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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DalekFlay

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If you're talking about just the endings and nothing else, yeah, maybe FO4 had more C&C. However, CP 2077 has some degree of C&C in a lot of the sidequests as well. Not to mention they're designed and written a thousand times better than the generic dreck in FO4.

The FO4 "main quest" changes significantly depending on which faction you choose and focus on, even in the middle stages. I'm not gonna pretend it's on the level of games like New Vegas, but it deserves more credit than people give it in that area.
 

DeepOcean

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Sorry not sorry :D

Man, why people have this obcession of "living" open worlds, that shit is expensive to make and you barely notice after a certain time (if Cyberbug wasnt a mediocre game, I wouldnt care at all with fiddling with shop inventories). Minigmes? That shit is just a waste of time. That part where he says the main quest feels like a TellTale game but shorter on his main video, unfortunately, that is so true.
 

AwesomeButton

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Man, why people have this obcession of "living" open worlds, that shit is expensive to make and you barely notice after a certain time (if Cyberbug wasnt a mediocre game, I wouldnt care at all with fiddling with shop inventories). Minigmes? That shit is just a waste of time. That part where he says the main quest feels like a TellTale game but shorter on his main video, unfortunately, that is so true.
My explanation - they want to see what life is for people outside their basement. Enraged pimpled teens who take turns between jerking off and playing open world shite.
 

Mebrilia the Viera Queen

Guest
Is for the sake of immersion and depth.

Example: You have dozens of survival zombies around. All super action packed with awesome graphic but in the end is all fancyness and not juice in the end.

Then you have project zomboid. Complex. Realistic. With a huge load of depth those games can't even dream about.

Depends on what games are for you.

Games or Toys?

I am more interested to Games than Toys.
 

JDR13

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If you're talking about just the endings and nothing else, yeah, maybe FO4 had more C&C. However, CP 2077 has some degree of C&C in a lot of the sidequests as well. Not to mention they're designed and written a thousand times better than the generic dreck in FO4.

The FO4 "main quest" changes significantly depending on which faction you choose and focus on, even in the middle stages. I'm not gonna pretend it's on the level of games like New Vegas, but it deserves more credit than people give it in that area.

What I meant is that, other than the main quest, there wasn't much C&C in FO4. I can't recall any sidequests that had significant C&C. If there were any, they weren't very memorable.
 

Mebrilia the Viera Queen

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I mean do you really think a game like Cyberpunk 2077 is worth 60th bucks?.. Even if you fix all the bugs and optimization problems.

The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.

This is a game that is pretty low and has no depth. It is hollow and shallow and the good content it have is so sparse is not even relevant.

It look fancy? yes. It has an amazing artstyle? Sure.

But beside that is pretty bad.
 
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If you're talking about just the endings and nothing else, yeah, maybe FO4 had more C&C. However, CP 2077 has some degree of C&C in a lot of the sidequests as well. Not to mention they're designed and written a thousand times better than the generic dreck in FO4.

The FO4 "main quest" changes significantly depending on which faction you choose and focus on, even in the middle stages. I'm not gonna pretend it's on the level of games like New Vegas, but it deserves more credit than people give it in that area.

What I meant is that, other than the main quest, there wasn't much C&C in FO4. I can't recall any sidequests that had significant C&C. If there were any, they weren't very memorable.

I'll get accused of retadreds farming, but Fallout 76's writing is lightyears above 3 & 4, because it was written by some B-Team inifinitely more talented that those hacks with Pagliarulo. I had a bit of fun with Survival Mode in 4 but every single other aspect of that game was excruciatingly boring.

Even the weapons were lame. How do you fuck that up after New Vegas, which has possibly the most fun arsenal out of all "shooter" games? Easy, just make like 10 weapons in total with half of them being completely useless. Nothing like fancy Power Armored guys wielding some makeshift pipe peashooters or duct taped laser rifles :retarded:

76 isn't a very interesting game (I got it on discount after Wastelanders dropped) but every single aspect of that game is so much better than 3 and what I've seen of 4. Exploration, worldbuilding, environmental storytelling, soundtrack, people fucking grow food and resettle with some logic, even with weapons they brought the fun ones like P94 Plasma Caster and Zap Glove, or Gauss Minigun from Tactics. Even fucking C&C and it's an MMO game for fucks sake.
 

