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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
Seems like a bug, she tells you to fuck off (kindly, though) when commenting her ass in wetsuit.
She answers something like "Don't go there, V."
And yet there exists a male voice recording of the alternate lines
Which alternate lines? All male V lines you posted are voiced and in the game. Obviously, Judy's answers are also voiced and in-game, just that they are only used in response to female V.
Wrong. Compare the lines between the two videos where you comment on her ass. In the romance version, there is additional dialogue which does not exist in the non-modded male V dialogue.

Specifically:

Judy: "Should see me in my MaxTac uniform."
Male V: "Whoo. Mean you have one?"
Judy: "Blah blah blah waiting for the right occasion."
Male V: "Heheh, gonna hold you to that."

The lines in bold have no reason to exist unless the romance was written for both genders initially then the male version was edited out.

amazing. so what happens if you romance both panam and judy and do the nomad ending? do you get a harem ending where you are in a relationship with both of them? does judy still send you nudes?
 

DalekFlay

Arcane
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New Vegas
amazing. so what happens if you romance both panam and judy and do the nomad ending? do you get a harem ending where you are in a relationship with both of them? does judy still send you nudes?

My female V banged both River and Judy and people told me they'd break up with me at the end, but neither did as far as I could tell. However because of the ending I chose, I didn't end up with either of them anyway. Not sure how all that works out depending on dialog choices. In any event, they both said lovey shit on the phone and then I... went away... and during the credits River said more lovey shit and Judy said she got outta town and I should too. Maybe

I think I had a second phone call with River after I... left town... so maybe I somehow broke up with Judy without it being clearly presented that way.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I've never considered myself a "chauvinist pig", but it feels like when writing those flirty characters someone mistook "bitchy" for "strong character".

In other words they really understand women.
Women not worth romancing in the first place.

Takemura is right - a young Wakako is the only honorable choice.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
You can romance Judy as male v by tweaking some files. I think all of the lines are voiced in the English version, but not in the other language(it will play the female voice for those unrecorded lines).

They definitely starts with the idea that she can be romanced by a character with a male voice, but ditch it half way, it's probably the same with Panam and other LI. You can already romance Panam with a male body female voice V, so all the lines were already recorded you just can't unlock it if you have a female body.

My bet is that they decided to treat a character with male voice as a male in most of the conversations, and realise later that it would be a PR disaster for them to have a lesbian character date a "Mr V". So they add a extra restriction. But leave the straight romance alone because no body gives a shit about how straight people thinks when it comes to this, not even the straight people themselves.
 
Last edited:

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I made a pass at Panam although I knew she is straight just to troll her. :D

In the CDPR kind of "RPG"/interactive movie, if the cinematography isn't on par, the rest of the movie falls apart - I can't take the characters seriously, hence the dramatic effect is off, and I ultimately don't care about the story.

It's an unimaginitive and unoriginal story anyway - another take on "You witness the biawac, your soul is awakened, now you are the chosen one who can speak with the gods".
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
C is for cuck.
If only. Writing in RPGs is so static it can't simulate any kind of dynamics in relatioship or any form of love triangles. Women like this sort of writing, and oh so progressive devs are failing to supply for that demand.

I seriously have no idea why the industry keeps insisting on romances if it can't satisfy anyone. It doesn't matter if you're a cuck or a waifufag, it's still forced shit.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm more baffled why everyone keeps chasing the "Open World AND Complex Storyline" dream by repeating the same mistakes.

You either end up guiding the player like a sheep through the map, i.e. not really "open world" gameplay, or completely lose track of the player's power level versus enemy power level.

The Open World requires a roguelike/battle brothers/pirates/mount&blade bare minimum story structure with the player writing his story different every time. The Complex Storyline requires the developer to control what area the player is in with respect to how much he has progressed the main quest.

For me the best kind of RPG is a game where the player is "rewarded" with more story, because the story is interesting. The player "buys" progression in the story by learning how to utilize increasingly complex mechanics in order to overcome unique challenges (not simply health and damage bloat of enemies).

Since you can't come up with unique and interesting challenges that fit multiple playstyles throughout the course of a 100hrs long story, it follows that the good RPG is relatively short, and worth multiple playthroughs.

An Age of Decadence but with AAA graphics technology and no teleportation through dialogue choices.
 

Mintbarbecue

Novice
Joined
Dec 12, 2020
Messages
20
C is for cuck.
If only. Writing in RPGs is so static it can't simulate any kind of dynamics in relatioship or any form of love triangles. Women like this sort of writing, and oh so progressive devs are failing to supply for that demand.

I seriously have no idea why the industry keeps insisting on romances if it can't satisfy anyone. It doesn't matter if you're a cuck or a waifufag, it's still forced shit.

