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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Kjaska

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Insert Title Here

Was about to link this. For all the ADD kids intimidated by the length of the whole video - I suggest watching the "V's Dilemma" segment in which the nigga addresses the whole "muh ludo-narrative dissonance of doing side-quests while your brain is rotting away" point. It's only 5 minutes.
 
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gurugeorge

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Was about to link this. For all the ADD kids intimidated by the length of the whole video - I suggest watching the "V's Dilemma" segment in which the nigga addresses the whole "muh ludo-narrative dissonance of doing side-quests while your brain is rotting away" point. It's only 5 minutes.


Funnily enough, that's one of the few bits I disagree with in the video. I mean, he's right that the main side-quests do support the story very well and there's reason to do them. But the gigs and all the open world stuff, not so much. Yet doing the open world stuff is precisely what makes you feel like a V, i.e. a merc in a dangerous city, what establishes you, in your own mind, as that.

Mechanically the game handles it well enough so that you can basically just put things on hold while you pootle about in the open world as much as you like (e.g. right at the start, you can do the whole of Watson and Regina's quests and all the police scanner stuff before even meeting Evelyn or doing All Foods; you can put Takemura on hold before the meet in the cafe, or leave him hanging on the waterfront for as long as you like, etc. You can do those things, and that gives you room to breathe to become a merc in a dangerous city. But there's still a psychological clash there that's no different from the clash in Bethesda open world games.

To me, it's yet more evidence that the game was drastically re-jigged from what it had originally been intended to be, or at the very least remains grossly unfinished. If you do the MQ and SQs, yes that's a coherent experience in and of itself, quite like the reviewer says. It's a solid action-adventure experience. But in that case, there's absolutely no need for the open world stuff, the half-assed fixer progression, etc.

The fact that those things are in at all, would be a complete waste of developer time and energy if the game had been intended to be the "the montage" and then the MQ and SQ all along, they're unnecessary, and it's obvious that all that content is only in there because it had already been sketched out so they might as well leave it in.

And although as I say, CDPR have given you the mechanical space to do the open world stuff, psychologically speaking, you still have to compartmentalize your mind and be in one mindset while doing the open world content, and in another mindset when doing the story and ancillary quests.

What the evidence shows, to me, is that the linear story was intended to be the endgame of a game in which the "montage" forms a good deal of the earlier part of the game - so that you would have started with fixer progression up through the ranks, RPG style, till you built streed cred and were worthy of the Heist, and then the game funnelled you with increasing momentum down a tremendous endgame story arc. That would make sense of all the effort put into building the open world, the fixers and all the rest of the non-story stuff. Otherwise, there's no sense to it, and in the context of just going through the main story and side-quests, there is no point to it.
 
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Krivol

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Well, for me gigs and police scanner are what makes this game fun - I mean destroying your enemies with hacks, sandevista-bullet-time-katana executions, bullet hell fight or simple and elegant sneak-choke them all.

I actually feel like there are not enough enemies to kill - after storming the Arasaka facilities (the one with platforms) it lacks real challenge.

The story is ok, but after playing it once (and checking all endings) it really has not much to offer...
 

Daedalos

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The story is ok, but after playing it once (and checking all endings) it really has not much to offer...
Isn't that like 95 % of games though? I mean fallout 1 story is amazing, but once you played it 50 times over, it doesn't offer much and it doesn't automatically give you an orgasm the minute you click play.
 

Krivol

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The story is ok, but after playing it once (and checking all endings) it really has not much to offer...
Isn't that like 95 % of games though? I mean fallout 1 story is amazing, but once you played it 50 times over, it doesn't offer much and it doesn't automatically give you an orgasm the minute you click play.
True, but 99% of games (well, good ones, like mentioned Fallout) give you the possibility of exploring new areas and using your build in many circumstances. CP has a problem here - the main quest has 3 quest lines (Takemura, VooDoo and Hellman) and that's all. And those quests are not really interesting in a mechanical (use build against odds) manner.

It lacks something FNV (and even Skyrim, Oblivion, Fallout 3-4) had - locations with interesting mechanics. Some hidden factory that you want to know what it produces, abandoned skyscraper full of mooks, radioactive wastes of old Arasaka tower, etc.

Yes, there is old car cinema, but you can get there only during a specific quest, yes, there are factories and magazines, but all are gig related (or at least police scanner related). And yes, there is hidden stuff here and there but that's all... a random loot and some story attached to it (as a wall of text, cos' in 2077 reading is great again - mind you, I am not against text logs, it just doesn't feel right in this setting).
 

NecroLord

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The story is ok, but after playing it once (and checking all endings) it really has not much to offer...
Isn't that like 95 % of games though? I mean fallout 1 story is amazing, but once you played it 50 times over, it doesn't offer much and it doesn't automatically give you an orgasm the minute you click play.
Fallout 1 and 2 are timeless classics. They have this ineffable quality of not getting old. Being an actual cRPG, unlike Cybercock 2077, it allows you to experiment with different builds and characters, do and discover different things on different playthroughs.
The post apocalyptic atmosphere and soundtrack are also strong selling points, as is its humor in spite of all the grimness of a world ravaged by nuclear warfare.
 

