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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

JDR13

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I am so glad to see the people defending this mess are having an hard time. Really look everywhere. The game is getting bashed so hard they consider Witcher3 even more RPG than this looter shooter you call RPG.

You Sir are an a idiot. I saw the game live i warned in past the game were going to be shit and yet people were not believing now here is your red pill Alice. How it feels to be deep in the white rabbit's den? Still in Denial?

Oh boy i had not so much fun in ages.

You're trying so hard to be edgy, but you're only making yourself look like a butthurt edglord.

Please keep talking though so we can hear some more insightful bullshit. "I can count the sidequests on my fingers!"
 

Mefi

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The 'no choices and consequences' idea isn't a great one to pick up when it's the rallying cry of every gimp with a youtube channel who thinks TW3 has deep and meaningful options. I've been messing about with the game past couple of weeks to see just where choices and consequences kick in and there's a surprising amount of them. What is true is that you are going to choose an ending out of the set few available. It's really the vignettes where you see the culmination of where choices play out in Cyberpunk.
 

Mebrilia the Viera Queen

Guest
I am so glad to see the people defending this mess are having an hard time. Really look everywhere. The game is getting bashed so hard they consider Witcher3 even more RPG than this looter shooter you call RPG.

You Sir are an a idiot. I saw the game live i warned in past the game were going to be shit and yet people were not believing now here is your red pill Alice. How it feels to be deep in the white rabbit's den? Still in Denial?

Oh boy i had not so much fun in ages.

You're trying so hard to be edgy, but you're only making yourself look like a butthurt edglord.

Please keep talking though so we can hear some more insightful bullshit. "I can count the sidequests on my fingers!"

Meaningful ones can be counted. And that is just a common criticism everywhere. Unless you consider the repetetive. Kill the Psycho ((Cyberpsychos are supposed to be insanely difficoult to shot down this is why lore wise you have the MAX TAC dealing with them and how i know that? Unlike you i know the source material)) Steal the object. Kill the target. Clear the bandit haem... Kill the criminals.

Those are the side activities you can find in a FPS.

And don't even tell me about the gangs reduced to be goons and that's it. The rushed lifepath that brings nothing in to the game rather that: HEY I HAVE A NEW DIALOGUE THAT ACTUALLY DON'T make any difference!!!!

You are clearly biased.

You are like that moderator Sardukar in the cd projekt red forum. The little shit that censor and ban people because is totally biased and even set limitation at what people can mention in discord.

A poor drone with no taste brainwashed by a company.

I feel sorry for you.

In witcher 3 you could save the baron. You could make him suicide. You can save Keira. You could kill Keira. You could make Keira joining khaer moren. People would live or die depending on your decision and maybe the choice there was mostly binary but was there.

Cyberpunk is just *cricket sounds*
 

JDR13

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Nov 2, 2006
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The 'no choices and consequences' idea isn't a great one to pick up when it's the rallying cry of every gimp with a youtube channel who thinks TW3 has deep and meaningful options. I've been messing about with the game past couple of weeks to see just where choices and consequences kick in and there's a surprising amount of them. What is true is that you are going to choose an ending out of the set few available. It's really the vignettes where you see the culmination of where choices play out in Cyberpunk.

Trying to claim there's no C&C only makes it obvious that she hasn't actually played it or has played very little.
 

Mebrilia the Viera Queen

Guest
The 'no choices and consequences' idea isn't a great one to pick up when it's the rallying cry of every gimp with a youtube channel who thinks TW3 has deep and meaningful options. I've been messing about with the game past couple of weeks to see just where choices and consequences kick in and there's a surprising amount of them. What is true is that you are going to choose an ending out of the set few available. It's really the vignettes where you see the culmination of where choices play out in Cyberpunk.

Trying to claim there's no C&C only makes it obvious that she hasn't actually played it or has played very little.

What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
 

AwesomeButton

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I am so glad to see the people defending this mess are having an hard time. Really look everywhere. The game is getting bashed so hard they consider Witcher3 even more RPG than this looter shooter you call RPG.

You Sir are an a idiot. I saw the game live i warned in past the game were going to be shit and yet people were not believing now here is your red pill Alice. How it feels to be deep in the white rabbit's den? Still in Denial?

