Rhuantavan
Arcane
I think the problem is not just the way you model the trees, but also the way your enging blurs the texture on the perpendicular side.
Having more angles, like in Gothic, could also improve things.
Yeah, the main problem I see is the engine (Unity) handling the texturing of perpendicular objects. Like gaussgunner suggested I may solve it by gradually fading the perpendicular quads into view as the angle approaches 45deg or so.
What look do you see the final UI having ? Pixel-realism like the rest of the game (would be awesome) or slightly more cartoonish ?
Pretty much as it is I think. Do you find it too cartoonish?
EDIT: Now that I think about it, I may modify the UI/icons to be just a bit more realistic (add more shades of colour basically). Thanks.
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