Wayward Son
Fails to keep valuable team members alive
Looks pretty branch-filled. Me like.
Thanks, but they are too high-poly.In case you need some additional assets.
And what effect does that have mechanically?In dangerous territories you may also opt for a cold camp (no campfire)
I'd think it doesn't rest you as much but has lower encounter rate. Am I right Rhuantavan ?And what effect does that have mechanically?In dangerous territories you may also opt for a cold camp (no campfire)
Bingo! I still need to figure out the specifics, but that's it in a nutshell.I'd think it doesn't rest you as much but has lower encounter rate. Am I right Rhuantavan ?And what effect does that have mechanically?In dangerous territories you may also opt for a cold camp (no campfire)
Guard shifts prevent the party from getting ambushed and/or getting equipment stolen. The party members will not get a full night sleep (will guard 1/3 of the night in a 3-member party).What's the difference from guard shifts then?
This is all WIP, I'm still brainstorming on it. I realise both options perform a somewhat similar role, so I may drop one, or merge them, something. I'm open for suggestions though.
This is all WIP, I'm still brainstorming on it. I realise both options perform a somewhat similar role, so I may drop one, or merge them, something. I'm open for suggestions though.
Both options would add a bit of strategic depth to camping, given that an area could be more/less lawless/populated/infested etc, but I think the main benefit would be adding flavor to the game even if the differences between these options are minimal. You are giving player agency and that's a good thing, they'll feel like they have more control over the outcomes.
But I thought you wanted to add all combat encounters yourself, meaning they wouldn't be random. Did you change your mind on that?
Looks great! Now please add the option to send party members hunting/collecting herbs, too
I think I might be stretching it a bit and it's unnecessary for your game, but The Fall had a nice touch -- you could see your party members doing their stuff while camping. Reading, cooking, playing cards/musical instrumets, etc. I think it's a nice idea to look into this -- either text or still images with silouetters, whatever. It could add a bit more flavor to the camping mechanic, but at the same time throw additional challenges when it comes to the implementation (writing some flavor text should be ok, silouettes -- gonna be doable, but full 3D with animations and stuff is probably unnecessary and hard to pull off just right).
Don't. It usually ends up a horrible chore.Fact is, that I'd like the player to pick herbs in nature
There's a reason hourglass is the typical time-measuring device in games depicting old times. You can't use sundial to measure time at night.You can use the sundial to set the time to rest to...
Could be circumvented by a 'Search and pick up items' button with skillchecks.Don't. It usually ends up a horrible chore.Fact is, that I'd like the player to pick herbs in nature
There's a reason hourglass is the typical time-measuring device in games depicting old times. You can't use sundial to measure time at night.
Could be circumvented by a 'Search and pick up items' button with skillchecks.
I'd change the title "set up guard shifts". It looks like it lets you do something more than just toggle the shifts. Maybe just "guard shifts" would be more clear.