AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Fair enough, but Elden Ring doesn't touch the budget bracket of Cyberpunk, BGIII (the counter example I was thinking of), Witcher 3, the Assassin's Creed almost-RPGs, etc.
i decided to give combat mods a go. After very long 2min research ive settled on hardcore22v2, went with katana.
Its quite surreal. Everyone dies on single quick slash so no finisher is ever going to happen. Red skulls need like 2 slashes.
If you start jedi blocking bullets then enemies will die to their own shoots faster than you run out of stamina. Assuming you keep at it for a while, lower hp pool means that they get staggered after each returned shot.
Grenades kill people.
Since enemies die on single strike, its possible to run very fast and clear room of people without alerting anyone.
As such it makes game easier for experienced player?
The sad thing about BG3 is that it's a playable version of the RPG Ages of Man. It starts out like a PnP adventure flawlessly translated to PC in Act 1, then in Act 2 it declines into a long Dragon Age Origins chapter, feeling great in terms of atmosphere, but ultimately too talkative and narrative-heavy, taking away the player's freedom to compose and tell the story in his own style through his roleplaying and interaction with the systems. Finally in Act 3 it declines into an unremarkable, mediocre, overwritten, unpolished and unfinished modern "spiritual successor", which counts mostly on name-dropping household names from the series and the player's completionism urge to get him to the end.Baldur's Gate 3 has so many dialogue scenes and cutscenes that it doesn't seem terribly different from The Witcher III in this regard, as opposed to other aspects such as combat.
I'm sure Cyberpunk's budget was larger (over 400 million $ with expansion) but Witcher 3? This game was much cheaperFair enough, but Elden Ring doesn't touch the budget bracket of Cyberpunk, BGIII (the counter example I was thinking of), Witcher 3, the Assassin's Creed almost-RPGs, etc.
You are right, Witcher 3 seems to have cost around 30-something million USD. Even if you double that for inflation, Elden Ring was.... 200 million?I'm sure Cyberpunk's budget was larger (over 400 million $ with expansion) but Witcher 3? This game was much cheaperFair enough, but Elden Ring doesn't touch the budget bracket of Cyberpunk, BGIII (the counter example I was thinking of), Witcher 3, the Assassin's Creed almost-RPGs, etc.
Testing new gif comparison tool. Made some path tracing on/off:
Are those stills made with low settings or something? My game without gaytracing and everything else maxed out does not look that ass.
Looks great, I have a 4k QLED flagship model but only a 5600xt so playing with fsr. Was planning on getting a 7900 XTX for native 4k, but that pathtracing looks good.Another avenue is HDR. Pathtracing naturally makes sunlight very strong as in real life. This image looks overblown in without HDR but on my OLED it looks amazing:
How would you rate/prioritize 4k native, hdr and pathtracing for visual?
I really like hdr, have phsical 4k blu-ray movies and play most singleplayer game with autohdr with fixed ICC profiles.
While other examples indeed look better with path tracing, I think the room is a bad one.V apartment in the middle of the day
Really? It must be good then. I got 1600 nits peak 10% window on my Samsung and 700 sustained whole 55 inch screen. And a normal sdr monitor is like 100-200 nits, pathetic in comparison. But I can imagine it looks great with pathtracing. I sit like 2 meters from the tv so I can see 4k details, and the upscaling along with lower texture really hurts. What is your setup? But again the comparison gifs really make pathtracing stand out....
How would you rate/prioritize 4k native, hdr and pathtracing for visual?
I really like hdr, have phsical 4k blu-ray movies and play most singleplayer game with autohdr with fixed ICC profiles.
Pathtracing > HDR > 4k