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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DJOGamer PT

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Although I think some of the impact of it might depend on what kind of personality you're rp-ing

This quest is the perfect example of that thing I was talking about:

In fact, I would say that the biggest problem with Side Quests relates to the fact that V suffers from being an "hybrid" character (voiced, yet meant to be an avatar)
This is, while he's supposed to be whatever the player chooses, his character "growth" is already determined from the moment you start the game and that growth happens only in the Main Quest

We have to keep in mind that V is dying and like Pondsmith said, the core theme of Cyberpunk is about saving oneself
And this quest just cuts to the core the game's story
Yet after your done, this quest had just about the same impact to V as fucking radiant quest - that is, none at all

It's baffling, they purposely chose to have a pre-definied character for storytelling reasons, yet only the main quests have any weight at all, even if in most of them you're doing run-of-the-mill merc jobs
 
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tritosine2k

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You only need discrete time of day (8 there) to shit all over CP'77 ( with a PS4).

I watched about a minute of that game's footage and if you really think it shits all over CP2077 then either you've never seen CP2077 played on a top gaming rig or you're just retarded.

It was out for ~7 years when cyberpunk came out but that wasn't the point instead how prerender always has the upper hand despite "well informed" PC gamers clinging on realtime stuff and most of that is fake realtime anyway.

IDK how can anyone expect continuous time of day to fare better (when artists just pin down the discrete version), it's ridicoulus.

Note CP77 has FIXED time of day in key scenes. Also the new trailer was some key scene showcase not some mythical time lapse that looks good regardless ( it doesn't but suuuuure it's because consoles holding da PC down & we wuz ).
 
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KVVRR

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Note CP77 has FIXED time of day in key scenes. Also the new trailer was some key scene showcase not some mythical time lapse that looks good regardless ( it doesn't but suuuuure it's because consoles holding da PC down & we wuz ).
god forbid a cyberpunk setting actually takes place during a foggy night. if anything they should've gotten the daytime system out of the game entirely, unless you're out in the badlands the game will just always look better at night time.

Disregarding the consolewars shit Second Son did look very good for the time and even now it's still pretty good. But it's carried HARD by the player character's special effects, the smoke and electricity ones look super good even today, but the world itself is pretty damn barren. Everything is super clean, very few enemies on screen, the city's visual design is pretty bland, etc etc etc.

I wish more gamemaps like Night City were the norm. I got tired of running around NYC or modern city suburbs years ago.
 

tritosine2k

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Note CP77 has FIXED time of day in key scenes. Also the new trailer was some key scene showcase not some mythical time lapse that looks good regardless ( it doesn't but suuuuure it's because consoles holding da PC down & we wuz ).
god forbid a cyberpunk setting actually takes place during a foggy night. if anything they should've gotten the daytime system out of the game entirely, unless you're out in the badlands the game will just always look better at night time.
Thing is if they started with that "citywide" and discrete the other discrete ToD-s could overlap with it well. But now it's just another if it even appears. I'm not even sure a realtime centric renderer can do that convincigly because it should be handled on per light basis and now not even simple overcast is handled well it's a weird mix of realtime shadows and AO. This wouldn't happen in discrete.
, the smoke and electricity ones look super good even today,

also relies on discrete (8).
 
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Justicar

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You only need discrete time of day (8 there) to shit all over CP'77 ( with a PS4).

I watched about a minute of that game's footage and if you really think it shits all over CP2077 then either you've never seen CP2077 played on a top gaming rig or you're just retarded.

It was out for ~7 years when cyberpunk came out but that wasn't the point instead how prerender always has the upper hand despite "well informed" PC gamers clinging on realtime stuff and most of that is fake realtime anyway.

IDK how can anyone expect continuous time of day to fare better (when artists just pin down the discrete version), it's ridicoulus.

Note CP77 has FIXED time of day in key scenes. Also the new trailer was some key scene showcase not some mythical time lapse that looks good regardless ( it doesn't but suuuuure it's because consoles holding da PC down & we wuz ).

