Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,064
Location
London, UK
Strap Yourselves In
Takermura convinced me to uninstall.exe. I guess if you don't like interactive movies and immersing yourself in the world doing free activities then you'll not enjoy this game.
I felt like I'm constantly trying to wrestle some fun out of the game that tries to restrict me in everything I try to do. It's clear that the focus went to create this emotional storytelling for the player to experience, and the money was mostly spent on advertising and creating pre-launch hype campaigns, so the rest of the game is merely a facade with visible stitches everywhere.

I can't imagine how the game looked like at launch, but even with this 2.2 post Phantom Liberty patch the jank and cut corners show right from the start. They could at least ensure that the first conversations will acknowledge the last line you chose, or you're not instantly greeted by 3 exact clones engaged in a conversation the very first time you leave your apartment.
It's not a bad game, but definitely not a good one either. I can't shake the impression that the game mechanics and systems for the player to use and the story and world structure in which the player operates were developed separately and only at the end somehow integrated together at the last moment.
The scripted sequence after the Heist is admittedly subjectively endless but it's the longest one, there are a few more later on but none of them are as relentless as that one and most of the game, by far, is just standard questing.

I suppose whether one perseveres through that overly-long sequence depends on whether one was gripped by the Heist just prior (e.g.
witnessing Saburo's murder, Jackie's death,
etc.), whether one is into the Relic concept and the idea of uploading with two minds in one body, and all that. I found it very dark, and for me it was interesting to play in such a scenario, as such a character, so the lack of control never bothered me that much. Those kinds of sequences are what they are, they're a break from having control and they represent those moments in life where you are no longer in control, things fall apart, etc.

To me, it's got lots of flaws but is still a fun experience overall.

Takemura becomes quite a complex character who you can take different viewpoints on. Most people find him to be a bro, but he might not actually be that, or might only be that to an extent delimited by his company loyalty, it's quite subtle.

Oh well :)
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,130
Location
Northern wastes
Nothing beats the endless pointless joyrides with Panam.

The game veers between Visual Novel non-gameplay and mediocre at best open world shooting.

Again: There is nothing to keep a player occupied after the story ends, much less warrant a second playthrough. I can only assume the people who still care are desperate and/or autistic.
I think flashback sequences with Silverhand and Blackwall are much much worse. They really do take absolute aaaages. Anytime I think of giving CP another chance I remember that you cant avoid that monotonous, boring cancer that pretends to be gameplay. I honestly can never understand how some people could possibly compare that to Deus Ex.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom