Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News Call of Divinity? Larian plans to release RPGs annually from three different studios

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Bioware - 600+ employees
Bethesda Game Studios - 100+ employees
Larian - 30+ employees

Plus outsourcing from multiple locations. Plus all the resources under the publisher's wing.
Are you really counting all the studios EA branded as "Bioware" as actually Bioware :nocountryforshitposters:
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Pray do tell me, what kind of games do they make? Military shooters?
The company that made The Old Republic wasn't Bioware. It was studio EA already had and they slapped the name Bioware onto it.

And yeah, since it's all owned by EA, Battlefield and Madden money was being funneled into it's dev budget.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So you do admit that Bioware is an RPG studio that currently employs well over 600 people? Cool.
No, I don't because I'm pretty sure there are significantly fewer bioware studios these days than there was at the heyday.

Infinitron keeps track of these things better than me

Also, "getting bought by one of the 2 largest publishers in the world and having them slap your name on unrelated studios" is such an absurd comparison to this situation, one that you would lose the argument anyways.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sorry tuluse, BioWare Austin didn't have the name "slapped on it". It was actually founded as a spin-off BioWare studio before the EA buyout.

But in any case, even BioWare Edmonton alone has more employees than Bethesda does. Larian now has 70 employees according to the OP article.
 
Last edited:
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
I'd rather see Eastern European studio making Divinity: Kurwa edition. Just not the King's Bounty guys though. They somehow managed to hire worse writers than Larian.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
The company that made The Old Republic wasn't Bioware. It was studio EA already had and they slapped the name Bioware onto it.
Edmonton people worked on The Old Repubilc either on location or remotely e.g. James Ohlen, Georg Zoeller, Drew Karpyshyn, Jennifer and Chris Hepler, Mary Kirby.

I wonder what's wrong with Larian's writers, BTW, I really enjoyed Divinity 2 snark.
Divinity 2 had Rhianna Pratchett scriptdoctoring.
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
In Dragon Commander they were able to just focus on a small cast of characters instead of dozens of NPCs like they usually do.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
The company that made The Old Republic wasn't Bioware. It was studio EA already had and they slapped the name Bioware onto it.
Edmonton people worked on The Old Repubilc either on location or remotely e.g. James Ohlen, Georg Zoeller, Drew Karpyshyn, Jennifer and Chris Hepler, Mary Kirby.

I wonder what's wrong with Larian's writers, BTW, I really enjoyed Divinity 2 snark.
Divinity 2 had Rhianna Pratchett scriptdoctoring.
That basically means she didn't write any of the jokes or snark.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
In Dragon Commander they were able to just focus on a small cast of characters instead of dozens of NPCs like they usually do.
Meanwhile in Divinity 2 they had a larger cast of characters, so they focused on protagonist and some lulzy side encounters. It worked.
Why didn't they do a comparable write-up in DOS?

As it is, I'm enjoying DOS but still consider that other game where I can't make DIY fuel-air explosions with poison clouds superior which definitely shouldn't be the case.
Just because I could yell "Maxos!" at an asshole or make dimwitted bandit's brain sore (before I made it into an abstract artwork).
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,370
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
As it is, I'm enjoying DOS but still consider that other game where I can't make DIY fuel-air explosions with poison clouds superior which definitely shouldn't be the case.
Just because I could yell "Maxos!" at an asshole or make dimwitted bandit's brain sore (before I made it into an abstract artwork).
I'd endure any damn shit from Larian's writers just to yell "Maxos!" again.
 

krist2

Augur
Patron
Joined
Oct 5, 2009
Messages
164
Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
You don't have to play them. Just buy it.

That's how a fair share of PnP rule and source books get sold. And I'm pretty sure that works for games too.

Yeah, I have quite a few games I have bought but havent played that much. I don't have that much time to play all the games I would like to play, but I have the means to support them even if I don't play them :)
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,463
I think Sven can manage. If they've lasted this long, I think they can endure. How they managed to stay afloat in the first place is pretty fucking baffling to begin with considering how many studios who have produced much more popular games went down the toilet.

People really underestimate Swen's pure hardheaded business sense. When Troika couldn't get a game contract for a few months, they just folded and broke up. When Larian couldn't do the same thing, Swen shrugged and started doing education shovelware for government and outside businesses. Guy has his looming ambition to make that RPG he hasn't made yet, and just doesn't give a fuck about the obstacles in the way or his "integrity" or whatever the fuck holds back most RPG developers who complain instead of just doing.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,056
When Troika couldn't get a game contract for a few months, they just folded and broke up. When Larian couldn't do the same thing, Swen shrugged and started doing education shovelware for government and outside businesses.

Didn't Troika look into going down the same route with an army sim project or something? They were just way too far away from kickstarting to have made that a viable long term plan.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,463
When Troika couldn't get a game contract for a few months, they just folded and broke up. When Larian couldn't do the same thing, Swen shrugged and started doing education shovelware for government and outside businesses.

Didn't Troika look into going down the same route with an army sim project or something? They were just way too far away from kickstarting to have made that a viable long term plan.

Yeah, they did, but ultimately decided not to. Most independent studios who fail go that route: they realize they'd have to work on something they don't like, then call it quits and reorg to new studios instead of trying to do piecemeal work on stuff they dislike. Swen has talked about that era in the past, as I recall he said they did lose a number of good devs in that period, so it's pretty impressive they managed to recoup and still make quality games.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
When Troika couldn't get a game contract for a few months, they just folded and broke up. When Larian couldn't do the same thing, Swen shrugged and started doing education shovelware for government and outside businesses.

Didn't Troika look into going down the same route with an army sim project or something? They were just way too far away from kickstarting to have made that a viable long term plan.

Yeah, they did, but ultimately decided not to. Most independent studios who fail go that route: they realize they'd have to work on something they don't like, then call it quits and reorg to new studios instead of trying to do piecemeal work on stuff they dislike. Swen has talked about that era in the past, as I recall he said they did lose a number of good devs in that period, so it's pretty impressive they managed to recoup and still make quality games.

It helps when you're the only major game developer in your country, instead of being surrounded by them in SoCal.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
People really underestimate Swen's pure hardheaded business sense. When Troika couldn't get a game contract for a few months, they just folded and broke up. When Larian couldn't do the same thing, Swen shrugged and started doing education shovelware for government and outside businesses. Guy has his looming ambition to make that RPG he hasn't made yet, and just doesn't give a fuck about the obstacles in the way or his "integrity" or whatever the fuck holds back most RPG developers who complain instead of just doing.

Tim Cain had plenty of offers for game projects, he just had zero interest in working on them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom