when you interact with something there is a small fade out effect. Then when you end the interaction there is a small fade in effect, and only after the fade in effect ended, you get back control and can move and use the mouse.
Yeah, that's a tiny thing, but it's annoying.
I took some notes:
In the intro illustration, the text says the thief ran away, but he is depicted walking.
One of the characters is said to have a bloody nose, but he doesn't.
Sam and Hewan seem interchangeable. They get no introduction, we don't know who they are, yet we're supposed to be them (or one of them, don't know). I'm generally not a fan of
in medias res, which often seems used with no thought behind it these days.
There are too many random noises in the tavern, they need to be spaced out a lot more.
In dialogue, some words are highlighted and italicised for emphasis. The highlighting makes them look like they are clickable, à la Ultima, but they aren't. Italics should be enough.
Coins in the game have odd names that mean nothing to the player coming in..
In a very interesting video about game design, Mark Rosewater, lead designer for Magic: The Gathering, talks about "piggybacking", that is using your players' preexisting knowledge in your game. Players will know about gold, silver and copper coins. They won't know about the terms you used and already forgot. I saw a couple more instances of that in the demo, where an item or a place was artificially given a new name. That doesn't add to the game world's background, it just creates unnecessary confusion. As Rosewater says, "you don't have to teach players things they already know."
It's really tedious to run from place to place, there's nothing to make travel interesting.
The shopkeeper is called a she, but it's a dude with a beard.
In the shop interface, it would be useful to immediately see which items are equipped, with an icon or a letter, so you don't have to right-click something to tell.
Typos:
In the description of a "Simple staff": "if the need
arised"
Talking to one of the tavern's patrons: "Rations,
not matter how well prepared"
One of the riddles: "Wars have been fought to
deside where I rest"
Don't remember where: "he was important deity"