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Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

Modron

Arcane
Joined
May 5, 2012
Messages
11,066
I like the looks of the money pile in A and B but the extra spacing between the values in C probably makes it the best because of increased legibility.
 

Rhuantavan

Arcane
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Developer
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Sep 25, 2012
Messages
735
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Ergendon, Merrentar
Codex 2012
A WIP character inventory / stats screen. Also the (probably) final money indicator on the right side.

Fv50OUS.png
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,066
Still not a fan of the money initials being attached to the numbers although I probably wouldn't mind if they were aligned to the right as a column or something.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,066
Alright alright, I give up. Will remove the initials from the money widget! ;)
Eh don't necessarily need to go that far I just thought it would look better if they were detached from the value, you know something like right justified inside of the sigil/emblem/box money is displayed in.
 

Mustawd

Guest
Alright alright, I give up. Will remove the initials from the money widget! ;)
Eh don't necessarily need to go that far I just thought it would look better if they were detached from the value, you know something like right justified inside of the sigil/emblem/box money is displayed in.

I just don't see the initials as being necessary at all. I'm glad the change was made IMO.



I'm not budging. I want my characters to have a distinct personality, backstory and role in the plot.
They better be good then bro.

Didn't BaK use preset characters? Seems consistent if Bak is an inspiration.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
That interface looks gorgeous Rhuantavan . What fonts are you using? Are they custom made by you or are they available somewhere?
Thank you Alchemist! I've made the font from scratch. Just wanted to have an unique one since there will be lots of text in-game.
That's awesome - that way you get exactly the font you need. You did a great job on it - it's fantasy and subtly ornate, yet legible. That can be a challenge to pull off.

I'm thinking of making a custom font for my project as well.
 

Rhuantavan

Arcane
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Developer
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Messages
735
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Ergendon, Merrentar
Codex 2012
That interface looks gorgeous Rhuantavan . What fonts are you using? Are they custom made by you or are they available somewhere?
Thank you Alchemist! I've made the font from scratch. Just wanted to have an unique one since there will be lots of text in-game.
That's awesome - that way you get exactly the font you need. You did a great job on it - it's fantasy and subtly ornate, yet legible. That can be a challenge to pull off.

I'm thinking of making a custom font for my project as well.

Yeah, it's not very straightforward, I still need to fix details. It is worth it though :)
 

Reinar

Scholar
Joined
Oct 20, 2015
Messages
145
Do you use Unity UI or did you stick with the old GUI made solely by code? I have the latter and I am thinking of learning how to use the former. It looks (and I mean looks, I haven't read much about it yet) like it's made primarily for shitty mobile games and not for prestigious RPGs, though I like that you can f.e. tile textures with it, something you can't do with GUI.DrawTexture or GUI skins, AFAIK. Also thinking about how to implement drag'n'drop in inventory right now. Maybe I should start my own topic to give you a sense of competition, so you can finish your game faster :D
 

Rhuantavan

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Messages
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Ergendon, Merrentar
Codex 2012
One of the big reasons I switched to Unity is the new UI system. It is flexible, quick to implement, and you can still access it through code. I wouldn't want to do it in the old system. Drag n drop can easily be implemented in half an hour with Unity's Eventsystem.

Anything that can get me to work on the game faster is welcome, so feel free to open your own thread. ;)
 
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