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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

moon knight

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A Cyberscript Studio mod has been released (based on the Cyberscript Core mod that the author's been working on for ages), for making your own content for the game.

On quick perusal, it seems it would be fairly easy and intuitive to make quests with it.

Finally it's time for Codexers to show their deep understanding and mastery of the RPG genre
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
A Cyberscript Studio mod has been released (based on the Cyberscript Core mod that the author's been working on for ages), for making your own content for the game.

On quick perusal, it seems it would be fairly easy and intuitive to make quests with it.

Finally it's time for Codexers to show their deep understanding and mastery of the RPG genre
Kill thing, numbers go up.
 

gurugeorge

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Just watched https://www.youtube.com/watch?v=omyoJ7onNrg did they ever add anything (big) to the game, that was shown in this video?
As far as I know they mostly fixed stuff, like police spawns and stuff.
But the game is nowhere close to what was advertised before the launch, right?

Not really, although technically speaking you could say some of the promises were fulfilled, mainly those around the combat itself. IOW you do have a fair amount of freedom to deal with combat in many different ways (hack, stealth and avoid, slice and dice, bludgeon, shoot with any number of types of different-feeling guns). The trouble (from an RPG point of view) is that while, on the one hand, just in terms of usability, graphics, audio, etc., the combat is quite fun and moreish and has its own addictive quality, on the other hand, on 2nd and 3rd runs, you don't find yourself trying any drastically different "paths" or ways of doing things, or at least, the game doesn't particularly reward/punish you for trying to do so. You certainly can try different ways of doing things, and they are functional, but the variance is optional, LARP-ey.

For example, although there are a fair few skill checks and ImmSim aspects, it's mostly Potemkin ImmSim, and there's usually an "easy" and obvious way of doing things that doesn't require any skill checks. (This is less true in some of the more important quests, but it's generally true of the game as a whole.)

But I still think it's a fun game now that it's been tweaked enough to be playable for the most part, and it's especially more fun with the right mods. I honestly don't think it's much worse than TW3 now, just less finished, less refined, less polished, and a bit more janky here and there.

To put it another way, CDPR failed to fulfil the promise that they were going to do a serious foray into RPG land, like this "king of RPGs" type thing, and under pressure they reverted to doing what they know, which is making a Witcher-style narratively structured Action-RPG with some rough and ready open world/RPG aspects tacked on. But now that it pretty much works out of the box like that, as it should have at launch, it's not such a terrible sin.
 

PanteraNera

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Just watched https://www.youtube.com/watch?v=omyoJ7onNrg did they ever add anything (big) to the game, that was shown in this video?
As far as I know they mostly fixed stuff, like police spawns and stuff.
But the game is nowhere close to what was advertised before the launch, right?

Not really, although technically speaking you could say some of the promises were fulfilled, mainly those around the combat itself. IOW you do have a fair amount of freedom to deal with combat in many different ways (hack, stealth and avoid, slice and dice, bludgeon, shoot with any number of types of different-feeling guns). The trouble (from an RPG point of view) is that while, on the one hand, just in terms of usability, graphics, audio, etc., the combat is quite fun and moreish and has its own addictive quality, on the other hand, on 2nd and 3rd runs, you don't find yourself trying any drastically different "paths" or ways of doing things, or at least, the game doesn't particularly reward/punish you for trying to do so. You certainly can try different ways of doing things, and they are functional, but the variance is optional, LARP-ey.

For example, although there are a fair few skill checks and ImmSim aspects, it's mostly Potemkin ImmSim, and there's usually an "easy" and obvious way of doing things that doesn't require any skill checks. (This is less true in some of the more important quests, but it's generally true of the game as a whole.)

But I still think it's a fun game now that it's been tweaked enough to be playable for the most part, and it's especially more fun with the right mods. I honestly don't think it's much worse than TW3 now, just less finished, less refined, less polished, and a bit more janky here and there.

