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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

moon knight

Matt7895's alt
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this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world

This is quite pathetic, and I hope it's just PR bullshit and doesn't really believe it.
 
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Codex Year of the Donut
Are people really surprised that a demo was an unfinished slice of what was currently being worked on?
There are reasons to hate on the game, but that isn't one of them.
 

alyvain

Savant
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Mar 18, 2017
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386
There's actually some decent C&C in the game. I found that one of my earlier choices locked me out of some equipment I wanted to buy because the vendor thought I was an asshole.

I appreciated it, but that was one weird Age-of-Decadence turn, which, as far as I know, irritated people on Reddit and YouTube for real. Given that this must be the target audience, now I understand some additional problems with CDPR making a C&C-heavy game at all.
 

Funposter

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Sawyer comments!

Anthem and "Bioware magic" isn't entirely comparable, I'd say, because it's clearly delusional. Anthem was several years removed from Bioware's massive commercial and critical successes, so outside of Bioware, I'm not sure how many people really thought it was going to be a big deal. Cyberpunk was an immediate follow-up to The Witcher 3, so the state in which it released is a little more shocking.

ofc the guy who has created repeat failures thinks there's no such thing as "dev magic"

The "staff level people" he's referring to are all of the people from Black Isle/Obsidian who are no longer working with him.
 

AwesomeButton

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Custom character creation + open world + narrative driven main story (+ anything else than isometric perspective) - a recipe for massive compromise with reactivity and C&C. This game just proves it.

Don't forget the fully voiced characters on top. Honestly, I still don't understand how anyone can fall for it, but I probably shouldn't play the devil's advocate.
I'm not forgetting them, that's part of my point. With full character creation, and especially if you have two sexes - you have to spend twice as much on voicing the main character; the voiceover tone will less often match the player's intended roleplaying character than if the game was with a predetermined character; you have to plan conversations with NPCs differently, as no NPC has the same amount of knowledge about the main character as it would have had if the character had been predetermined.

Bottom line - if you're going to do an RP G(ame), do an RPG, if you're going to do an interactive movie with token RPG elements, then do that, but don't try to mix the two things. That's one of the reasons why The Witcher games worked well as interactive movies, and the first one was even a good RPG with bold forays into interactive movie turf. It worked because the main character was predetermined, the world was not fully and not really open (in Witcher 3 the openness was masked behind the player's level) and because the third person perspective in coversations lent additional help to writers in order to bring out the individuality of the main character and the supporting cast.

That's why Badowski buried Cyberpunk 2077 if he decided to make it first person - he immediately took all the aces from the writers and quest designers' hands. The best he could replace them with was a wooden action figure resembling Keanu Reeves.
 

Koolz

Learned
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Hey!

Did something happen with Cyberpunk 2077?

They aren't even thinking about the music it's not even on their list.

There won't be anything changed in the game for patches or in the future for music in Cyberpunk 2077.

I don't have the time to even worry about this anymore I have huge work this spring.

Curious how it all turns out though.


Demos for E3 are always for show to journalists. The best was Ps4 where most of the games could never in

million years look that good on a Ps4.

Now the Ps5 sure. We have 4k we have insane things that they do in England that Sony works on.

Music is mixed in Surround like film. It's always bigger and Wider the better.

Alen Meyerson.

https://www.youtube.com/watch?v=h9jZqn5lnw4
 

Koolz

Learned
Possibly Retarded
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ahh the Cyberpunk 2077 demo at E3!

I contacted the Director of music about that demo because of the music which was totally flat lacked any

kind of emotion or build up of emotion, and just was hoping to God that that wasn't where they were going.

Nice chat with a over ambitious lady who was busy contracting out as many singers as she could.

Over all it all turned out as a disjointed mess from what I can tell. But Props to people that are part of it.

I am sure they all worked hard to get their music in their.

Seems that Cyberpunk 2077 tried to do to many things, just bit to much.
 

Yoomazir

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What are the chances that this Adam guy is going to take a break from the industry this year.
 

AwesomeButton

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The Witcher games worked well as interactive movies, and the first one was even a good RPG

Do you think so? I thought it was a wonky rhythm game with some moderately interesting story beats.
Yes, maybe I got carried away with that. Of the three witcher games it's the one where game rules seem to matter most over player skills, hence it's the one that's farthest into the RPG part of the spectrum.
 

Gerrard

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"Junior programmer" at CDPR making 700 USD/month is complete bullshit, unless we are talking a few hours per week part-time job/paid internship. That amount of money would be just a little above the minimum wage in the Czech Republic at that time. I realise that Poland was always a bit trashy place (I should now since I did my Erasmus in Krakow in 2009), but there is no way anyone would work a qualified full-time job in IT even there for that kind of money.
There are people at CDPR who "would work there for free, for the prestige alone".
 

Gerrard

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The gaming is a smashing success despite the whining of cucks and soyboys whom had a fantastical idea of a dream game in their head that was never going to translate into reality.
Game cost more to make than GTA 5 and won't sell even 1/3rd of what it did.
 

Ibn Sina

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Strap Yourselves In

Gerrard

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Gargaune

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The gaming is a smashing success despite the whining of cucks and soyboys whom had a fantastical idea of a dream game in their head that was never going to translate into reality.
Game cost more to make than GTA 5 and won't sell even 1/3rd of what it did.

The game recouped its costs with the preorders alone.

https://www.vg247.com/2020/12/12/cyberpunk-2077-costs-recouped-from-preorders/
So?
The essential issue isn't whether it makes its money back or if it makes as much as some other title, it's exclusively whether it makes as much money as they told investors it would. I don't know where their last reported 13 million copies puts them on that score, did any sales projections find their way to the public prior to release?
 

Mefi

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The essential issue isn't whether it makes its money back or if it makes as much as some other title, it's exclusively whether it makes as much money as they told investors it would. I don't know where their last reported 13 million copies puts them on that score, did any sales projections find their way to the public prior to release?

Bloomberg was reporting market analysts as estimating 30m sales over 12 months from release falling to estimates of 25.6m once the problems with old gen consoles became clear. Obviously that's not CDPR's own internals though.
 

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