the audience on top of that. (the wolves incident would have been prevented with this).
For the Outer Worlds I'm sure we can expect a more idiot-friendly interface, less rat killing in the beginning, and dumb dialogue that doesn't force you to rely on blind exploration/metagming to complete it (though that last one is obvious from the video they've already shown).