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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,837
Days gone is full custom and ported to pc without async compute.

And async doesnt even work on pc in general because ihv discrepancy.

Server side render would kill all this stuff because that's async taken to eleven.
 

Lord_Potato

Arcane
Glory to Ukraine
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Free City of Warsaw
Rogue City is a better RPG than 2077, what an embarrassment
Played both. And no its not. Rogue City is a great shooter with rpg elements which enhance gameplay, but better rpg than CP2077 it is not.
is any choice in 2077 not fake? i can't think of one other than choosing your ending at the point of no return
How you solve different quests influence the variants of the endings. Also, if you do the right choices, Phantom Liberty adds entirely different ending that allows you to ignore the endgame of the main game.
 

gurugeorge

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London, UK
Strap Yourselves In
Rogue City is a better RPG than 2077, what an embarrassment
Played both. And no its not. Rogue City is a great shooter with rpg elements which enhance gameplay, but better rpg than CP2077 it is not.
is any choice in 2077 not fake? i can't think of one other than choosing your ending at the point of no return

There are all sorts of decisions big and small you can make along the way, in quests and conversations, some of which affect the quest you're doing, some of which will tend to push you towards one or two of the endings and not others, and quite a few decisions you make earlier can lock you out of some of the endings, as well as some medium to small content along the way.

And while you can certainly say there's not enough of that in the game, or not as much as there should have been given the hype for it being (for a change) a CRPG from CDPR, to claim there's no C&C other than just at the end is just silly. There's probably about as much C&C in CP2077 as in TW3 tbh, maybe even a bit more (considering the endings and decisions that can lead up to or lock some of them out).

There was definitely some advertising that turned out to be false (or rather, they trimmed the game back from a full-on CRPG to an action-adventuire game with some CRPG elements), such that for example the All-Foods Maelstrom quest near the beginning that was suggestively touted as representative of the rest of the game at one time, and that has quite a variety of ways of finishing it, well it turns out that's probably the most intricate minor quest in the game. But there are a lot of "C&C lite" examples peppered throughout that fall short of that, but still provide some depth to the game.

And the immersive-simmyness is patchy, but again, examples of it are peppered throughout.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,700
and after killing the cop, it's not possible to kill the original target or his handler. They just sit in their car, staring straight ahead, while you try to shoot through the window or even blow the invincible, completely bulletproof car up.
According to the wiki, you CAN kill that guy before talking to him, so you can still complete the OG quest.
 

GentlemanCthulhu

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Joined
Aug 10, 2019
Messages
1,529
I don't get how people come to the conclusion that 2077 has fake choices. Are you drawing that conclusion from the sample size of exactly *one* choice? BTW in my observation holding this opinion coincides with verifiable autism. Maybe that's the real problem here.
 

Justicar

Dead game
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kino.png
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I don't get how people come to the conclusion that 2077 has fake choices. Are you drawing that conclusion from the sample size of exactly *one* choice? BTW in my observation holding this opinion coincides with verifiable autism. Maybe that's the real problem here.
Many 'dexers are retarded and think they can hide that by shitting on everything all the time.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,147
Location
Northern wastes
I don't get how people come to the conclusion that 2077 has fake choices. Are you drawing that conclusion from the sample size of exactly *one* choice? BTW in my observation holding this opinion coincides with verifiable autism. Maybe that's the real problem here.
Please enlighten us stupid autistic dexers and show a list of choices that actually DO matter.
 

GentlemanCthulhu

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Joined
Aug 10, 2019
Messages
1,529
I don't get how people come to the conclusion that 2077 has fake choices. Are you drawing that conclusion from the sample size of exactly *one* choice? BTW in my observation holding this opinion coincides with verifiable autism. Maybe that's the real problem here.
Please enlighten us stupid autistic dexers and show a list of choices that actually DO matter.
You're the one whose making unsubstantiated claims. The burden of proof is on you.
 