To put it another way, CDPR failed to fulfil the promise that they were going to do a serious foray into RPG land, like this "king of RPGs" type thing, and under pressure they reverted to doing what they know, which is making a Witcher-style narratively structured Action-RPG with some rough and ready open world/RPG aspects tacked on. But now that it pretty much works out of the box like that, as it should have at launch, it's not such a terrible sin.
What a shame, I did like Witcher 3 thought, but Cyberpunk just failed to ... pull me in.
To me the world of Witcher 3 was believable, while cyberpunk felt fake to me.
I'll probably wait till the DLC gets released and patched so maybe 2024/2025 :lol:.
It really is strange, I loved Shadowrun Dragonfall (and Hong Kong to an lesser extend) and also liked Witcher 1 and 3, I really should like Cyberpunk.
I also was not hyped for it, maybe I am just getting to old.
 

gurugeorge

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To me the world of Witcher 3 was believable, while cyberpunk felt fake to me.
A lot of that I think was to do with crowd/cop/traffic behaviour (e.g. mobs all crouching at the same time, etc.). That's been fixed mostly, crowds now behave in a fairly believable, variable fashion (which has been further tweaked with some mods), they have more varied animations and routines, they react to your presence more (e.g. if you bump into them), so one doesn't get the sense of the city being full of cardboard cutouts that one did on release. Traffic has also been improved too, and has more reactive AI (instead of being just spawning/despawning chains that dumbly stop if something's blocking the road, cars will try to get around obstacles; it also reacts more to what you do). It's still not perfect, but it's better than it was, enough to get you over the hump subliminally as you're just wandering about (IOW, it's believable enough out of the corner of the eye, so to speak, though it still doesn't bear very close scrutiny).

I was just wandering about some of the favela/shantytown-type slums in Kabuki and it's really quite good - people sitting around talking (actual mini-conversations about fashion, ripperdocs ripping them off, etc.), writhing on the ground with VR headsets on, sitting or leaning on rails smoking and contemplating the world; workers fixing things, gangsters hanging out on the streets chatting, guarding, etc. (and they will alert to you if you've been killing their gangmates a lot, though that might be one of the mods I'm using), some people striding around purposefully, or catwalking, or shuffling along like wrecks.
 
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luj1

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In terms of visuals, by far the best looks overhaul I've found is "R19 - Acccurate E3 2019 Visual Restoration," which aims to give the look of the hype videos from then. It's soooo much better than the somewhat garish, cartoony look. It really feels like Bladerunner in the California sunshine rather than Idiocracy - the heat haze, the plumes of smoke, etc., the bleached (rather than garish) pastel colours, make it just as cyberpunky during the day as during the night, with a brooding air of decay and desperation. (The redmod version doesn't work, use the archive version). It has to be experienced in movement to get the feel of it. It's not a Reshade but a rework of the lighting in the game engine itself. Unfortunately it still has a few areas unfinished, and interiors can be lamentable sometimes. But it's well worth experiencing - again, as with the other mods I've been talking about, this is more what the game should have been like, but on the visuals side rather than gameplay. Took a couple of quick snaps:-

View attachment 32194View attachment 32195

Is the legacy build (from before next gen update) still available on steam under "betas"?
 

gurugeorge

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In terms of visuals, by far the best looks overhaul I've found is "R19 - Acccurate E3 2019 Visual Restoration," which aims to give the look of the hype videos from then. It's soooo much better than the somewhat garish, cartoony look. It really feels like Bladerunner in the California sunshine rather than Idiocracy - the heat haze, the plumes of smoke, etc., the bleached (rather than garish) pastel colours, make it just as cyberpunky during the day as during the night, with a brooding air of decay and desperation. (The redmod version doesn't work, use the archive version). It has to be experienced in movement to get the feel of it. It's not a Reshade but a rework of the lighting in the game engine itself. Unfortunately it still has a few areas unfinished, and interiors can be lamentable sometimes. But it's well worth experiencing - again, as with the other mods I've been talking about, this is more what the game should have been like, but on the visuals side rather than gameplay. Took a couple of quick snaps:-

View attachment 32194View attachment 32195

Is the legacy build (from before next gen update) still available on steam under "betas"?

I have it on GOG Galaxy, so I don't know. On GOG Galaxy, you can't go back beyond "hotfix 1.5" from about a year ago.
 

moon knight

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In terms of visuals, by far the best looks overhaul I've found is "R19 - Acccurate E3 2019 Visual Restoration," which aims to give the look of the hype videos from then. It's soooo much better than the somewhat garish, cartoony look. It really feels like Bladerunner in the California sunshine rather than Idiocracy - the heat haze, the plumes of smoke, etc., the bleached (rather than garish) pastel colours, make it just as cyberpunky during the day as during the night, with a brooding air of decay and desperation. (The redmod version doesn't work, use the archive version). It has to be experienced in movement to get the feel of it. It's not a Reshade but a rework of the lighting in the game engine itself. Unfortunately it still has a few areas unfinished, and interiors can be lamentable sometimes. But it's well worth experiencing - again, as with the other mods I've been talking about, this is more what the game should have been like, but on the visuals side rather than gameplay. Took a couple of quick snaps:-

View attachment 32194View attachment 32195

Is the legacy build (from before next gen update) still available on steam under "betas"?

