Jenkem
その目、だれの目?
I bought this during the Steam sale.. very fun!
Feature Friday - January 5, 2018
6 JANUARY - ALPHABEARD
- We refreshed the Photosynthetic Skin mutation to account for the recent hunger changes.
- You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect: +(20 + mutationLevel*4)% regeneration and +(mutationLevel + 3) / 2 Quickness.
- This effect doesn't stack with other metabolizing effects and lasts for a limited time. If you're underground, you'll have to return to the surface to bask in the sunlight again.
- Level 1-4 duration: 1 day
- Level 5-8 duration: 2 days
- Level 9+ duration: 3 days
- You accure starch and lignin that you can use as special ingredients in meals you cook. You accrue 1 serving of each for every six hours in the sunlight, up to a maximum based on your mutation level.
- Level 1-4 max servings: 1 serving of each
- Level 5-8 max servings: 2 servings of each
- Level 9+ max servings: 3 servings of each
- The potency of your starch and lignin increases with mutation level.
- Instead of becoming famished when you haven't eaten or basked in the sunlight for a while, you wilt (-10% regeneration, -5 Quickness).
- +200 reputation with roots, trees, vines, and the Consortium of Phyta
- Added a new music track to the village of Kyakukya.
- Added new keybindings to zoom in and out (Options > Key Mappings > Display).
- Renamed Heightened Speed to the more accurate Heightened Quickness.
- Fixed several rare issues causing soft-locks during map generation.
- Made some small improvements to the memory footprint.
Feature Friday - January 12, 2018
Caves of Qud - ptychomancer
- You can now cook with slime.
- You can now cook with neutron flux. Do so at your own risk.
- Named NPCs can now be hated by a faction for insulting various aspects of their culture, not just their women.
- Named NPCs can now be admired by a faction for praising various aspects of their culture.
- Rivers that course through the salt desert are now rivers of salt.
- We made a bunch of performance improvements for late games (games with high-level player characters that have explored a lot of the world).
- Reduced save file size by 30-90% across the board, but late games benefit more.
- Greatly improved memory use in late games.
- Fixed several issues causing objects to memory leak in late games.
- Fixed several issues that caused more zones than necessary to be loaded into memory.
- Objects cloned by temporary metamorphic polygel are now themselves temporary.
- Fixed an issue that soft-locked the game when you cooked in the Rainbow Wood (and more rarely in a few other places too).
- Fixed an issue that let you cook with more ingredients than the maximum by selecting too many ingredients, unselecting some, then cooking.
- Fixed the formatting on some campfire popups.
- Fixed the position of the target picker help text.
- Fixed an issue causing some walls to be painted incorrectly after loading a saved game.
- Improved memory use for some objects.
- Fixed a rare issue causing objects generated during world generation to not properly spawn in game.
Feature Friday - January 26, 2018
January 26 - ptychomancer
- We added some more detail to Qud's chefs.
- Legendary chefs are now interested in learning your recipes during the water ritual.
- Added mini restaurant tents to the Stiltgrounds, each with a chef. You can buy cooking ingredients, buy a cookbook, or sample one of the meals from the cookbook at the chef's oven. All Stiltground restaurant ovens also serve Hot and Spiny.
- The restaurant signs currently use the same pepper icon as apothecaries. They'll get an updated sign soon.
- There's now a tiny chance that any given creature is a mechanical version of itself.
- The location of the oddly-hued glowpad is now a journal secret.
- The looker popup box is now smarter about how much screen real estate it uses. It no longer overlaps the object you're looking at.
- The description pane on the Tinker screen is now scrollable.
- Cooking effects no longer grant mutations that are excluded by your current mutations.
- The prerelease trade UI now displays item values properly adjusted by your Ego score and no longer displays way too many significant digits.
- You can now scroll the looker popup box with '+' and '-' on the number row.
- Fixed an issue that caused some bad behavior when you closed a conversation with escape instead of selecting the end option.
- Fixed cybernetic fist equipment showing up with inappropriate mods and spawning as loot.
- Fixed an issue that let you incorrectly beguile multiple creatures.
- Inspiring presence no longer stacks multiple times.
- Fixed some issues with temporary and non-temporary items stacking.
- Fixed a memory leak in some items that create force fields.
- Fixed an issue that caused an exception when you walked near a liquid volume with the 'show nearby objects' option enabled.
- Fixed an issue that caused zones to be thawed too often when you transitioned between zones.
- Added an unequip:<body part name> wish to force an object to unequip.
Feature Friday - February 2, 2018
February 2 - AlphaBeard
- Added chronology entries for the following important events in your character's life.