GloomFrost

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I don't get how people come to the conclusion that 2077 has fake choices. Are you drawing that conclusion from the sample size of exactly *one* choice? BTW in my observation holding this opinion coincides with verifiable autism. Maybe that's the real problem here.
Please enlighten us stupid autistic dexers and show a list of choices that actually DO matter.
You're the one whose making unsubstantiated claims. The burden of proof is on you.
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
 

Lord_Potato

Arcane
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Free City of Warsaw
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,529
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
Lord_Potato beat me to it but I was writing exactly the same.

I often hear the same point repeated, that you can see all the endings by reloading one save, which is false on more than just one level, and validates my idea that people are "drawing that conclusion from the sample size of exactly *one* choice" - exactly that one.
 

GloomFrost

Arcane
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Messages
1,147
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Northern wastes
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
WOW, they added more endings years after the release in paid DLC, that is truly impressive, Fallout 3 kinda did the same ages ago. And couple of quests in 60 plus hour game have different outcomes as well? Holy crap, unbelievable!! We don't deserve such RPG masterpiece.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,264
Location
Free City of Warsaw
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
WOW, they added more endings years after the release in paid DLC, that is truly impressive, Fallout 3 kinda did the same ages ago. And couple of quests in 60 plus hour game have different outcomes as well? Holy crap, unbelievable!! We don't deserve such RPG masterpiece.
You asked about C&C so I answered to you. Obviously you were misguided before. If you choose to be misguided now, okay
raf,360x360,075,t,fafafa:ca443f4786.u2.jpg
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,869
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
WOW, they added more endings years after the release in paid DLC, that is truly impressive, Fallout 3 kinda did the same ages ago. And couple of quests in 60 plus hour game have different outcomes as well? Holy crap, unbelievable!! We don't deserve such RPG masterpiece.
Rogue City definitely has more C&C than 2077, right? Who becomes mayor, what happens to Pickles, if Washington stays with the police, killing or sparing the final boss, journalist subplot...
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,264
Location
Free City of Warsaw
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
WOW, they added more endings years after the release in paid DLC, that is truly impressive, Fallout 3 kinda did the same ages ago. And couple of quests in 60 plus hour game have different outcomes as well? Holy crap, unbelievable!! We don't deserve such RPG masterpiece.
Rogue City definitely has more C&C than 2077, right? Who becomes mayor, what happens to Pickles, if Washington stays with the police, killing or sparing the final boss, journalist subplot...
https://screenrant.com/cyberpunk-20...equences/#quot-happy-together-quot-save-barry

Some of the story decisions in Cyberpunk 2077 (not the major ones):

 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,529
There's also a bunch of hidden, unmarked choices in the game that you wouldn't even realize if no one told you about it. Maybe that's why people think the game doesn't have any choices, cause there isn't always some retarded message pop-ing up on the screen to sign-post a divergent path.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,147
Location
Northern wastes
Doesn't matter anyway because I know that it would be impossible to create such list. I managed to see all the ending just by reloading one save. How is that for choices, reactivity and non linear quest design?
Each ending has variants, most visible in the ending calls.

There is a hidden ending you can only access if you pass very specific requirements and have high enough reputation with Johnny.

Phantom Liberty has 3 or 4 different outcomes depending on choices you make throughout the expansion campaign, one of them (choose Reed and stay loyal to NUSA until the very end) adds another ending to the whole game that allows you to ignore the base game ending phase (you don't have to attack Arasaka building at all).

Plus there are questlines within the game that can have drastically different outcomes based on your decisions. They don't dramatically influence the endings, but some characters keep on living or die, depending on your performance.
WOW, they added more endings years after the release in paid DLC, that is truly impressive, Fallout 3 kinda did the same ages ago. And couple of quests in 60 plus hour game have different outcomes as well? Holy crap, unbelievable!! We don't deserve such RPG masterpiece.
Rogue City definitely has more C&C than 2077, right? Who becomes mayor, what happens to Pickles, if Washington stays with the police, killing or sparing the final boss, journalist subplot...
https://screenrant.com/cyberpunk-20...equences/#quot-happy-together-quot-save-barry

Some of the story decisions in Cyberpunk 2077 (not the major ones):

LOL. Like 10 quests for an entire original game and couple more with DLC including "Panam romance and a "phone call" from Jefferson. That is laughably pathetic. No wonder the AAA game industry is such a degenerate mess.
 