Oh boy i had not so much fun in ages.
No, the normies seem to like it a lot. Reviews say so. I'm not arguing it's good though.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Meaningful ones can be counted. And that is just a common criticism everywhere. Unless you consider the repetetive. Kill the Psycho ((Cyberpsychos are supposed to be insanely difficoult to shot down this is why lore wise you have the MAX TAC dealing with them and how i know that? Unlike you i know the source material)) Steal the object. Kill the target. Clear the bandit haem... Kill the criminals.

Those are the side activities you can find in a FPS.

And don't even tell me about the gangs reduced to be goons and that's it. The rushed lifepath that brings nothing in to the game rather that: HEY I HAVE A NEW DIALOGUE THAT ACTUALLY DON'T make any difference!!!!

You are clearly biased.

You are like that moderator Sardukar in the cd projekt red forum. The little shit that censor and ban people because is totally biased and even set limitation at what people can mention in discord.

A poor drone with no taste brainwashed by a company.

I feel sorry for you.

Awe...that's so cute. :)

You don't need to feel sorry for me hun, I'm not the one who's emotionally invested here. That's obviously you with the amount of effort you're putting into this.

Funny thing, you're not even a good troll.
 

Mebrilia the Viera Queen

Guest
Meaningful ones can be counted. And that is just a common criticism everywhere. Unless you consider the repetetive. Kill the Psycho ((Cyberpsychos are supposed to be insanely difficoult to shot down this is why lore wise you have the MAX TAC dealing with them and how i know that? Unlike you i know the source material)) Steal the object. Kill the target. Clear the bandit haem... Kill the criminals.

Those are the side activities you can find in a FPS.

And don't even tell me about the gangs reduced to be goons and that's it. The rushed lifepath that brings nothing in to the game rather that: HEY I HAVE A NEW DIALOGUE THAT ACTUALLY DON'T make any difference!!!!

You are clearly biased.

You are like that moderator Sardukar in the cd projekt red forum. The little shit that censor and ban people because is totally biased and even set limitation at what people can mention in discord.

A poor drone with no taste brainwashed by a company.

I feel sorry for you.

Awe...that's so cute. :)

You don't need to feel sorry for me hun, I'm not the one who's emotionally invested here. That's obviously you with the amount of effort you're tyrying to put into this.

Funny thing, you're not even a good troll.

Yes you are right i may be emotionally invested because cd projekt red took my favourite pen and paper and turned it in to a mediocre FPS still claiming it to be an RPG they Lied on the marketing at a point they are getting sued for it. But make no mistake your opinion even if is amusing is not relevant at all. The blindness you are having is what tossed in the toiled the whole industry of gaming there are a lot of drones like you out there that white knight developers goin online in the forum and coping spreading misinformation and being in denial of the flaws a game have.

Yes on that i get upset. Because today the game industry is totally trash and the reason for it are not the developer that are greedy. But the people willing to eat shit swallow it and lick their lips for blatant fanboysm.

That is a thing that pinches me in a bad way.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
I think you misrepresent the endings here. Yes, V will die, either sooner or slightly later. But guess what: the game deals with the question what it actually means to die. And there's your choice and consequence.
 

JDR13

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Messages
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Location
The Swamp
Butthurt.jpg


:shredder:
 

Mebrilia the Viera Queen

Guest
What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
I think you misrepresent the endings here. Yes, V will die. But guess what: the game deals with the question what it actually means to die. And there's your choice and consequence.

Problem is cyberpunk is not that. In cyberpunk "What makes me human?" as a story is completely outdated because everybody don't give a damn. You get cybernetics because is cool. Because it improves you. It makes you better and in some case is also for Fashion. That kind of plot is more fitting for Deus ex that is pre Cyberpunk.
 

Mefi

Prophet
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Joined
Apr 7, 2005
Messages
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Location
waiting for a train at Perdido Street Station
Trying to claim there's no C&C only makes it obvious that she hasn't actually played it or has played very little.

