AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
3. The scarcity of ammo suddenly made the throwing knives perk very welcome. I wish it was possible to make silent takedowns with the knife, for RP's sake, but throwing knives will do as well. I value this very much - nudging the player to diversifying and hedging his toolset is good design, and results naturally from balance changes made by mods. It's quite miraculous how mods from different authors working independently complement each other so well. Especially compared to a disfunctional "intelligent design" that came from a multimillion dollar-funded project, but I digress...
The scripted sequence with Takemura in his car was a bit tough, because you have to shoot at least once at an enemy in each section of the sequence in order to trigger his crashing animation, and you are short on ammo. You also have to be lucky enough not to get shot more than once. It took me two attempts, so it wasn't a big deal.
Overall, great experience, of a kind which I didn't expect I could have in this game honestly. Still, the Heist is a rather railroaded mission and I'm just lvl 7, so it's not unlikely that the game will get much easier once I start doing open world missions. I'll test some more and see.
The scripted sequence with Takemura in his car was a bit tough, because you have to shoot at least once at an enemy in each section of the sequence in order to trigger his crashing animation, and you are short on ammo. You also have to be lucky enough not to get shot more than once. It took me two attempts, so it wasn't a big deal.
Overall, great experience, of a kind which I didn't expect I could have in this game honestly. Still, the Heist is a rather railroaded mission and I'm just lvl 7, so it's not unlikely that the game will get much easier once I start doing open world missions. I'll test some more and see.
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