I have it on GOG Galaxy, so I don't know. On GOG Galaxy, you can't go back beyond "hotfix 1.5" from about a year ago.

Took a quick glance at nexus page, the mod looks like certified trash

5140-1663371100-1663528862.jpeg

5140-1663371100-1804679528.jpeg


Lightsources are fucked up, they don't cast light. You ruined your Night City experience with that shit
 

gurugeorge

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In terms of visuals, by far the best looks overhaul I've found is "R19 - Acccurate E3 2019 Visual Restoration," which aims to give the look of the hype videos from then. It's soooo much better than the somewhat garish, cartoony look. It really feels like Bladerunner in the California sunshine rather than Idiocracy - the heat haze, the plumes of smoke, etc., the bleached (rather than garish) pastel colours, make it just as cyberpunky during the day as during the night, with a brooding air of decay and desperation. (The redmod version doesn't work, use the archive version). It has to be experienced in movement to get the feel of it. It's not a Reshade but a rework of the lighting in the game engine itself. Unfortunately it still has a few areas unfinished, and interiors can be lamentable sometimes. But it's well worth experiencing - again, as with the other mods I've been talking about, this is more what the game should have been like, but on the visuals side rather than gameplay. Took a couple of quick snaps:-

View attachment 32194View attachment 32195

Is the legacy build (from before next gen update) still available on steam under "betas"?

I have it on GOG Galaxy, so I don't know. On GOG Galaxy, you can't go back beyond "hotfix 1.5" from about a year ago.

Took a quick glance at nexus page, the mod looks like certified trash

5140-1663371100-1663528862.jpeg

5140-1663371100-1804679528.jpeg


Lightsources are fucked up, they don't cast light. You ruined your Night City experience with that shit

I haven't played the game with it. I tested a few and found it the best in terms of aesthetic sensibility, but it's unfinished and as I said it has lots of problems with some indoor areas. My point was just that it has the best overall atmosphere for the game of any that I'd found, it's how the game should have looked IMO - well, it's close to how the game did look in some of the hype. I actually use this one, which tweaks the default, isn't quite as good in terms of overall feel, but is more complete and has better indoors.

I just don't like the default that much, for me it's neither fish nor fowl, too much of a compromise (neither sufficiently hyper-realistic nor sufficiently stylized). On release I played with a really crisp, hyper-realistic Reshade, this time around I went for the more stylized look, and I think it suits the game better.

For me, the key thing is the pastel colours (the teal, the salmon pink, the banana yellow, etc.). If the context is too realistic, they look like toytown colours (like you're in Idiocracy, as I said), whereas if you get them looking faded and washed out, that's much more like the feel of a bleached, sun-drenched dystopia. I think the designers were probably hearkening back to the Communist days, when that kind of coloration was pretty common - faded, dusty, sun-bleached pastels.
 
Last edited:

gurugeorge

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Another cool game engine lighting overhaul: Natural Californian Lighting Mod. This one's got a similar bleached, dusty, sun-baked vibe in the pastels as the one I've been using, but the feeling of dry heat and blazing sunshine is much, much stronger. In the daytime, it has that enervating vibe you get in a hot climate (I've never been to California, but I've been to Texas in the summer, and I imagine it's a bit similar). Both this and the previous mod I mentioned use a version of the eye adaptation overhaul meant for other modders to use. This one seems a bit more expertly made than the other two I've mentioned.
 

NaturallyCarnivorousSheep

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"abrupt and unfair release date set by management"
The unfair part is kind of silly, but there is a truth to it. Full scale production started after the last DLC for TW3 came out, which was in late 2016 or something. They didn't even have the engine prepared to handle the game, which is I believe why some fundamentals like car related physics are still wonky, this is an iteration on the prototype that was made haphazardly just so it would be there and it was never replaced because too many things relied on it by the time they could rework it.