Trying to be fair, it is something which before the endings isn't particularly well flagged up by the game when it is there. If I'd left it to my first playthrough I'd still not be aware of how many consequences play out based on earlier decisions. Think the game is also trying to be a little too cute with how it presents V as its protagonist while knowing full well that it's all about what gets put on the epitaph by others. The vignettes are beautifully done and the final form but there's glimpses of what the game would like to do throughout. Reminded me just a little bit of Dishonoured's moral ambiguity with choices on the 'how'. Of course, where it all falls down is how far those consequences fail to ripple out through questlines and into the broader game world. But if some games are about load orders, others are a quick 30 second recap of the two or three choices needed to make a simulated save.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
I think you misrepresent the endings here. Yes, V will die. But guess what: the game deals with the question what it actually means to die. And there's your choice and consequence.

Problem is cyberpunk is not that. In cyberpunk "What makes me human?" as a story is completely outdated because everybody don't give a damn. You get cybernetics because is cool. Because it improves you. It makes you better and in some case is also for Fashion. That kind of plot is more fitting for Deus ex that is pre Cyberpunk.

The story of this game isn't the question of "what makes me human". It's the question of dying and immortality. What does immortality mean? And this question is very "Cyberpunky". Plus, of course, the whole corpo shit.
 

Mebrilia the Viera Queen

Guest
What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
I think you misrepresent the endings here. Yes, V will die. But guess what: the game deals with the question what it actually means to die. And there's your choice and consequence.

Problem is cyberpunk is not that. In cyberpunk "What makes me human?" as a story is completely outdated because everybody don't give a damn. You get cybernetics because is cool. Because it improves you. It makes you better and in some case is also for Fashion. That kind of plot is more fitting for Deus ex that is pre Cyberpunk.

The story of this game isn't the question of "what makes me human". It's the question of dying and immortality. What does imortality comprise of? And this question is very "Cyberpunky".

Is the same thing if you think about it. What makes me immortal? Alt says herself while jhonny think it dosn't change nothing Alt answer: It change everything.

So in the end is the same thing the plot has great moment but falls flat on this. This is a world where you can swap totally your body and replace it with a total syntethic one. Now the situation with the Relic and even the Soulkiller is different as it drains you in to data. But in the end is still "What makes me human?" scenario.

Will the fact i am converted in a stream of data makes me have a soul? Is the same hollywood shit all over again.

So yes while is not spelling it properly is another of those: What makes me human? Cyberpunk games again.
 

Turjan

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Messages
5,047
Nobody said it's particularly deep. It's a mass market game after all, and most of the messages are conveyed via several means so you don't miss them. But think of the two most positive endings. They have no relation to what you just said.
 

Mebrilia the Viera Queen

Guest
Nobody said it's particularly deep. It's a mass market game after all, and most of the messages are conveyed via several means so you don't miss them. But think of the two most positive endings. They have no relation to what you just said.

To be frank the most beautiful story arcs in CYberpunk 2077 that are in line with the source material are:

The Evelyne Judy arc. ((Dark depressing with some sweet moments))
The Panam Arc. ((That setting with the nomads is pretty nice))
The Goro Arc.
Main quest is very rushed there is this weird time skip at the beginning that could be used to make you aquainted with a character that is supposed to be your best buddy. Heist mission was nice. However after that. The whole Jhonny Relic arc could had be done way better.
 

Turjan

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Which doesn't address what I just said. But yes, those side quests are some of the highlights.
 

Mebrilia the Viera Queen

Guest
Which doesn't address what I just said. But yes, those side quests are some of the highlights.

Well it was cd Projekt red that were claiming to bring a super innovative game at the time. Cyberpunk has nothing innovative at all. Is a game with few good narration moments that consist in many games features ((mainly FPS)) stolen from other game and glued togheter with a dutchtape.
 

Turjan

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Messages
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I didn't watch a single trailer beforehand and had no expectations at all, except that it may be halfway decent game and that the topic would interest me. I guess that explains why I'm not disappointed, as I didn't have any pre-conceived expectations. I watched some of the trailers after I finished the game, and I can see why people would be disappointed, so I can sort of understand the reaction. For me, it's only some dream of what could have been, but well, the number of dreams that survive their attempted implementation is low even in the best of cases.

I like "dutchtape". Let's ask the local Dutch about it :D .
 

gurugeorge

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London, UK
Strap Yourselves In
What choice and concequence you have? A fucking line of dialoguye on the ending?

