Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.
There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.
Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).
Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.