Joined
Mar 28, 2014
Messages
4,238
RPG Wokedex Strap Yourselves In
I've just finished the game after putting it off for a year and besides the GTA-esque city for me it's pretty much the same deal as Witcher 3. The plot starts very strong, but the ending feels kinda flat. DLC content outshines everyhing in the main campaign. Characters are pretty memorable and Keanu is especially well utilized unlike some other RPG celebrity appearances lin bethesda games. Overall I really enjoyed the entire experience. Just like The Witcher 3 it's pretty ok when it comes to combat, exploration or RPG systems but strong writing carries the game hard.

Now some of the criticism:
-The city is really wonky and it feels worse than Saints Row III which released ages ago. Pedestrians don't really avoid your vehicle, and drivers don't do anything to avoid slamming into you or running you over. Might be a stylistic reason since it's Cyberpunk but I doubt it. A couple of times I've gotten instant 5 starst for reasons I don't get. Probably the worst part of the game.
-RPG mechanics don't really support the narrative in any way. Enemies scale to your level, elita Arasaka commandos are about as dangerous as random street gangers. For what reasin is the player forced to constantly upgrade cyber gear to latest tier and replace weapons. What would change if you could keep one gun the entire game and only replace your implants when you want to try something different.
-Enemy variety is rather poor and there doesn't seem to be anything to differentiate different enemy types. Whenever you go you meet melee opponents, gunners, snipers and hackers. The only difference I've noticed is that Voody boys have slightly more netrunners, and gangers rarely use drones.
-The game doesn't really require much thinking from the player. Go to indicated place, shoot enemies, occasionally look around holding TAB.
-It also tries waaay too much to be 'cinematic'. By the end of game I was sick of walk and talk sequences with various NPCs, slow crawling sequences, seuences where you character is jerked around etc. Also disabling players abilities when the game demands it. You need to chase a vehicle? It wont' be hackable. Escape from powerful foe? Not hackable and not damagable in any way.

Overall I don't think I've wasted my time, but I also don't think I would loose that much if I didn't decide ton play it. Amazingly Deus Ex is still the unbeaten king of Cyberpunk RPGs after 25 years.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,079
[...]
-The city is really wonky and it feels worse than Saints Row III which released ages ago. Pedestrians don't really avoid your vehicle, and drivers don't do anything to avoid slamming into you or running you over. Might be a stylistic reason since it's Cyberpunk but I doubt it. A couple of times I've gotten instant 5 starst for reasons I don't get. Probably the worst part of the game.
It was the same in W3 - to keep NPC's simple they just spawn and walk along a predetermined path and nothing more, so they would always bump into you and to make matters worse, they would always tell you off for bumping into you even if you were standing perfectly still in space that was empty moments ago.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
973
I finished Phantom Liberty last year as general feedback is pretty much the same when I finished the first time.
Yes you have some player agency at the ending but the journey to it is pretty much the same. Jackie will die regardless, you will follow the path where you built a love or hate relation with Johnny and you will feel like a puppet in general this because they wanted to make it too cinematic.
As for combat, gameplay wise during action is all right nothing ground breaking had my fun rushing with a shotgun and shooting people at point blank in their faces. But the customization and character building sucks even with the new tree, the new tree does surely improved some things but it doesn't fix the fundamentals where it should been a game where its all about preparation and choosing the right tools while you build your character in a certain way if you saw the tabletop source material. But this was throw out the window when they decided to make it a seamless open world and of course the atrocious itemization where colors and caveman math type will define what defines what is good or not.
So even with its flaws its still a decent game 7/10 for me personally but far from what they hyped to be game breaking RPG where it set a new line for future games.
 

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