TheHeroOfTime

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Sorry not sorry :D

Man, why people have this obcession of "living" open worlds, that shit is expensive to make and you barely notice after a certain time (if Cyberbug wasnt a mediocre game, I wouldnt care at all with fiddling with shop inventories). Minigmes? That shit is just a waste of time. That part where he says the main quest feels like a TellTale game but shorter on his main video, unfortunately, that is so true.


Someday people will learn that is not easy to have a "dynamic" open world videogame. It's almost an oxymoron. The dynamic systems than these games usually present tend to be a farce. If you want a game to feel alive you have to script that shit to extenutation. Think in older games as an example: RPGs like Vampire: Bloodlines or console games like Zelda: Majora's mask. Their characters and their worlds looked alive thanks to all the work behind the script of their NPCs, rutines and events.
 

Turjan

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Mar 31, 2008
Messages
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The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.
Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races, boxing quests or Epistrophy separately. Your hands must look amazing :).
 

Danikas

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Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races and boxing quests separately. Your hands must look amazing :).
Nah trust me bro you can count the sidequests on one finger this game is not even an fps its just a 2d sidescroller.
 

Turjan

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Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races and boxing quests separately. Your hands must look amazing :).
Nah trust me bro you can count the sidequests on one finger this game is not even an fps its just a 2d sidescroller.
I guess so. You just have to remember how often you wagged that one.
 

TheHeroOfTime

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The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.
Do you have a pic of your hands? Your hands must look amazing :).

b73.jpg
 

Turjan

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Mar 31, 2008
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I'm certainly not horny for hundred-fingered people :P .

But just to be fair: Yes, the game is relatively short, compared to what we are used to from the company. And if you just count major side quest arcs, you may come to the conclusion that there aren't many. There are quite a few smaller ones though in addition to that, some of them only opening up very late and depending on you having finished other side quests, plus a specific one for every lifepath.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Witcher 3 is Skyrim without fun.
Cyberpunk 2077 is Fallout 76 without fun?:lol:

Ouch, that hurts.
Skyrim will probably be more "fun" for me if I played it today. Back when I actually played it I wanted to be super immersed into my ascendance as a hero of the nordic sagas - and of course it sucked if played with that mindset. Now I would play it to fuck around - as it has been intended. But IMO that would still be a waste of time. I leave "Ironically playing" to hipsters.
 

Turjan

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Messages
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Bethesda games (at least the pre-multiplayer ones) get a lease on life because of the myriad of mods you get a few years after their initial phase. It's easy to get a thousand hours out of them just for that reason alone.
 

Mebrilia the Viera Queen

Guest
The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.
Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races, boxing quests or Epistrophy separately. Your hands must look amazing :).

Well if you consider those sidequest my darling you surely have a bad taste in RPG. Hell what is going on people how can the codex defend this game it should represent the decline the Codex always denounced. Ill repeat myself again:

Do cd Projekt had the decency to lube your ass before you bend over for her and allow them to have their way with you?..

Oh come on be serious!
 

JDR13

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Nov 2, 2006
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I mean do you really think a game like Cyberpunk 2077 is worth 60th bucks?.. Even if you fix all the bugs and optimization problems.

The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.

This is a game that is pretty low and has no depth. It is hollow and shallow and the good content it have is so sparse is not even relevant.

It look fancy? yes. It has an amazing artstyle? Sure.

But beside that is pretty bad.

Lol...could you be any more blantantly full of shit? You were bashing the game for months being it was even released, and you obviously haven't played it.

Agenda acknowledged. Now crawl back into your troll lair.
 

Mebrilia the Viera Queen

Guest
I mean do you really think a game like Cyberpunk 2077 is worth 60th bucks?.. Even if you fix all the bugs and optimization problems.

The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.

This is a game that is pretty low and has no depth. It is hollow and shallow and the good content it have is so sparse is not even relevant.

It look fancy? yes. It has an amazing artstyle? Sure.

But beside that is pretty bad.

Lol...could you be any more blantantly full of shit? You were bashing the game for months being it was even released, and you obviously haven't played it.

