Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
I have no confidence in them whatsoever
Coool! Ill buy five!Good news, hiver, this one will have Facebook integration.
Coool! Ill buy five!Good news, hiver, this one will have Facebook integration.
QTEs over fagbook! My dream RPGBLBLBLB!!!
yeeaaahhhh!
Also, Mrowak, for fuck sake... even if you would switch QTEs "off" there were still in the game. Fistfighting was still QTE, important parts of main and sidequest were still fucking QTE and probably more i cant remember or didnt get to see.
You forgot one important thing: how walking there manually creates player immersion.
So wait, when did they make Red Engine 2? I thought the W2 version was the first one?
The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology, and with optimization REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well-paced and robust story
yeah, 'cept u7 is even less of an rpg than witcher.Big words, Adam. But didn't Ultima VII Part Two: Serpent Isle do this 20 years ago?
No, no.... fistfighting was CONTENT that was unavailable if you couldnt do QTEs. The Kraken was "game ends here" QTE and a boss in main quest. The scene where you avoid the dragon on the bridge towards the castle where you first meet the assasin witcher ?Coool! Ill buy five!Good news, hiver, this one will have Facebook integration.
QTEs over fagbook! My dream RPGBLBLBLB!!!
yeeaaahhhh!
Also, Mrowak, for fuck sake... even if you would switch QTEs "off" there were still in the game. Fistfighting was still QTE, important parts of main and sidequest were still fucking QTE and probably more i cant remember or didnt get to see.
Fissfighting is an optional subquest that doesn't matter at all. And undobtedly when you speak of "important parts and sidequest" you mean that "mash button X to load ballista" pieces. Jesus Christ, they were like 5 obligatory QTEs of this kind in the whole game, that took less than 10 sec each... and there was no Game Over if you failed them.
That sort of criticism is just rabid rage for the sake of rabid rage. Is it good that they were there? Of course not! But FFS, you didn't mean to tell me that something so small could undermine the entire game.
No, no.... fistfighting was CONTENT that was unavailable if you couldnt do QTEs.Coool! Ill buy five!Good news, hiver, this one will have Facebook integration.
QTEs over fagbook! My dream RPGBLBLBLB!!!
yeeaaahhhh!
Also, Mrowak, for fuck sake... even if you would switch QTEs "off" there were still in the game. Fistfighting was still QTE, important parts of main and sidequest were still fucking QTE and probably more i cant remember or didnt get to see.
Fissfighting is an optional subquest that doesn't matter at all. And undobtedly when you speak of "important parts and sidequest" you mean that "mash button X to load ballista" pieces. Jesus Christ, they were like 5 obligatory QTEs of this kind in the whole game, that took less than 10 sec each... and there was no Game Over if you failed them.
That sort of criticism is just rabid rage for the sake of rabid rage. Is it good that they were there? Of course not! But FFS, you didn't mean to tell me that something so small could undermine the entire game.
The Kraken was "game ends here" QTE and a boss in main quest.
The scene where you avoid the dragon on the bridge towards the castle where you first meet the assasin witcher ?
Also QTE - even if you turn them off.
All these were undoable on my computer because of graphic lag - even if the rest of the game was playable just fine - with graphic options turned down completely.
And there are probably more like these i didnt see because i deinstalled the shit.
it is QTE when you get onto a swinging tentacle. it is a QTE when you have to throw in the bomb.Ok, it seems you don't mean the actual cutscene QTEs, because those you could disable in options. You mean the gameplay, right? So, because you have to dodge... and to dodge it you need to time your actions... it is a QTE... ok. Goddamn all those actiongamesRPGs. Fine, it wasn't the best boss fight ever - quite lackluster. But FFS, don't call it QTE.
The scene where you avoid the dragon on the bridge towards the castle where you first meet the assasin witcher ?
Also QTE - even if you turn them off.
Dont give a fuck how long it lasts. Its fucking QTE and if you cant pull it off the game is OVER.It lasts 15 sec tops. Also there nothing like it later on.
Game runs fine but QTEs dont? My technical problems?I see we are getting closer to the real issue of your beef with the game - your technical problems.
CD Projekt said:We will combine story driven and open world rpgs for the first time
Even if they somehow miss Ultima, CDPR cannot into Fallout (and by extension, Arcanum), either.
There was a story in the witcher?Even if they somehow miss Ultima, CDPR cannot into Fallout (and by extension, Arcanum), either.
There was a story in Fallout or Arcanum?
Nah, walking allows players to soak in all the dat-atmosphere.You forgot one important thing: how walking there manually creates player immersion.
No way. Everyone knows that walking is just filler that lazy devs like to use instead of creating gameplay.
The fact that QTEs "don't last long" isn't a good argument, Mrowak. Of course they don't last long, they're meant to simulate fast-paced cinematic action moments.
Nah, walking allows players to soak in all the dat-atmosphere.
I wouldn't worry if I were you, CDPR are trying to cater to both tastes, and I've no doubt they'll succeed.Nah, walking allows players to soak in all the dat-atmosphere.
Atmosphere is just filler. If you aren't punching a goblin in the face in a QTE between long spouts of meaningful dialog where every choice changes the game 180°, it's not a proper rpg.