Huff the copium negroid.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I hadn't checked on Cyberpunk mods in a while, and here's the most impressive thing I found in the trending section: https://www.nexusmods.com/cyberpunk2077/mods/8711 (CyberAI, call OpenAI API methods from your CP77 scripts)

From what I've seen achieved with text-to-speech engines in GTA V's LSPDFR mod, I think there may be some pretty impressive mods coming for Cyberpunk.
 

ind33d

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I hadn't checked on Cyberpunk mods in a while, and here's the most impressive thing I found in the trending section: https://www.nexusmods.com/cyberpunk2077/mods/8711 (CyberAI)

From what I've seen achieved with text-to-speech engines in GTA V's LSPDFR mod, I think there may be some pretty impressive mods coming for Cyberpunk.
that's exactly the direction the game needs to go, procedurally generated heists and gigs

the city already looks fine, there's just no content
 

AwesomeButton

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Procedurally generated stuff takes a while before it gets repetitive but I've had quite some fun larping a Los Santos cop, so why not run some courier, or drug, or chrome dealer missions. In my experience, Cyberpunk as a game is pretty fertile for providing you with emergent situations which make you "feel cool", "feel badass", etc. So some additional ehancement with generated missions and a speech engine will only make it better.
 

Wilian

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You only need discrete time of day (8 there) to shit all over CP'77 ( with a PS4).

That thumbnail looks just like any modded GTA IV graphic mod by people who think adding million reflections and shining to every surface equals good graphics.
 
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god forbid a cyberpunk setting actually takes place during a foggy night. if anything they should've gotten the daytime system out of the game entirely, unless you're out in the badlands the game will just always look better at night time.
It's harder to notice the intended "polluted, dirty big city" look at night since the neon dominates everything, though.

168566704364793ce376574_1685667043_3x2_lg.jpg
 

ind33d

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in spite of the game being obviously incomplete all of the characters from 2020/2077/edgerunners are really good, almost better than chris metzen blizzard
 
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Well, after a lot of procrastination and some messing around on a few DEs as well as trying to get Windows to install in UEFI I have the game working on a Kubuntu installation. With a couple caveats - ray tracing is disabled and the launch options suggestions I've found online don't work to enable it, and there are some odd visual glitches with certain textures (car windows, transparent clothing, some screens). But the game doesn't crash anymore. So it would appear this was not a hardware problem. My guess is, in their niggerish incompetence, the devs decided to rely on some WinAPI feature that wasn't present on LTSC 2019.

In a still image it doesn't show that much. But if you see those darker spots on the window - those are, in-game, flickering rapidly along with other spots along the same paths.

Screenshot_20230720_165332.jpg

All in all I don't actually want to play the game enough to deal with troubleshooting that shit (or getting ray tracing enabled), and the whole experience has both soured me on the game somewhat.

Also, I hate the feel of the Linux desktop. Even with the mouse profile set to flat it still feels sluggish and not quite right compared to the mouse movement on Windows.
 
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That doesn't mean Windows is to blame, that means something in your PC isn't quite stable.
Some part of Windows, possibly some Windows API feature that changed a bit on newer versions and which the engine became dependant on, since I was using LTSC 2019 and there have been some changes to certain programs which make them not run on it (for example, a number of Adobe CC programs won't install on LTSC 2019 anymore and I had to request Adobe provide me with older offline installers).
If it were a hardware issue I would expect it to persist across installations, and not to have manifested on the exact patch where they added a major new feature to their rendering system, coincided by widespread reports by other users of the exact same symptoms.
So yes, absent any evidence to the contrary, Windows would appear to be to blame, or rather, the developers choosing to tie their engine's design too much to the quirks of one specific platform.
 

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It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.

The internet is a graveyard of posts of people claiming the exact same thing, and this is since CP2077's release day. "My PC shuts down or crashes playing CP2077, but it can run every other game I have on it perfectly!#@"
 
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It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
 

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