- Becoming loved by a faction
- Inventing a new recipe
- Successfully cooking with neutron flux
- Getting one of your limbs dismembered
- Eating a creature's face (raw)
- Imbuing an inanimate object with life
- Chronology entries logged while you're on fire now read a bit differently.
- Lurking beths appear much less frequently in early-game historic dungeons.
- Moving very, very quickly no longer causes you to move backwards in time.
- Creature AI now more intelligently reloads cell-based weapons.
- Fixed an issue causing turrets to improperly use ammo.
- Fixed an issue that caused energy cells to double-occupy sockets when creature AI reloaded cell-based weapons.
- Level up choices are no longer trivially scummable.
- Fixed an issue causing games to become unloadable, especially after using Precognition.
- Fixed an error that caused games to fail to save when certain cooking effects were applied to your character.
- Fixed an issue that caused cooking effects to still grant you mutually exclusive mutations.
- Fixed some cases where cookbooks failed to generate correctly.
- Fixed an issue causing effects to be improperly applied to item stacks.
- Fixed an issue causing some ObjectCreated events to not properly trigger.
- [modding] Mods.xml now supports modding.
- [modding] Objects now support the customMissileOrder and customMeleeOrder tags and properties, used to define custom melee and missile sequences for the Kill goal handler.
Feature Friday - February 16, 2018
FEBRUARY 16 - ALPHABEARD
- We did a bunch of behind-the-scenes work on upcoming feature arcs. Across Qud creatures are dreaming of alternate starts, varied villages, and deerfolk...
- We added metal and gemstone figurines.
- Figurines depict creatures from across Qud.
- Possible figurine materials include copper, silver, gold, agate, topaz, jasper, amethyst, sapphire, emerald, and peridot.
- Wielding figurines bestows bonus reputation for each of the depicted creature's factions.
- Figurine value and bonus reputation depends on the rarity of its material.
- We added legendary gemcutters. You'll find their workshops as new overland encounters.
- Slightly increased the weight of ironweave cloak.
- Reduced the weight of rainboweave cloak.
- Apostles now start with the Customs and Folklore skill in addition to the Tactful power. This means apostles no longer have to purchase Customs and Folklore (which was a useful purchase since they already had Tactful) to get Trash Divining.
wait until you find the gender-neutral plant people that refer to each other as 'xer' and 'xerself'playing this was kind of fun but then I had to speak to the developers self insert fursona Queer Girl to progress the main quest and lost all hope for the game. wishing to get killed by anthropomorphic creatures soon to end this nightmare.
my funniest death so far was being sucked into a teleporter vortex by an unseen caster then immediately charged and murdered by a rhinox in the first turn
wait until you find the gender-neutral plant people that refer to each other as 'xer' and 'xerself'playing this was kind of fun but then I had to speak to the developers self insert fursona Queer Girl to progress the main quest and lost all hope for the game. wishing to get killed by anthropomorphic creatures soon to end this nightmare.
my funniest death so far was being sucked into a teleporter vortex by an unseen caster then immediately charged and murdered by a rhinox in the first turn
Feature Friday - March 2, 2018
MARCH 2 - ALPHABEARD
- Warden Indrix no longer occasionally takes a sabbatical to another goatfolk village.
- Clonelings no longer clone inorganic creatures.
- You can now harvest yondercane from yonderbrush even if it's hostile as long as it's visible.
- Extradimensional psychic assassin templars with cybernetic implants now have their names appear correctly.
- Added new descriptions for acid gas, stun gas, sleep gas, blinding gas, and stinking gas.
- Jewelers now occasionally stock figurines.
- The left-most tile of the Edification relief is now correctly labeled.
- Charge is now a prerequisite for Charging Strike.
- Renamed 'pentacips' to 'pentaceps'.
- Gave the tunnels beneath Grit Gate a more appropriate name.
- Gave the 'tar-encrusted bones' tile a more appropriate color.
- Removed the prompt to save the game before abandoning a character.
- Added an option to disable smoke.
- Did some restructuring of the object hierarchy.
- Fixed a broken branch of Wardens' Esther dialog.
- Fixed an issue causing some achievements and quests to not properly trigger when equipping an item directly from the ground.
- Fixed an issue causing zone names to incorrectly persist across games played in the same session.
- Fixed an issue causing energy cells to show the wrong options in their dialog menus after one was loaded into a weapon.
- Fixed a bunch of typos.
Gene Wolfe style, 'New Sun
Gene Wolfe style, 'New Sun
Devs told it was inspiration for them.
Happy times until my tongue rotted and fell out...