Agenda acknowledged. Now crawl back into your troll lair.

I did played it of course. My brother got tricked by cd projekt lies and did not listen to me. The game was awful even worse than i expect it.

So this is how it works?

Cd Projekt shoveling shit

CDPR fanboys nomnomnom mhhh more Keanu... nomnom don't sthaaaaaap

IN FACT THE GAME IS SO GOOD THAT:

https://forums.cdprojektred.com/ind...10-of-their-income-in-previous-year.11072015/
 

Mebrilia the Viera Queen

Guest
I am so glad to see the people defending this mess are having an hard time. Really look everywhere. The game is getting bashed so hard they consider Witcher3 even more RPG than this looter shooter you call RPG.

You Sir are an a idiot. I saw the game live i warned in past the game were going to be shit and yet people were not believing now here is your red pill Alice. How it feels to be deep in the white rabbit's den? Still in Denial?

Oh boy i had not so much fun in ages.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.
Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races, boxing quests or Epistrophy separately. Your hands must look amazing :).

Well if you consider those sidequest my darling you surely have a bad taste in RPG. Hell what is going on people how can the codex defend this game it should represent the decline the Codex always denounced. Ill repeat myself again:

Do cd Projekt had the decency to lube your ass before you bend over for her and allow them to have their way with you?..

Oh come on be serious!
I don't care much for this. Full disclaimer: I hardly play any RPG's nowadays, but mostly simulations. Which means that that aspect of a game may be interesting to me, but if it doesn't fully tick the box and is something else, I'm fine with that. It depends on whether the game manages to deliver at least some aspect in a competent way. And I have to freely admit that the story managed to draw me in like none in a long time. I have also taken a break from GTA-likes in such a long time (played San Andreas extensively, GTA4 to some extent, GTA5/RDR(2) not at all) that I can enjoy those aspects, too, even if they may not match what is possible nowadays.

Which means that the question whether it's an RPG or a competent RPG is mostly irrelevant to me. Sorry to disappoint.
 

Mebrilia the Viera Queen

Guest
The game is not even an RPG. It has a super short mainquest and a staggering low ammount of sidequest you can count them using your fingers. No decision making. A progression like a mediocre looter shooter with watchdog elements.
Do you have a pic of your hands? There are 92 side quests in the game, not including gigs or the NCPD stuff, however counting races, boxing quests or Epistrophy separately. Your hands must look amazing :).

Well if you consider those sidequest my darling you surely have a bad taste in RPG. Hell what is going on people how can the codex defend this game it should represent the decline the Codex always denounced. Ill repeat myself again:

Do cd Projekt had the decency to lube your ass before you bend over for her and allow them to have their way with you?..

Oh come on be serious!
I don't care much for this. Full disclaimer: I hardly play any RPG's nowadays, but mostly simulations. Which means that that aspect of a game may be interesting to me, but if it doesn't fully tick the box and is something else, I'm fine with that. It depends on whether the game manages to deliver at least some aspect in a competent way. And I have to freely admit that the story managed to draw me in like none in a long time. I have also taken a break from GTA-likes in such a long time (played San Andreas extensively, GTA4 to some extent, GTA5/RDR(2) not at all) that I can enjoy those aspects, too, even if they may not match what is possible nowadays.

Which means that the question whether it's an RPG or a competent RPG is mostly irrelevant to me. Sorry to disappoint.

Yes that is my gripe about it. The game when does narration properly have many good moments however there is total lack of choice and concequences and when those are present are not meaningful the other side activities of the game is just Farcry clear the bandit camp crap. What i dislike about the game is basically the huge lack of consistency it have. If the rest of the game had those good moments as well maybe we would had a decent title instead it fall short like super short. Those good moments are not good enough to excuse the bad mess is the game. And even as an action game heck i had so much more fun playing RDR2 than this game. But overall like you say sadly the game as just some competent moments. ((The Judy-Evelyne questline-The Woodo boys-The whole Relic thing-)) but ultimately those are just the minority of the game and all the simulative aspect of the game are not there at all. This game could had been a corridor shooter and nothing would change because of his linearity and the hollow lifeless open world that is just a scenery.
 

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