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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,894
Location
The Great Underground Empire
It's got a lot of flaws, and a lot of the criticism of it I actually agree with. I don't hate it though. There's enough fun stuff in there for me to put up with the bad.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,869
Location
London, UK
Strap Yourselves In
It's got a lot of flaws, and a lot of the criticism of it I actually agree with. I don't hate it though. There's enough fun stuff in there for me to put up with the bad.

It's ended up being one of those games I just have around and dip into fairly regularly for a jag of ... that feeling of being in a cyberpunk setting.

As I said up-thread though, a lot of the charm of the game is dependent on the layout of the city being big and mysterious (helped by the day/night cycle giving areas different aspects when you come across them), but I have to admit that I'm starting to get over-familiar with some of the city, so it's starting to feel more and more cramped and the mystery is starting to wear off.

'twas a good run while it lasted though. Looking forward to seeing what they do with 2 (though I'm prepared for it being a woke pile of shite ofc).
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,014
It's got a lot of flaws, and a lot of the criticism of it I actually agree with. I don't hate it though. There's enough fun stuff in there for me to put up with the bad.

The inordinate amount of cookie-cutter filler quests are one of my biggest gripes about it.

Also, come to think of it, the fact this game doesn't have a torch (or night vision) is really dumb.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
It's got a lot of flaws, and a lot of the criticism of it I actually agree with. I don't hate it though. There's enough fun stuff in there for me to put up with the bad.

The inordinate amount of cookie-cutter filler quests are one of my biggest gripes about it.
Outsourced, if game had mall/cinema encounter level it would be short / episodic. But they wanted to UE5 wig-cher instead.

d67c48d96d511fb5b47b7c313d3b60e5
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,151
gave monowire a serious effort. Its weak but fun. Ofcourse you can just contagion while hiding behind the cover but it wouldnt be fun. Hence I think its best to compare against katana with control hacks.

Main problem with monowire is survivability. It would be easilly fixed if you could block projectiles. As it stands you must disable enemy eyes/weapons before rushing in, then soak a bit of bullets while you upload further hacks. This constant breaking of pace is annoying and it never gets better.
As you spread blindness, weapon explosions and broken anckles(from monowire) you will be able to survive any onslaught.
Melee finishers count as headshot KO for the purpose of spreading blindness further(highest tier of quickhack).
If you upgrade starter deck to the max, you get +60% extra damage from monowire.

Now here comes the part where its better than katana - bosses. You never run out of RAM so you just can max cyberware glitches upload. Also you dont actually stand in melee range, so you cant be retaliated. 2.1 introduced that bash to some enemy bosses that tripples you where you can die in instant, monowire can stay out of the range.

However, katana is much better against groups as you might not even be bothered with quickhacks. As ive learnt - overclock mode can be interrupted to recoved cd quickly. There is this cyberdeck that auto uploads blindness and wpn glitches in 8m during overcloak. You can just spam activation button to spread it for free while enjoying extra dmg with all weapons.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,151
This constant breaking of pace is annoying and it never gets better.

This is why I never tried a netrunner build. The constant menu-ing over every target looks like it gets really old really fast.
thats why overclock autoupload is so sweet. It is replacing old breach functionality.

Notably you were forced into 20int pre 2.0 to get tier5 hacks. Now you are good with 9. You would still likely want to reach 15 for overclock though.

I guess the whole upload during combat works better for smart weapons? You can do it while reloading for example.
Maybe I should have gone 9AGI with monowire, so you can upload hacks while dashing? That allows you to get full mitigation
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,151
i decided to give combat mods a go. After very long 2min research ive settled on hardcore22v2, went with katana.
Its quite surreal. Everyone dies on single quick slash so no finisher is ever going to happen. Red skulls need like 2 slashes.
If you start jedi blocking bullets then enemies will die to their own shoots faster than you run out of stamina. Assuming you keep at it for a while, lower hp pool means that they get staggered after each returned shot.
Grenades kill people.
Since enemies die on single strike, its possible to run very fast and clear room of people without alerting anyone.

As such it makes game easier for experienced player?
 
Joined
Jun 13, 2019
Messages
721
gave monowire a serious effort. Its weak but fun. Ofcourse you can just contagion while hiding behind the cover but it wouldnt be fun. Hence I think its best to compare against katana with control hacks.

Main problem with monowire is survivability. It would be easilly fixed if you could block projectiles
you should check out the sprint while blocking and aiming mod for maximum anime
https://www.nexusmods.com/cyberpunk2077/mods/9896
 

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