thesheeep
Arcane
Just adding my voice to go for Bright Nights instead of Dark Days Ahead.
DDA just makes the games needlessly painful to play, simulating every single fucking pocket and volume on every single item. To the point where half the time you spend on moving inventory items around.
And it applies the same "too much simulation" approach to most parts of the game.
Bright Nights is by no means simplistic and still heavily simulationist, but a lot less annoying to play and more focused on things outside of inventory shuffling and fine-grained nutrition management
Also, I strongly recommend using the Catapult launcher for playing, so you won't have to fiddle with manual mod installations, downloads, switching between versions, making data backups (easy to make "save games" with if you don't like going ironman), etc..
Also supports both DDA and Bright Nights and is cross-platform (At least Windows & Linux, maybe OSX later):
https://github.com/qrrk/Catapult
DDA just makes the games needlessly painful to play, simulating every single fucking pocket and volume on every single item. To the point where half the time you spend on moving inventory items around.
And it applies the same "too much simulation" approach to most parts of the game.
Bright Nights is by no means simplistic and still heavily simulationist, but a lot less annoying to play and more focused on things outside of inventory shuffling and fine-grained nutrition management
Also, I strongly recommend using the Catapult launcher for playing, so you won't have to fiddle with manual mod installations, downloads, switching between versions, making data backups (easy to make "save games" with if you don't like going ironman), etc..
Also supports both DDA and Bright Nights and is cross-platform (At least Windows & Linux, maybe OSX later):
https://github.com/qrrk/Catapult