They'll probably use 2077 to test things for Orion for a while.Moreover 5000 series from nvidia is around the corner and people already found new pathtracing mode in game. SO i expect 2.3 in january with new "overdrive+" or something path tracing. From mod description:
90% of players heckin' love customization options, the number one complaint I'm seeing is that there's no new hairstyles. Not sure why anyone would use any hair other than the pompadour, though.CDPR being pathetic, as always, having a fucking round-table discussion about some new colors basically? Give me f'ing break. There's not a single dev apart from CDPR who would even hype a patch like this, they'd release it quietly, like you should for tiny shit that 90% of people doesn't give two shits about.
Missed opportunity. Should've updated the surgery ending.
After getting punched in the face and rolling down the steps, V looks up to see their former LI/Bestie with their new SO. The LI says "wow... really?" as their partner shakes his/her head before they proceed to walk away quietly.
the fundamental issue is sample per pixel so it's spread over multiple frames it doesn't matter if you get more frames if it's spread so thin to make up for lack of samples. And they already pulled out all stops for sample per pixel (SPP) that's why it's temporal.Improves path tracing performance by 30-40% (PT20 Fast vs. vanilla 2.12a) v4.0-alpha may increase performance above this but is a WIP
The auto-exposure shit is awful in UE5 as well, it's like you're seeing the world through the worst phone camera imaginable.I honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?
Use HDR High Dynamic Range. Those pictures looks blown out, because they are in SDR Standard Dynamic Range and you are viewing them on an SDR screen. Get a decent HDR screen and you will retain shadow detail and specular highlights even with pathtracing magnifying the Dynamic Range in the game.I honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?Testing new gif comparison tool. Made some path tracing on/off:
Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?
I could spend a bunch of money on components that let me do all the HDSSQLBBQ things, and then more money on a monitor, all to make games look like they're viewed through a camera rather through a character's eyes. But why would I spend money on getting an effect I don't want in the first place? I think games have lost too much visual clarity even without these effects. Eye candy is fine to some extent, but when it gets in the way of gameplay, it has gone too far. No, Scrooge will put that money in the money bin. Why'd you edit out the part where you called me a cheap clown, anyway? Cheap I won't deny, but I'd be more of a clown if I bought expensive components for an effect that I don't want.Use HDR High Dynamic Range. Those pictures looks blown out, because they are in SDR Standard Dynamic Range and you are viewing them on an SDR screen. Get a decent HDR screen and you will retain shadow detail and specular highlights even with pathtracing magnifying the Dynamic Range in the game.I honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?Testing new gif comparison tool. Made some path tracing on/off:
Get a tv with atleast 800 nits if oled, 1600 if qled, and you will be able to see detail in the "bloom" area and in the areas that are in shadow.
you know you can just not update, right?This was really unnecessary. We have mods that offer a better experience and they didn't break any other mods either.
You are mixing things up. Sure you might not care for different effects, I didn't before as well. But HDR is not an "effect", it's a new video format representation. It's the biggest leap in video reproduction since the introduction of colour tvs. And there are no benefits of ignoring it. That's why HDR is under the video options and not under the graphic options.I could spend a bunch of money on components that let me do all the HDSSQLBBQ things, and then more money on a monitor, all to make games look like they're viewed through a camera rather through a character's eyes. But why would I spend money on getting an effect I don't want in the first place? I think games have lost too much visual clarity even without these effects. Eye candy is fine to some extent, but when it gets in the way of gameplay, it has gone too far. No, Scrooge will put that money in the money bin. Why'd you edit out the part where you called me a cheap clown, anyway? Cheap I won't deny, but I'd be more of a clown if I bought expensive components for an effect that I don't want.Use HDR High Dynamic Range. Those pictures looks blown out, because they are in SDR Standard Dynamic Range and you are viewing them on an SDR screen. Get a decent HDR screen and you will retain shadow detail and specular highlights even with pathtracing magnifying the Dynamic Range in the game.I honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?Testing new gif comparison tool. Made some path tracing on/off:
Get a tv with atleast 800 nits if oled, 1600 if qled, and you will be able to see detail in the "bloom" area and in the areas that are in shadow.
I just like shitting on CDPR.you know you can just not update, right?This was really unnecessary. We have mods that offer a better experience and they didn't break any other mods either.
All HDR does it allows a grading up to 10000 nits instead of 100, meaning you can see a bigger contrast on a HDR screen with preserved details
No, those pictures look blown out because the game was made by retarded fucking devs.Use HDR High Dynamic Range. Those pictures looks blown out, because they are in SDR Standard Dynamic RangeI honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?Testing new gif comparison tool. Made some path tracing on/off:
No you fucking retard they are blown out because they were captured in HDR then tone mapped into SDR to be able to post it online. What you see is not what he saw on his screen. Learn to read retard.No, those pictures look blown out because the game was made by retarded fucking devs.Use HDR High Dynamic Range. Those pictures looks blown out, because they are in SDR Standard Dynamic RangeI honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?Testing new gif comparison tool. Made some path tracing on/off:
Another avenue is HDR. Pathtracing naturally makes sunlight very strong as in real life. This image looks overblown in without HDR but on my OLED it looks amazing:
No you retard it doesn't add detail. 4K adds detail. All HDR in it self does is allows for broadening the spectrum between the brightest and the dimmest pixels. A correctly graded HDR image that is all sub 200nits would look identical to the SDR version. HDR works on a pixel level, it has nothing to do with pathtracing. It doesn't add or subtract detail. You didn't realize shit you imbecile.All HDR does it allows a grading up to 10000 nits instead of 100, meaning you can see a bigger contrast on a HDR screen with preserved details
Except that detail is more of a curse because brings out artifacts, personally hopped off of this hype train in a blink (once I realized this). It's not something that will be resolved in close future.
This shit happens regardless of HDR, you inbred mouthbreather.
NOOOOOOO YOU MUST BUY A HDR MONITOR
Nobody wants a monitor blasting sunlight level brightness into their eyes, you dumb motherfucker. The number of brightness levels available has not changed in decades.
"No, I must utilize the full range of brightness in every scene!"
Everything boils down to dumb devs as previously stated.
This is totally how human eyes work and not a shitty chinkphone camera.