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Company News CD Projekt: "We will combine story driven and open-world RPGs for the first time."

pistletoe

Educated
Joined
Nov 2, 2012
Messages
43
And its all a hell of a lot more expensive. Whatever, I just see them tooting their own horn, something they've always done. Not sure why everyone here is so up in arms over it all of a sudden. There were a slew of things they promised that didn't make it in to TW2 due to budget and time constraints, so I always take the PR speak with a grain of salt, no matter the company.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
I really would like to know what the hell they mean by "non-linear storytelling" and "truly open world" so I can process what this "first time" they talk about.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
The Witcher can suck my balls, but maybe their Cyberpunk game won't be a horrible action game / linear action-adventure hybrid. Though I expect nothing from potatoes.

:keepmymoney:
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
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4,394
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Globohomo Gayplex
Everyone wants Skyrim's audience these days. :M

Anyway, "we will combine storytelling and open world for first time!" is indeed retarded PR bullshit. That said, I am mildly interested in TW3. Although 20% bigger than Skyrim really isn't that much of an achievement, considering that Skyrim is like 10 square miles IIRC.
 

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I don't know, Skyrim feels pretty freaking huge, area-wise.
Shame everything looks the same (exaggeration).

Morrowind was more entertaining to explore. If you're gonna be a hiking sim you've got to embrace that and offer many different, cool locales, all part of some strange culture worth learning about.
 

Broseph

Dangerous JB
Patron
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Messages
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Globohomo Gayplex
A large part of that was the design of the in-game map and the lack of locations showing up on your magical quest compass. Modded Skyrim feels surprisingly close to Morrowind, exploration wise. I do agree with you though about Morrowind being generally a lot more entertaining to explore. If the TWitcher devs are taking inspiration from Elder Scrolls for exploration, Morrowind's obviously the game to look to.


Hear that, CDPR? Don't completely fuck up your open world design with a shitty GPS. :M
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
I wonder if they will be able to have enough content for such a large landmass, without Bethesda´s resources and with Cdprojekt´s usual attention to detail in their world design... either this will take 10 years to be released or it will be mostly empty landmass.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
That it's the best-selling single player western RPG in all of history, I think.

So was WoW in respect to western mmo´s... spawned a lot of "inspired" work by other developers, most if not all of which failed miserably.

The Witcher games were always very "tight" story driven rpg´s, while trying to emulate a genre (open world rpg) which they have little experience with, they risk the entire franchise.

Anyways, Skyrim sold a lot of copies, thats true, but i´ve read that close to 85% of those sales where on consoles, and more than half the total was on the xbox, platforms that were at the peak of their install base. Looking forward to The Witcher 3, i think they are risking a lot on pushing such an ambitious project for the nextgen consoles that will have a much smaller market share than the current generation.

That´s a lot of risks for such a small company. They are literally betting the house on this, will be interesting to see how it turns out.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That´s a lot of risks for such a small company. They are literally betting the house on this, will be interesting to see how it turns out.

I don't think CDPR are so small anymore, if they're making this and an open-world Cyberpunk game at the same time.
 

Captain Shrek

Guest
The previous Witcher games already had a GPS, though.
Not to mention that it is the least important issue in an open area design. The more important things are keeping character skills that affect exploration , good AI and actual content instead of everyone wishing that they want the nuclear winter back.

EDIT: The good AI can be replaced by "sufficiently" deep scripted characters. Worked for Morrowind.
 

odrzut

Arcane
Joined
Apr 30, 2011
Messages
1,082
Location
Poland
The previous Witcher games already had a GPS, though.

The acceptable kind of GPS. When the quest was about finding something GPS was disabled (like in the Cedric quest with following his blood trails). Arrow was only enabled when Geralt should know where he's going, cause he was there already, or he got precise instructions. That's OK with me.

Infinitron said:
procedural generation
I'd like to play Dwarf Fortress adventure mode with Red Engine. Dwarf Fortress got procedura generation right - you have to start with ridiculus level of details and generate few centuries of history for the world to be beliveable. But it still won't work with predefined character and hand-scripted quests.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
11,927
I wonder if they will be able to have enough content for such a large landmass, without Bethesda´s resources and with Cdprojekt´s usual attention to detail in their world design... either this will take 10 years to be released or it will be mostly empty landmass.
I'd much prefer it that way rather than being full of shit like Skyrim was. I'd also prefer it to be actually big and not "20% bigger than Skyrim". They are going to compress a lot of the world into a really tiny area with "something interesting always in sight". That will be shitty.
 

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