Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

coldaqua

Novice
Joined
Apr 5, 2021
Messages
47
but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
The Arasaka compound was actually a well designed area. My problem with their design is they can't really afford the luxury to balance their missions around a player's abilities, because it's an open world. An immersive sim can't function well in an open world/"pseudo-RPG" for this very reason. You end up with a game where there is no challenge, the only agency left for the player is the "choice" in which particular fashion does he wish to be awesome this time.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,407
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
The Arasaka compound was actually a well designed area. My problem with their design is they can't really afford the luxury to balance their missions around a player's abilities, because it's an open world. An immersive sim can't function well in an open world/"pseudo-RPG" for this very reason. You end up with a game where there is no challenge, the only agency left for the player to is the "choice" in which particular way does he wish to be awesome this time.
Well, I think this is overstated, but certainly it can't be done haphazardly, especially as you move away from the sort of fantasy RPG where you kind of expect it. Like a corp HQ is going to be harder to infiltrate than a slum apartment building, but you can only scale things so high with numbers, cyber, etc. before it gets stupid and breaks the setting. But you really could have higher and lower level zones and have that be consistent. There's a reason that runners don't normally go hot into the middle of a Corp zone unless they're thinking it will likely be a one way trip.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,598
I'm going to buy it, so?
So am I, probably. I know what I'm getting by now, more of the same pretty-but-mediocre popamoler, minus the expectations.

The base game already has a robust immersive sim base
No, it really doesn't. The similarities are superficial, CBP's gameplay systems are highly isolated and prescriptive.

it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
Here you are partly correct, there is a much better videogame somewhere in Cyberpunk 2077 that CDPR could bring to the fore if they just focused on making a game instead of a movie with clickable intermissions. It wouldn't be an immersive sim, but it would be something...

But there's another requirement that's part of that and that would be rolling a new low-level protagonist. CBP's progression system is an unmitigated clusterfuck, so to build better levels and encounters, CDPR would have to roll it back to get tighter control over its challenges. And you ain't getting that. It's V, it's gonna be level-scaled mid to high, so just make your peace that you're getting more of the same. If you're cool with that, great, if not, save your cash.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,531
So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,343
Location
Dutchland
So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
Given the weird shit you can do with your genitals in Cyberpunk the setting's porn must be quite the sight indeed.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,645
Location
On the internet, writing shit posts.
So, is Sasha Grey still going to have her own radio station in this expansion?
I doubt it will reach the greatness of "The Deb of Night", but at least Sasha will absolutely impress us with her amazing "acting" skills, right?
Way to go CDPR.
Given the weird shit you can do with your genitals in Cyberpunk the setting's porn must be quite the sight indeed.
I would not be surprised if "thundercock" was more than a humorous and flattering epithet.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I just found this, proper German autism!
ucCzWoraIqY3Gk6OP-6BVQ.png
 
Joined
Nov 23, 2017
Messages
4,608
I'm going to buy it, so?
So am I, probably. I know what I'm getting by now, more of the same pretty-but-mediocre popamoler, minus the expectations.

The base game already has a robust immersive sim base
No, it really doesn't. The similarities are superficial, CBP's gameplay systems are highly isolated and prescriptive.

it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.
Here you are partly correct, there is a much better videogame somewhere in Cyberpunk 2077 that CDPR could bring to the fore if they just focused on making a game instead of a movie with clickable intermissions. It wouldn't be an immersive sim, but it would be something...

But there's another requirement that's part of that and that would be rolling a new low-level protagonist. CBP's progression system is an unmitigated clusterfuck, so to build better levels and encounters, CDPR would have to roll it back to get tighter control over its challenges. And you ain't getting that. It's V, it's gonna be level-scaled mid to high, so just make your peace that you're getting more of the same. If you're cool with that, great, if not, save your cash.

The much better game is called Metal Gear Soild V. CDPR just needs to take more stuff from that game...both in level design and gameplay. For something so inspired by MGSV, it's weird you can't do things like go prone, and use slight elevations in the environment to hide. It's also weird that the clear intent of missions in Cyberpunk 2077 was for the player to be able to go about them however they wished (like in MGSV) but the environments don't exactly leaned themselves to that. the worst little mission zone in MGSV was better than the best ones in 2077, this new expansion or whatever it is needs areas that are up to the best in MGSV.

Seems they could get around any balancing issues by having this new character played by Idris Elba be the playable character. You get a mission to do some thing as V, then V goes and recruits this new character that gets sent off to do this Escape from New York thing from the looks of it. Unless they've already said the whole of Phantom Liberty is played as V, it could be they are going to have you play as someone else. The most recent trailer with Elba kind of looks like they're introduceding a new playable character.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I watched some of MGSV on youtube, but I really lost the ability to follow the plot once the fire-breathing demon horses appeared.
 
Last edited:

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
I watched some of MGSV on youtube, but I really lost thhe ability to follow the plot once the fire-breathing demon horses appeared.
Don't worry. Kojima himself probably went through the same predicament. And if I were you, I wouldn't worry about the plot too much; it is all about the gameplay, you won't come across many games that do it better.
 
Last edited:
Joined
May 6, 2009
Messages
1,876,713
Location
Glass Fields, Ruins of Old Iran
modders gonna mod

https://www.nexusmods.com/cyberpunk2077/mods/6825

This mod opens the V's Megablock Lower Market area for exploration and adds a recurring quest to the place.

The quest creates Access Point Jobs to reward you for your Perk Points.

As new points come in new jobs are added creating new reward opportunities - the more the merrier :)



This is a limited edition release: the mod site will go offline in about two weeks.

At first I thought that maybe the mod is a shoddy hack he's not super proud of and he would take it down to release a good version later, but the author's replies in the comments are straight out of a LostHisMarbles post.

user said:
For anyone who has any questions as to why you cannot enter the area or use this mod:


 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,041
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
About half of the 70 posts are the mod author's sperging :lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom