Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I'm more baffled why everyone keeps chasing the "Open World AND Complex Storyline" dream by repeating the same mistakes.

You either end up guiding the player like a sheep through the map, i.e. not really "open world" gameplay, or completely lose track of the player's power level versus enemy power level.

The Open World requires a roguelike/battle brothers/pirates/mount&blade bare minimum story structure with the player writing his story different every time. The Complex Storyline requires the developer to control what area the player is in with respect to how much he has progressed the main quest.

For me the best kind of RPG is a game where the player is "rewarded" with more story, because the story is interesting. The player "buys" progression in the story by learning how to utilize increasingly complex mechanics in order to overcome unique challenges (not simply health and damage bloat of enemies).

Since you can't come up with unique and interesting challenges that fit multiple playstyles throughout the course of a 100hrs long story, it follows that the good RPG is relatively short, and worth multiple playthroughs.

An Age of Decadence but with AAA graphics technology and no teleportation through dialogue choices.

FromSoft games are a good example of an alternative way around this. There's basically no story in most of them, or any 'story' progression is just tied to a boss fight. The world is nonlinear but some areas are gated by certain encounters or through secret passages. While you can overlevel bosses and certain areas in Souls games, without foreknowledge the design sort of discourages that. In Sekiro there isn't really over-leveling because you generally only get a broader set of abilities, more items, and more healing rather than actually getting more stats.

Open Worlds that really embrace the "RP" in RPG tend to be more compelling for it. In M&B2, you can be trader, artisan baron, a knight in someone else's kingdom, a bandit, found a kingdom, be a scavenger, etc. -- there's no real expression of a character through dialogue, but you can establish a compelling role in gameplay itself. Although M&B2 decided that it needed a 'main quest,' it is something that can be ignored. Generally there are no nonlinear story RPGs with open worlds. You can only tack on a linear story within a larger nonlinear game.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,660
After a while i find it hilarious that this is probably the only game where you actually fear police.

"I want to shot some civilians "thinks for a second, sweats profusely, maybe not"

Also they do spawn a lot but they do not despawn as quickly and they are pretty fast. I had one black chick NCPD with baton running after me at the same speed as me for about few streets.
You wonder why there is any crime in a city with such a police force.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
You wonder why there is any crime in a city with such a police force.

The whole NC crime scene is on the corporations payroll. Controlled chaos is the best state of affairs for them - keeping the populace in fear while the active crime elements are occupied with fighting each other and the police closing its eyes since they get a check too. V on the other hand is outside of that system since he is not a part of any gang or corporation - so he gets a taste of the unrestrained police force.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
You didn't bribe them enough.

It would be hilarious if they would patch game and add option to go to NCPD HQ and pay some bribes so the next time it would work like in GTA games with slowly expanding net rather than "OREWA SHINDERU" in 15 seconds.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Depends on the games, but it seems here the only choice is 1080p 30 fps lmao

I've got 2160p running with 55-60 alright, on i5 7600@3.9GHz, and an 3070. Having only 4 cores makes it slow down when streaming new areas. Sometimes drops to 40.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
I think the best way of handling story and open world together is to have the game start with open world and very loose story, so that the player can potter about, get their bearings, absorb the ambience of the virtual world, build up some level of power, etc. And then as the game progresses the story builds momentum, maybe even starts to have a time limit, and you start to be funnelled (according to the accumulation of your choices) towards one of several major, different endings.

The problem here, if it is a problem, is that you're dragged into a big story from the get-go, and while the story is pretty good, and well-told, it makes open world wandering seem psychologically wrong and off-key.

But of course it's not really a problem from CDPR's point of view, it's only a problem for "serious" gamers like us. From CDPR's point of view they know most people never even finish games, so they decided to front-load the story so that the casual player will at least get a good cinematic experience right out of the box. They also know that if the game had a loose-to-tight structure, casuals would complain that they were all at sea, didn't know what to do, etc., etc.

This is one of the main distinctions between casual players and most of us here: most of us here know how to make our own fun in videogames, and don't need our hands to be held. But developers have to cater to casuals first and foremost, because that's the biggest market - even if they like having players like us around, and want to give us something to chew on, catering to the foibles of casual players is their primary responsibility.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,108
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You didn't bribe them enough.

It would be hilarious if they would patch game and add option to go to NCPD HQ and pay some bribes so the next time it would work like in GTA games with slowly expanding net rather than "OREWA SHINDERU" in 15 seconds.
Orewa shinderu translates as "I'm sorry". "Omae wa mou shindeiru" is "you are already dead". :D
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
Orewa shinderu translates as "I'm sorry"

tenor.png


俺は死んでいる (Ore wa shinde iru) is an altogether wrong sentence(which google translates as something like "I'm dead"). The "correct" is either 俺はもう死んでいる (Ore wa mō shinde iru - I'm already dead) or 俺は死んだ (Ore wa shinda - I'm dead). But then again using 俺は (Ore wa) for talking about oneself is considered "arrogant", so people use 私は (Watashi wa). Also don't quote me on anything I just like to watch old anime thats all.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
607
Location
Keep on the Borderlands
The omnipotent and omniscient police (when *on foot*) exist to keep the player from going full GTA and offending nu-CDPR's tender sensibilities. Only that first civvie can actually be killed.