Spoiler alert:
V will die unless it turns completely in to Jhonny.

All different things that lead in the same direction. Is a binary choice determined by one dialogue the ending will be different depending on what quest you made but in the end that's the ending for you. You can change a single mission how you go there but that will be still the ending. Nothing will change.
I think you misrepresent the endings here. Yes, V will die. But guess what: the game deals with the question what it actually means to die. And there's your choice and consequence.

Problem is cyberpunk is not that. In cyberpunk "What makes me human?" as a story is completely outdated because everybody don't give a damn. You get cybernetics because is cool. Because it improves you. It makes you better and in some case is also for Fashion. That kind of plot is more fitting for Deus ex that is pre Cyberpunk.

The story of this game isn't the question of "what makes me human". It's the question of dying and immortality. What does imortality comprise of? And this question is very "Cyberpunky".

Is the same thing if you think about it. What makes me immortal? Alt says herself while jhonny think it dosn't change nothing Alt answer: It change everything.

So in the end is the same thing the plot has great moment but falls flat on this. This is a world where you can swap totally your body and replace it with a total syntethic one. Now the situation with the Relic and even the Soulkiller is different as it drains you in to data. But in the end is still "What makes me human?" scenario.

Will the fact i am converted in a stream of data makes me have a soul? Is the same hollywood shit all over again.

So yes while is not spelling it properly is another of those: What makes me human? Cyberpunk games again.

Putting it in terms of "soul" is a bit old-fashioned, but one knows what is meant. It's the p-zombie problem, which is quite a knotty problem in philosophy, no small thing. The story is actually quite profound, for a mainstream game it's introducing quite highfalutin' topics.

Just to recap the philosophical problem: scientists and philosophers have a rough outline as to how the brain makes the body do stuff (move, flap its gums to make word noises, etc.), and be "aware" of the world in a neutral sense (i.e. not bump into things, etc.). But you can get robots to do that (or you probably will eventually, AI is a bit vaporwareish for the foreseeable future, but it's bound to happen eventually). All that is programming, theoretically uploadable, no in-principle barrier to it - you could either upload it or get a machine to behave similarly.

But would such a thing be conscious? Would there be anybody home? That's what's meant by "soul" here (and it's pretty much what's traditionally meant by "soul" too). It's Consciuosness with a hypoethetical big 'C.'

Hollywood has indeed treated the problem crudely, but this game doesn't - obviously not since it's based on the cyberpunk genre which is generally written by big-brained folks who've thought deeply about uploading, transhumanism and the whole kit and caboodle (i.e. you're quite wrong that this isn't a cyberpunk genre topic, it's quite properly at home in the game).

You can fault the game for many things, but triviality of subject matter isn't one of them.
 

Mebrilia the Viera Queen

Guest
I didn't watch a single trailer beforehand and had no expectations at all, except that it may be halfway decent game and that the topic would interest me. I guess that explains why I'm not disappointed, as I didn't have any pre-conceived expactations. I watches some of the trailers after I finished the game, and I can see why people would be disappointed, so I can sort of understand the reaction. For me, it's only some dream of what could have been, but well, the number of dreams that turn out to survive their implementation is low in most cases.

There is a wide difference between not meeting the expectation and bluntly Lie how they did. Because yes they did Lie. They Lied so much that are getting sued for it. They Lied so much the Polish government want them to fix up the game or they will lose 10% of revenue next year as a fine. This is why i rebuke any attempt to defend this game.

Falling low on expectation is a thing. Lie is not.

What makes me laugh is that there are people here that costantly bash EA or Ubisoft for the same reason and then they keep praising CD projekt red when they are doing the same. I guess i expect too much Coherency.

And no i am not talking about the Soul thing about Cyberpunk as a genre. I am talking about the source material. The source material is pretty blunt on how people see this matters. They just don't give a damn.
 

Turjan

Arcane
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Mar 31, 2008
Messages
5,047
Where do you see me praising CD Project Red? I also didn't say they didn't try to deceive customers regarding the state on consoles, which is a given. However, I thought we were talking about the game itself? At least in our exchange.
 

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