Actually DA:I did have some moments that felt like straight out of a tacky romance novel, but really only a few lines, then it went back to avarage video game writing.
They should either leave out that crap or actually commit to it.
Then again that pretty much sums up everything about AAA game making, with check lists and focus groups and whatnot.
They try to make a game for everyone and please no-one in the process.
Then you have comming out games that promise romance, immersive world(whatever that is), choices that matter, great game play and actuall working AI etc...
Only to reallise that only one or two of those promised really exist and even that may or may not be, what you want.

I'm sick and tierd of every open world game that's open world only to fill it with MMO crap.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I have been playing mostly story missions during the last days. After a while, it gets really on my nerves that most of the "character interactions" consist of them being your quest compass, in addition to the one you have anyway. It's annoying. I feel like a toddler who gets told how to walk.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
If you talk to fixers in person those ? will be all revealed and you can see what kind of job are they.
 

AwesomeButton

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If you talk to fixers in person those ? will be all revealed and you can see what kind of job are they.
Talking to them about anything at all reveals all the question marks that are for their missions? Smells like another case of unfinished mechanic/code we forgot to comment out.
 

Riddler

Arcane
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2,390
Bubbles In Memoria
The Open World requires a roguelike/battle brothers/pirates/mount&blade bare minimum story structure with the player writing his story different every time. The Complex Storyline requires the developer to control what area the player is in with respect to how much he has progressed the main quest.

I partially disagree. I think you can mix the two by having open world segments surrounded by linear story stuff.

A pretty good example is chapter 2 in Baldurs Gate 2 (while it was hub based it might as well have been open world). You had a relatively open world where you were free to do what you want, with an over-arching goal that progresses the main quest. After the open world section you you returned to a linear story structure for the rest of the game. The goal doesn't have to be money but some kind of resources gathering as a goal is probably a good idea (it could be allies, intelligence, artifacts, magical power, etc).
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
I think this is kind of wrong.

closed world - story focus - easy
closed world - system focus - hard
closed world - system and story focus - very hard
open world - story focus - easy
open world - system focus - very hard
open world - system and story focus - insanely hard
sandbox - story focus - very hard
sandbox - system focus - hard
sandbox - system and story focus - basically impossible to do

Both Tw3 is clearly "open world - story focus" same as C77 though C77 is a bit closer to system focus but not much.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Perkel , my point is that the subject of conversation can't have been in any way connected to any mission represented by any icon, right? I'm pretty sure that yes, hence my remark.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This kind of confirms my theory that the intro talk from fixers that you get on your phone was initially meant to be dialogue lines you would exchange face to face with them, but that was cut and then the dialogue adapted. I wonder if V's voiced lines of that dialogue are mistakenly lying unused in the game files.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I partially disagree. I think you can mix the two by having open world segments surrounded by linear story stuff.

A pretty good example is chapter 2 in Baldurs Gate 2 (while it was hub based it might as well have been open world). You had a relatively open world where you were free to do what you want, with an over-arching goal that progresses the main quest. After the open world section you you returned to a linear story structure for the rest of the game. The goal doesn't have to be money but some kind of resources gathering as a goal is probably a good idea (it could be allies, intelligence, artifacts, magical power, etc).
My way of naming is different. For me there is just hub-based and open world RPGs. What Perkel calls sandbox I call open world, what Perkel calls open world, I call "badly executed" or "pseudo" open world.
 

zioburosky13

Educated
Joined
Jan 10, 2007
Messages
79
Even Forbes said Panam is the waifu of the year has good thing to say about Panam.
https://www.forbes.com/sites/paulta...-best-npcs-of-the-generation/?sh=1e683b220227

Panam is incredibly well written and animated, and her voice acting by Emily Woo Zeller is fantastic. Her missions may always be planted in the “side quests” portion of the game, and yet her storyline is better than the main plotline by a wide margin, and hers is the only ending that feels “right” compared to the others, so make sure you go full through her quest before the grand finale.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
2d0436971daff33528928d05aa44d919.jpg


Early design concept draft of Max-Tac for CP2077
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
After a while i find it hilarious that this is probably the only game where you actually fear police.

"I want to shot some civilians "thinks for a second, sweats profusely, maybe not"

Also they do spawn a lot but they do not despawn as quickly and they are pretty fast. I had one black chick NCPD with baton running after me at the same speed as me for about few streets.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
After a while i find it hilarious that this is probably the only game where you actually fear police.

"I want to shot some civilians "thinks for a second, sweats profusely, maybe not"

When the police force has Goku on the payroll you better behave nice citizen.
 

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