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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I can only assume the game is as popular for the same reason Skyrim is: Sex mods.

I can only assume that your life would be better if you spent your time doing something (anything) useful like finding a job instead of griping that people play games and posting mindless drek to pad out your gaming discussion stats.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
How are 40k people still online you ask. This is the kind of people, making vertical videos with contents like this:



What pains me most is that he wrote down, rehearsed, made a number of takes of this text, and still didn't notice the repetition of "instead".

Cyberpunk 2077: "It made me feel things"
 
Joined
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Messages
1,933
How are 40k people still online you ask. This is the kind of people, making vertical videos with contents like this:



What pains me most is that he wrote down, rehearsed, made a number of takes of this text, and still didn't notice the repetition of "instead".

Cyberpunk 2077: "It made me feel things"

Didn't watch past the first few seconds, people who do subtitles that flash one word at a time on screen should be killed.
 

Gargaune

Arcane
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How are 40k people still online you ask. This is the kind of people, making vertical videos with contents like this:



What pains me most is that he wrote down, rehearsed, made a number of takes of this text, and still didn't notice the repetition of "instead".

Cyberpunk 2077: "It made me feel things"

Morbid curiosity got the better of me, I watched it and now I'm a little sad. Assuming it's not a troll, this kid literally said playing Cyberpunk changed the way he thinks about life. Now you lot might've picked up on the fact that I really, really like Deus Ex, I first played it in my early teens and it certainly changed the way I thought about videogames... but not life. It feels like a lot of young people these days are hyperemotional and proactively looking for "transcendent epiphanies" or some shit, and since there's only so many of those to go around, they'll settle with being "inspired" by the most mundane crap at hand.
 

Xzar

Augur
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Ukraine
I think now that the likelihood of us getting a second major DLC in 2025 is about 70%.

Things to consider.

1. They are now skilled at outsourcing things to other studios. The latest 2.2 patch, which was not supposed to happen according to the studio's major media handlers, was done in such a collaboration.
2. All the announced major projects are still years apart from us. With Witcher 4 we already saw rough visual sketches of how the game might look like. That's not the case with Witcher 1 Remake and Cyberpunk 2. This makes me think that the probable order of those games' release is something like this: W4 - 2027, W1R - 2028, C2 - 2029. Quite a large time gap.
3. A studio this big and influential cannot allow such a large period of obscurity. Therefore, I think we will get the Crystal Palace, space-themed DLC quickly released around late 2025 without many announcements.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Only if there is a solid batch of mods ready, so they can integrate and sell with minor changes to them, and then hype up the free additions they made.
 

Justicar

Dead game
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reauno.webp
 
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2.2 patch notes said:
  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
d301bb8b2c755ea105da1a2f55572135bb6b7e39.gif

 

gurugeorge

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Strap Yourselves In
codextards 4 years ago said that this gayme will be forgotten in a month :lol:


codextards.png

I didn't, I gave an estimate that the game was a 6 or so on release, and might rise to a 7 or 8 with a bit of work, which I was confident CDPR would give it in due course.

And so it has been.
 

Nifft Batuff

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Played v2.2 during Christmas. I will pass as an heretic to make the following comparison, but CP77 reminds me Deus Ex in a good way. It is a kind of spiritual successor. There is reactivity, different interacting systems, C&C, and the story is relatively good.
For me CP77 >>> the Witcher 3.
 

gurugeorge

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Strap Yourselves In
Played v2.2 during Christmas. I will pass as an heretic to make the following comparison, but CP77 reminds me Deus Ex in a good way. It is a kind of spiritual successor. There is reactivity, different interacting systems, C&C, and the story is relatively good.
For me CP77 >>> the Witcher 3.

Critics of the game (even some of those who enjoy it for what it is) will tell you that the reactivity and different interacting systems are kind of illusory in a way, in the sense you don't get much in the way of special reward for investment in any particular path (reward in either material or psychological sense). Also, most of the time a non-stealth character can do a stealth route, or a stealth character do the obvious "solo" route, etc.

You can tell that the developers had the intention at one time to flesh it all out, but while the systems are in a sense there, they're not fully integrated with the quests, etc. In a few cases yes, but not as much as it could and should have been, which is the tragedy of the game (despite the fact that you can nevertheless have a lot of fun with it). It's a bittersweet thing. It could have been an abslolutely monstrous CRPG to end all CRPGs, and that's what CDPR had touted and what we were all expecting. But it was not to be, and they had to satisfice with what they had.

*********

In other news, I've been saying that the city is starting to get over-familiar to me and some of the mystery and magic of Night City is starting to wear off and it's getting a bit cramped.

A remedy for that, which allows the sense of mystery to continue somewhat, is the mod Job Randomizer. It allows to you to use keypresses while looking at the map that give you a random choice of all the poilice events or gigs. This stops you getting into that rut where you think, "Oh this thing leads to that thing over there, I guess I'll do that now," and you start playing a bit mechanically. The randomizer "forces" you to keep coming across familiar scenes from different angles, which keeps the sense of mystery and bigness about the place alive.
 

Nifft Batuff

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Critics of the game (even some of those who enjoy it for what it is) will tell you that the reactivity and different interacting systems are kind of illusory in a way, in the sense you don't get much in the way of special reward for investment in any particular path (reward in either material or psychological sense). Also, most of the time a non-stealth character can do a stealth route, or a stealth character do the obvious "solo" route, etc.
It is still above average, considering other similar games (including Deus Ex). I found many pptential opportunities in CP77 missions completely closed to me because my level in some specific trait was too low. I usually found the best approaches using the skills in which I invested my experience points. Tbh, I also found some missions where stealth was out of the question or barely maneageable even with my stealth-focused character.

Another thing that I noticed is the reactivity in the way in which you choose to overcome the different missions/quests, not only with explicit scripted choices, but also with simple actions through the game systems (the latter is very rare in modern games). Like it was implemented in Deus Ex (and at the time this was considered huge), these actions will have not only immediate consequences but could reflect in different consequences even way later in the game, from simple details/acknowledgements in some other missions, to huge changes in the whole main path further in the story. If I have to say it, this kind of reactivity is even superior to the one in Deus Ex (Deus Ex was impressive because it was one of the first games to implement it at this level).
 

tritosine2k

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It's "spiritual successor" of Ghost in the shell (knock-off), with pseudo-grit and character-centrism and half baked narrative that curtails itself into character-centrism yet and yet again.
Factions are so half baked so badly that Todd's Nuka World is miles ahead (let alone F3- F4)
'Cyberpunk 2077' Is A “Narrative-Driven RPG"
you wish lol lmao
 
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Dark Souls II

Educated
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From "literally unplayable"
to "it was always 6/10 at launch"
to "bro I promise it is good you just need 214 mods"
to "it's on the level of Deus Ex".

Holy shit, you revisionists really are retarded.
 

DJOGamer PT

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Lusitânia
Morbid curiosity got the better of me, I watched it and now I'm a little sad. Assuming it's not a troll, this kid literally said playing Cyberpunk changed the way he thinks about life.
The game is overall thematically well built and has thoughtful moments
And given how shallow most art is nowadays and how young the kid seems to be - and of course assuming he's not just a shill - it's likely that CP2077 was perhaps is first real exposure to a work of art with some depth
In that context, the notion that Cyberpunk changed his thoughts on life is neither concerning or sad imo

Now you lot might've picked up on the fact that I really, really like Deus Ex, I first played it in my early teens and it certainly changed the way I thought about videogames... but not life.
If I had played Deus Ex in my teens it would've definitively changed my perspective on the world at least
Afterall, even though I played it after I was 21, the game still offered plenty of memorable ideas and dialogues that have made me reflect upon

It feels like a lot of young people these days are hyperemotional and proactively looking for "transcendent epiphanies" or some shit, and since there's only so many of those to go around, they'll settle with being "inspired" by the most mundane crap at hand.
Agree
This is especially notable with online idealogues and you come to realise it's all about aesthetics and whatever trashy ethics they deem "based"
 

Yosharian

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May 28, 2018
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Grand Chien
Morbid curiosity got the better of me, I watched it and now I'm a little sad. Assuming it's not a troll, this kid literally said playing Cyberpunk changed the way he thinks about life.
The game is overall thematically well built and has thoughtful moments
And given how shallow most art is nowadays and how young the kid seems to be - and of course assuming he's not just a shill - it's likely that CP2077 was perhaps is first real exposure to a work of art with some depth
In that context, the notion that Cyberpunk changed his thoughts on life is neither concerning or sad imo

Now you lot might've picked up on the fact that I really, really like Deus Ex, I first played it in my early teens and it certainly changed the way I thought about videogames... but not life.
If I had played Deus Ex in my teens it would've definitively changed my perspective on the world at least
Afterall, even though I played it after I was 21, the game still offered plenty of memorable ideas and dialogues that have made me reflect upon

It feels like a lot of young people these days are hyperemotional and proactively looking for "transcendent epiphanies" or some shit, and since there's only so many of those to go around, they'll settle with being "inspired" by the most mundane crap at hand.
Agree
This is especially notable with online idealogues and you come to realise it's all about aesthetics and whatever trashy ethics they deem "based"
When I was a kid my first exposure to RPGs in general was FF7, before that I had only experienced games like Super Mario World or Street Fighter 2 Turbo. FF7 was fucking mind-blowing to me back then.

Now I can look at it and see that it's not a bad game but it's definitely not one of the best games of all time or anything. Even in the JRPG genre there are much better games.

If I had played CP2077 as a young dumb kid I definitely could see me having a ridiculous reaction to it like that. 'It changed my life' is hyperbolic of course, but it's not an outrageous reaction from a young kid to a piece of art/entertainment.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,844
Played v2.2 during Christmas. I will pass as an heretic to make the following comparison, but CP77 reminds me Deus Ex in a good way. It is a kind of spiritual successor. There is reactivity, different interacting systems, C&C, and the story is relatively good.
For me CP77 >>> the Witcher 3.
Cyberpunk has C&C? That's like saying going to the DMV has C&C
 

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