Krivol

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Lately, I started playing TT CP RED. Setting in 2045 seems more interesting - the city is still in a rebuilding state, the middle part of it is still wastelands, parts of the city are controlled by gangs or not controlled at all and there are plenty of abandoned places and/or containers with un-delivered stuff - so many interesting possibilities...

Also, I found it weird that there are so many inconsequences in what we hear from a few characters (mainly Johny, Alt and Rogue) and what was written in source materials - I know that Johny and Alt may be not telling the truth, but Rogue admitting, that she left Johny I Arasaka... it sounds out of the place.

Ponsmith and CDP are trying to cover it with some 'mysterious bites' but I am not buying that crap, honestly. Will see (in PL DLC..., or they will just get over it, which is most probably).
 

gurugeorge

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Some amusing and informative vids about the ARG that the game had back in the hype days, which may or may not be unfinished, and may or may not be connected to some of the spookier quests in the game (e.g. Gary's, the Peralez') and various other things, including possible hints that the antagonist of the DLC might be Richard Night, plus a reference to the circuit-like symbol on CP2077's "FF06B5" statues appearing in the Witcher 3 next gen update. I had no idea that many of these fun little rabbit holes existed. The ARG passed me by completely (it even had irl care package deliveries and irl QR code scanning at revealed locations!).





 

Dhaze

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I agree, but also, imagine getting upset about what other people do with their free time. What the fuck.
Person A enjoys something -> Person B gets weirded out or annoyed by Person A's enjoyment -> Person C remarks on the strangeness and futility of Person B's take anent Person A's enjoyment.

That's the internet way; excise that, and suddenly forums see roughly 45% of their content disappear.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I agree, but also, imagine getting upset about what other people do with their free time. What the fuck.
Person A enjoys something -> Person B gets weirded out or annoyed by Person A's enjoyment -> Person C remarks on the strangeness and futility of Person B's take anent Person A's enjoyment.

That's the internet way; excise that, and suddenly forums see roughly 45% of their content disappear.
Person D tries to sketch a diagram explaining how the others are beneath him while also engaging in the same type of behaviour.
 

Dhaze

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Person D tries to sketch a diagram explaining how the others are beneath him while also engaging in the same type of behaviour.

Ah! I almost write exactly that, but thought you might do it instead. :lol: (with the caveat that there was no condescension whatsoever in my comment, you knave)

That's the internet way; excise that, and suddenly forums see roughly 45% of their content disappear.
I wouldn't mind that one bit.

Stop it, we're adding yet more to it!
 
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I've posted about the FF06B5 mystery a few times but there's not much to comment on since everyone is stuck on step 1 ("what does this even mean") and Sasko (quest director who mentions it during livestreams) says that any hints will make it too obvious. The updates have added some stuff that looks like extra tips (statuettes in the new apartments) but who knows.

Theories are discussed here, they can get pretty pepe_silvia.jpg due to the lack of leads, but that makes it funnier (for me at least, people who don't like unsolved mysteries can get pretty frustrated). Right now people are a bit too fixated on the three monks in the corpo plaza but sometimes you get theories on the weird numbers and patterns in Misty's store, the weird "don't push me after dark :)"button in japantown that turns off the city lights, the magic 8-balls stuck in some lamp posts and other locations (might be just a reused asset), and a character that looks like the eyepatch woman from the dlc trailer (the most promising one to me since I think this was supposed to be a DLC-related easter egg that took more time to solve than they expected)
 
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isn't that just a colour code?
https://www.color-hex.com/color/ff06b5

You could argue that, but it doesn't lead anywhere. Besides, the sequence itself looks like this so it's a bit of a stretch because you'd have to ignore the colons.

0fnjimjie1i81.png
 

gurugeorge

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I've posted about the FF06B5 mystery a few times but there's not much to comment on since everyone is stuck on step 1 ("what does this even mean") and Sasko (quest director who mentions it during livestreams) says that any hints will make it too obvious. The updates have added some stuff that looks like extra tips (statuettes in the new apartments) but who knows.

Theories are discussed here, they can get pretty pepe_silvia.jpg due to the lack of leads, but that makes it funnier (for me at least, people who don't like unsolved mysteries can get pretty frustrated). Right now people are a bit too fixated on the three monks in the corpo plaza but sometimes you get theories on the weird numbers and patterns in Misty's store, the weird "don't push me after dark :)"button in japantown that turns off the city lights, the magic 8-balls stuck in some lamp posts and other locations (might be just a reused asset), and a character that looks like the eyepatch woman from the dlc trailer (the most promising one to me since I think this was supposed to be a DLC-related easter egg that took more time to solve than they expected)

The ring thing (Blue eyed man, Gary, Peralez and the monks who are praying in front of the statue have these rings with the same engraving, looks like "JG" plus some flowery elaboration) is quite interesting. And there's the guy who's fallen from the tower in TW3 where the symbol on the wall that's the same symbol as some of the FF06B5 statues have can be found, who has a ring, but frustratingly, his hand is facing the ground so you can't see if it's the same design :)

I also find it interdasting that Misty sometimes prays to the statue with hot pink globes that also appears elsewhere in the game, that might or might not be related to the FF06B5 statues.

AAARGH!!! STOP ME!!! :)
 

gurugeorge

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A Cyberscript Studio mod has been released (based on the Cyberscript Core mod that the author's been working on for ages), for making your own content for the game.

On quick perusal, it seems it would be fairly easy and intuitive to make quests with it.
 

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