I played through all (8?) endings, even going back a few saves to change the one dialogue option with Johnny to unlock the secret Kamikaze run. The voicemails are an interesting take on the old slideshows. Best are River's if you die or Goro if you don't go Arasaka, or Misty if you cross over. The Johnny epilogue is weak if going Kamikaze, but fits elsewhere.

I'm not familiar with any original CP canon/lore, but it's odd that Alt is magically gifted godlike Shodan status. Her human scenes portray her simply as Johnny's trashy groupie piece of ass.

Both waifus are annoyingly arrogant, get people killed thorough their own incompetence and only V seems to show any remorse about it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
I'm not familiar with any original CP canon/lore, but it's odd that Alt is magically gifted godlike Shodan status. Her human scenes portray her simply as Johnny's trashy groupie piece of ass.
.

She was genius netrunner. I also though something was weird with that concept but later on i remember few words of her about what is behind blackwall and made some sense.

Basically unlike typical stereotypical stories about AI which basically comes down to hivemind what is behind blackwall seems to be more like jungle. At least this is what i got from her words. So as long as you have some power and know your stuff you can still be fairly safe and not assimilated by someone. I imagine it as some sort of open warfare between AI.

The conflict between AI could be seen in Dalaman quest. I had to replay game and when i did that quest it clicked.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The game's story wouldn't have as many problems with pacing if:
-Viktor would tell you "something is wrong with your system after pulling this burned out chip but can't figure how it affects you exactly" rather than "you have few weeks to live at most, go buy yourself a coffin"
-Takemura wouldn't show up immediately and give you all the leads bypassing the "story progression through world exploration"
-if the heist itself would be in the middle of the story as it doesn't make any sense for Dex to finger you even with T-bug vouching for you (if she is such hot cakes why does she work with street trash like V and Jackie?)

The story can be compared to Act 6 of RDR2. And then there are more interactive elements in every mission in that chapter. Just speaks for itself.
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
Her human scenes portray her simply as Johnny's trashy groupie piece of ass.

The gimmick is that Keanu didn't even know she was a famous netrunner, which can be pointed out by a dude-agent who got into the Arasaka building with them. Keanu thought that she was captured to get to him, while it had nothing to do with Silverhand, just corpo business.
 
Last edited:

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,086
cans-set-us-a17909414c2bf3d58a86943b9454ebcf.png


Using the Rockstar energy drink "codes" to unlock stuff?

Enter up to three can codes to unlock and collect the exclusive "Where's Johnny?" digital comic series from Cyberpunk 2077.

comic-03@1x-d1729d7b5faa34b39080ed53c27e37e3.jpg



Does anyone have a link to these comics?
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, we had no patch yesterday or today (its already 5pm in Poland). Tomorrow is a bank holiday, so I would not expect anything.

Yesterday most of the teams got back from vacations and probably they started a team sprint (2 weeks time). So, I *imagine* maybe something around 15/ Jan to release the next patch, but, who knows... maybe they had a team working during the holidays.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
So, we had no patch yesterday or today (its already 5pm in Poland). Tomorrow is a bank holiday, so I would not expect anything.

Yesterday most of the teams got back from vacations and probably they started a team sprint (2 weeks time). So, I *imagine* maybe something around 15/ Jan to release the next patch, but, who knows... maybe they had a team working during the holidays.

Everyone playing the relatively fine PC version who actually cares will have beat the game before there's another patch, probably. Wake me in a year or so when there's a half-dozen patches (that have 50/50 odds of making the game worse honestly) and some DLC.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Pressed the wrong button while on a gig.
gjbNPCS.jpg

That's inside of a club, btw.
Now I wonder whether that works with Johnny's Porsche...
 

compvet24

Educated
Joined
May 17, 2020
Messages
83
Yeah, I would say for the most part a majority of people interested in the game have already played it. Game is somewhat tedious to replay, to the point of annoyance. This really is a one-time run game, with other playthroughs being more-so finding small intricacies you didn't find before. Think I am done until a major update or free DLCs, maybe if modding takes off immensely. I'm not expecting a huge modding community like Skyrim, but it'd be nice to be surprised as to what happens.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Finished my high-end PC playthrough yesterday. Some 160 hours according to steam, but I did literally every job, gig, NCPD trash, bought every car, and spent time just walking around and enjoying the atmosphere.

Imperfect game, needed extra 6 months for debugging and quality of life improvements, but overall I loved it. Basically a Mankind Divided-like RPG on much bigger scale, without actually sacrificing the detail.

Some of the story criticisms I agree with, e.g. Viktor telling us we have few weeks to live...should have given either more time, or be more vague, for the open world to mesh better.

Definitely going to play it again, I am curious about other endings, but I will wait with the second playthrough for all DLCs and expansions to be out, just like I did it with Witcher 3. There I liked my second playthrough even more.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom