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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

typical user

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Joined
Nov 30, 2015
Messages
957
Personally, I don't see all the problems with driving, I don't crash more than in any GTA. But again, I drive like shit in any game.

Cars are too slidey and fly like crazy even on low speed. I guess this game has some sort of gravity/downforce issue (I wouldn't be suprised if it was another bug) or just needs polishing. Also vmax is too low but that's more because the engine would crash if it was put under heavy load of the assets. The rest is excellent, it actually made me realize most of the cars in GTA are glued to the ground, even stuff like huge trucks, vans or family sedans which should drive like an ass. Oh and the camera is too low in FPP, half the screen is car dashboard making people only drive bikes in FPP. Actually car handling is one the strongest points of the game bar small annoyances.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
He is unintentionally right about one thing though - it's time for game developers to stop shitting out different-themed Oblivions.

Gamers themselves have gotten over it - ironically, by means of Witcher 3...

*differently themed oblivions continue to sell more than any other type of RPG bar none*

WHAT? WHAT'S HAPPENING HERE? I...I DONT UNDERSTAND
They sell because the alternative is nothing.
Witcher 3 sold so well because it was different. It may have many aspects that the codex hates, but it still retained a lot of its cRPG roots which were -- completely unsurprising to many here -- very popular with normies.
Normies don't know what they want until they see it. To understand the current issue with the gaming industry, listen to Frank Zappa on the issue with the music industry:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
2.Game really stresses hardware a lot with RTX all on psycho, RTX 3090 not discluded.

In our region, RTX 3080 prices have crawled dangerously closed to RTX 3090 ones due to mining schizos buying all the GPUs.:lol:
So, it's not as retarded as it seems.
If you actually listen to this idiot he cites the disproven Reddit hoax about the config file with VRAM settings. :lol:
 

Turjan

Arcane
Joined
Mar 31, 2008
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Cars are too slidey and fly like crazy even on low speed. I guess this game has some sort of gravity/downforce issue (I wouldn't be suprised if it was another bug) or just needs polishing. Also vmax is too low but that's more because the engine would crash if it was put under heavy load of the assets.
It's already borderline. When I drive with 200 into the City Center, especially on a city road, the game comes very close to crashing. Hasn't happened yet, but it stutters for a moment like if it wanted to. There are a few other spots, but most of town has no issues.

The rest is excellent, it actually made me realize most of the cars in GTA are glued to the ground, even stuff like huge trucks, vans or family sedans which should drive like an ass. Oh and the camera is too low in FPP, half the screen is car dashboard making people only drive bikes in FPP. Actually car handling is one the strongest points of the game bar small annoyances.
Yes the first person camera is my biggest gripe.
 

AwesomeButton

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They sell because the alternative is nothing.
Witcher 3 sold so well because it was different.
Witcher 3 reached and maybe passed Skyrim's numbers (whatever they may be by 2020), but it's a substantially improved version of the murderhobo formula, mainly in how it feels more hand-crafted, less sandbox, and with more emphasis on story and character development. This is the main thing normies have been after since Witcher 3, and the likes of Ubisoft and EA are trying to catch up.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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You can see how Ubisoft reinvented their Assassin's creed as an "RPG" following Witcher 3's success. I think they even took special care to point it out in their development videos where the new project director (or whatever) was explaining how they changed the combat system and added more RPG elements (in reality MMO trash loot I think).

If Witcher 3 had been just another Oblivion clone but in 3rd person, they wouldn't have done that.

EA's intended "Skyrim killer", DAI, failed miserably in late 2014 and was forgotten soon after, when six months later Witcher 3 took the prize.
 
Self-Ejected

TheDiceMustRoll

Game Analist
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WHAT? WHAT'S HAPPENING HERE? I...I DONT UNDERSTAND
Of course you wouldn't.

how about you explain it to me, my genius friend
My point in the same post you quoted is that Witcher 3 is the next generation in the "normie-friendly RPG game" category, not another Oblivion clone. At least I classify it so, and my reasoning is in my previous post where I reply to Rusty.

Fantastic, I love Ubisoft-level garbage with next to no skill checks and the same boring combat for 70 hours.
 

TheHeroOfTime

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nooooo roh where did you sit at

6bab0ebbf64a481aedd66eb42f7a6c4co.png
 

Myobi

Liturgist
Joined
Feb 26, 2016
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1,503
Sony: *removes Cyberpunk*

Also Sony:




*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/
 
Self-Ejected

TheDiceMustRoll

Game Analist
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Messages
761
Sony: *removes Cyberpunk*

Also Sony:




*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/


I find it pretty annoying that nobody even goes "WOW YOU HAVE STREET CRED OF 50" or whatever. You can do one minor thing in oblivion and people go OH ITS THE HERO OF KVATCH every to seconds
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.

I can't believe CDPR made me praise Fallout 4 which had barely any attention to detail and it basically shits on the source-material.
 

duke nukem

Augur
Joined
Oct 20, 2013
Messages
255
Imagine being so retarded that you would think cp2077 is a good game.:shredder:
Sony: *removes Cyberpunk*

Also Sony:




*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/

That trailer really shows how shit game cp2077 is when it cant even reach quality level like that.
 
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TheDiceMustRoll

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It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.

I can't believe CDPR made me praise Fallout 4 which had barely any attention to detail and it basically shits on the source-material.

Fallout 4 is a great game
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
The only parts that are good on Fallout 4 are the ones they copied from New Vegas after Todd got butthurt that people were forgetting Fallout 3 and even there, they had the Bethesda touch, retardation and complete lack or originality. Of course, taking in mind that Cyberpunk is actually an Early Access game that will ever leave early access, full of incomplete features that are left overs of a previous butchered version to include Keanu Reeves and that old 2018 build was already a reboot of a previous version axed to pander to the GTA crowd, so yeah, a half finished game that passed through a Star Citizen process of complete developer arrogance and self indulge released in early access is indeed worse than Fallout 4.
 

JDR13

Arcane
Joined
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Messages
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Location
The Swamp
The only parts that are good on Fallout 4 are the ones they copied from New Vegas after Todd got butthurt that people were forgetting Fallout 3 and even there, they had the Bethesda touch, retardation and complete lack or originality. Of course, taking in mind that Cyberpunk is actually an Early Access game that will ever leave early access, full of incomplete features that are left overs of a previous butchered version to include Keanu Reeves and that old 2018 build was already a reboot of a previous version axed to pander to the GTA crowd, so yeah, a half finished game that passed through a Star Citizen process of complete developer arrogance and self indulge released in early access is indeed worse than Fallout 4.

Let's be honest, you haven't actually played it have you? It's fairly obvious.
 

Twiglard

Poland Stronk
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Staff Member
Joined
Aug 6, 2014
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Strap Yourselves In Codex Year of the Donut

The original article on benchmark.pl talks about console versions being broken and refund policy. Not the general brokenness.

This is getting ridiculous. How many fucking broken trash fire AAA "games" we had over the years that were literally unplayable? Like the fucking RDR2 which everyone sings praises to wasn't even launching properly on PC for months or Fallout 76?

Why is some government agency fit to monitor how fast a company can produce patches for a game? What?

There's no need to be simping for CDPR here. This is a nothingburger. Read the original article.
Let me simp in peace. Still feels like dogpiling, I for real never seen this big of a reaction to a buggy game - with actual political people taking note and architects writing articles how the city is shit from the perspective of a real world place.

This looks like a publicity stunt saving CDPR's reputation. A government agency saying that they're finally off the hook after few limited patches.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Did anyone find out what criteria the game uses to delete cars you nicked from the world? Most of them seem to disappear pretty quickly (some seem to get returned to the place where I took them from), but I just noticed that the Archer Quartz I left at Crescent & Broad in Japantown maybe a hundred hours ago is still there, even after I went through an ending with that game.
HQ2p0EA.jpg
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.

I actually like games that keep everything first-person, but CDPR put such a focus on character customization and appearance it's weird they didn't do something like Fallout 4's dialog scenes. Fallout 4 probably had more C&C too, which is... kind of a holy shit realization, now that I think about it.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.

I actually like games that keep everything first-person, but CDPR put such a focus on character customization and appearance it's weird they didn't do something like Fallout 4's dialog scenes. Fallout 4 probably had more C&C too, which is... kind of a holy shit realization, now that I think about it.

I'd really prefer it if you could use both, first-person and third-person, plus the ability to switch, depending on the situation, like in Bethesda games. Fallout 4 had more C&C, yes. It also had a brain-dead story with a completely nonsensical adversary, and some of those decisions felt idiotic. There was also some use of verticality, and that concerned not only those stupid motorway pieces. Still, the package could be quite enjoyable. Also, there were tons of mods that tackled some of the grievances.
 
Last edited:

undecaf

Arcane
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Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Fallout 4 ... The settlement building

Don’t know much about settlement building, but from what little I played, the crafting system did kinda make more contextual sense than Cyberpunk. I don’t remember that you made bandanas and t-shirts from a sackfull circuitboards, wires, batteries and other electrical appliances.

Someone who’s a ”Fallout 4 pro” ( take that as you will :lol: ) can of course correct me.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
It is really weird to play what is essentially an early access game that also spent more time (5 years) in pre-production than most games spend in production.
 

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