The whole thing started because the management wanted to double tap on the game, release it on PC and 8th gen consoles and then when 9th gen comes out they would release it again. GTA did it so why wouldn't they be able to do so. Obviously there was a real world problem coming from the fact that chip shortage made the launch of the new consoles rather soft, but at this point after 4 years of bullshitting the investors cyberpunk had to be released when it was. On top of that they worked mostly on PC version through 2020 because of remote work and console devkits not being given to them for obvious reasons and I think only realised they've ran like shit in like September or something.
 

lukaszek

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The whole thing started because the management wanted to double tap on the game, release it on PC and 8th gen consoles and then when 9th gen comes out they would release it again
nah, downhill started because half way through decision was made to go from 3rd person to fps
 

PanteraNera

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The whole thing started because the management wanted to double tap on the game, release it on PC and 8th gen consoles and then when 9th gen comes out they would release it again
nah, downhill started because half way through decision was made to go from 3rd person to fps
It went downhill when they bite more than they can chew.
Like every NPC has a daily routine, you can enter all (or was it just almost all?) buildings. Decisions ripple through the game. Every playthrough will be different because of how you decide to handle quest. And so on and so forth.
They probably had worked on most of this and figured that they are not able to pull it off, scrapping it, otherwise the long development time and the poor state of the game on release would make no sense.
 

Edgetard

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AwesomeButton

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Just watched https://www.youtube.com/watch?v=omyoJ7onNrg did they ever add anything (big) to the game, that was shown in this video?
As far as I know they mostly fixed stuff, like police spawns and stuff.
But the game is nowhere close to what was advertised before the launch, right?
They only way to change the gameplay substantially is with a good mod list.
 

NaturallyCarnivorousSheep

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Dunno if this was posted earlier

https://archive.fo/KQsPL#selection-519.0-521.53


Cyberpunk 2077's DLC Will Have A Radio Station Hosted By Sasha Grey

You might've heard Sasha Grey's voice in other games, like Volition's Saints Row: The Third

By
Levi Winslow
PublishedOctober 17, 2022
Comments (49)

Alerts

Cyberpunk 2077's Johnny Silverhand sits in a diner, his legs kicked up on the table, chillin.

Just vibin’.

Image: CD Projekt Red

Listen up, chooms! Cyberpunk 2077's Night City is gonna a new radio station when the game’s Phantom Liberty expansion drops next year, one that will be led by former porn star and Saints Row: The Third voice actress Sasha Grey.
CD Projekt Red announced on Twitter that 89.7 GrowlFM will be a new community radio station available in Phantom Liberty. While we don’t have any idea what the station will sound like in terms of music, we at least know who the DJ is and their voice actress. Their name is Ash, and Grey will bring them to life.

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Sasha Grey

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Hi, I'm ASH
e255e456a58be842d8ad5b68ec3e4d844e0c6c41.png

Cyberpunk 2077

@CyberpunkGame
A new community radio station is coming to Night City in the Cyberpunk 2077: Phantom Liberty expansion
85da884932d2d662dd927650c423f15bb4147d20.svg
Help Ash set up 89.7 #GrowlFM by creating a music track inspired by the video below. Submit your piece by November 30th! For detes and rules check https://
cyberpunk.net/growlfm

Embedded video
2:36 AM · Oct 15, 2022

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The announcement is short, giving us a sweet taste of Grey’s acting chops as a radio station DJ. She doesn’t say much of anything and we don’t get to see Ash’s character model, but apparently there’s “a whole lot cooking” in Night City now.
You might be familiar with Grey’s work. If you didn’t catch her porn career between 2007 and 2011, you might’ve seen her in films like 2012's psychological horror thriller Would You Rather and 2014's sci-fi thriller The Scribbler. Gamers will likely recognize Grey from Saints Row: The Third and its Gat Out of Hell expansion where she voiced Viola DeWynter, Kiki’s twin and lieutenant of the Morningstar gang. Grey is also a popular content creator, with more than one million followers on Twitch and nearly 430,000 subscribers on YouTube.
Read More: Cyberpunk 2077 Will Get A Sequel, Witcher A New Trilogy, But Expect Multiplayer
Kotaku reached out to CD Projekt Red and Grey for comment.
Cyberpunk 2077 has seen a massive resurgence thanks to Studio Trigger’s superb anime adaption, Edgerunners, and the copious bug fixes and stability adjustments to bring the game to a smoother, more playable state. As such, CD Projekt Red’s action RPG has shot up the charts, becoming a Steam best-seller and seeing millions of players flock to Night City’s neon streets to take revenge on one cybernetic mercenary dickhead.
 

Ibn Sina

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CDPR new strategy of making game is stuffing it with meme celebrities, vloggers, jewtubers, washed up pornstars and other filth. You bet your ass all of their future games will be like this, and the majority of the budget will be allocated to paying those mini celebrities.
 

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