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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,716
For a lot of people with fucked up hands or motor skills rebindable keys solved a massive chunk of their issue, but for a lot of devs it is of no priority and as such is never implemented.
Because our "PC interfaces" are still developed by console-thumping troglodytes. It's like a asking a lifelong vegan to make a nice cordon bleu.

Rebindable keys and custom input layouts is hard work and I guess also takes a special skill set to do properly. Many games out there with fixed key layouts.
Truly special, the skill of housing two working brain cells in one's skull. At the same time! Preferably rubbing each other on occasion.

But let's not undersell CDPR's achievement here - they shipped with a locked keybind, unlocked it in a patch, and then locked it back! Now that takes some genuine commitment to single-cell brainpower.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,573
Location
Grand Chien
Rebindable keys and custom input layouts is hard work and I guess also takes a special skill set to do properly. Many games out there with fixed key layouts.
Yeah it's such 'hard work' that 99% of indie games can do it but for the majority of triple A developers it's just too hard :( poor triple A devs they just don't have the money or resources to figure out keybinds :(
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
shipped with a locked keybind, unlocked it in a patch,
Shipped some mega-blurry TAA too.

And ignored every request for TAA fix by reducing temporal gather instead quadrupled down with PT.

Though I learned to like glitzy screen space reflection that was main culprit otherwise.

Wtf is their problem with 'golden mean' .
 

jasonwh

Barely Literate
Joined
Dec 12, 2024
Messages
4
For a lot of people with fucked up hands or motor skills rebindable keys solved a massive chunk of their issue, but for a lot of devs it is of no priority and as such is never implemented.
Because our "PC interfaces" are still developed by console-thumping troglodytes. It's like a asking a lifelong vegan to make a nice cordon bleu.

Rebindable keys and custom input layouts is hard work and I guess also takes a special skill set to do properly. Many games out there with fixed key layouts.
Truly special, the skill of housing two working brain cells in one's skull. At the same time! Preferably rubbing each other on occasion.

But let's not undersell CDPR's achievement here - they shipped with a locked keybind, unlocked it in a patch, and then locked it back! Now that takes some genuine commitment to single-cell brainpower.
Yeah, it seems like game developers just like to make life difficult for users! Maybe they think it will make us smarter.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,128
Location
Northern wastes
Oh and btw this super mega expensive AAAAAA blockbuster that is considered to be the most "technological and visually stunning game of all time" doesn't have mirror reflections. Some games already had it in the mid 90s.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,716
Oh and btw this super mega expensive AAAAAA blockbuster that is considered to be the most "technological and visually stunning game of all time" doesn't have mirror reflections. Some games already had it in the mid 90s.
That's a limitation of deferred rendering, which has been the industry standard for a long time now, it's why you pretty much stopped seeing working mirrors in games since the mid 2000s. It's only now, with the adoption of raytracing, that real dynamic reflections are back on the table.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
It's not because deferred but screen space reflections.

That's ray tracing too but won't wrap around the character hence "screen space". And other issues like occluders. It kinda worked with SSR + probes they didn't have to quadruple down.

Now it will never have gameplay cos its 40frame on a good day and temporal ghost guesstimate.
Well it's not easy to keep up with Todd I guess as job on factions also show,lol.
81D+4PWYUWL._AC_UF894,1000_QL80_.jpg
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,338
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, the marketing machine is working at full speed to convince us that the currentday raytraced frame is more true than reality.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
They foretold it in 2008 (David Kirk) and 2011 (John Carmack). How imperfect glossy is inordinate more rays. Ex nvidia V.P. of architecture argued for hybrid & J.C. argued for RT in workstations.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
One other issue is that RT is famous for shiny, metallic looking reflections. What if you don't want that? Maybe you want a glossy, soft reflection, like brushed metal, or something more like fabric? You require a more complex shader, that either looks a lot like the shaders that people write in a rasterisation pipeline, or ... (here it comes again) ... you need to trace a lot more rays
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
170
Meh Cyberpunk was the closest to Deus Ex that we will ever get. It is what it is. They made a good attempt though it had a real cyberpunk city vibe.

No way it's close to Deus Ex. There's some new ImSims coming out that may do that a lot better, like Deep State or Edax....

It was fun enough - though Phantom Liberty sort of fucked my FPS rate, constant stuttering - but it's about a Merc trying to survive after getting his (or Her) hands on the ubiquotous Immortality McGuffin in Cyberpunk, you have a city to run around and shoot in, some side gigs. But soon the content dries up and you're left with just...a pretty picture. Nothing that sticks with you like Deus Ex does, if I'm to be honest.

Fj8VDST.png


SYfZ70N.png
 

Itoh

Novice
Joined
Jan 6, 2024
Messages
45
There were some similarities to DX, with the dystopian world and C2077's mild immersive sim elements, but unlike Deus Ex your character isn't a figure central to the setting, he's a medium-sized fish in a very large ocean, full of bigger, darker things lurking below. Cyberpunk reminded me more of VTMB than any other game - they have the same atmosphere, but where VTMB conveys it through strength of the writing and memorable characters, Cyberpunk relies on its production values and the sheer breadth of Night City. I simultaneously loved this game and have zero faith whatsoever in anything else CDPR will produce.
 

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