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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

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oled ?
 

AwesomeButton

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But in fact there are huge problems with lighting.
The pathtracing ON option looks terrible here.

I 'd rather see what a person in that environment whose eyes have adjusted to the ambience would see than what's the mathematically correct diffusion of light.
 

Perkel

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But in fact there are huge problems with lighting.
The pathtracing ON option looks terrible here.

I 'd rather see what a person in that environment whose eyes have adjusted to the ambience would see than what's the mathematically correct diffusion of light.

Eyes adaptation IS part of mathematical diffusion of light. That's what you should see, your eye accommodate in response to strong light to see better in lighted area at the cost of seeing less in shadowed area.

I think what you mean is inverse of that.
 

Perkel

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Some more comparisons:

15WqdMM.gif

OnYAEXc.gif

i8gE0OZ.gif
 

Raghar

Arcane
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They should mix that stuff together to get proper global illumination and correct shadows.
 

Perkel

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They should mix that stuff together to get proper global illumination and correct shadows.

C77 already has dynamic GI but it is very slow and divided into some sort of boxes. Edges of those boxes usually are hidden well but you can sometimes see problems like in case of shops inside of building having a line where lighting changes.

Also Pathtracing is infinitely better than restirization GI. Because GI is very crude aproximation of what should pathtracing. Same way Ambient occlusion tries to emulate how shadow is handled around object. In path tracing there is no ambient occlusion, screen space reflections, GI there is just light that bounces around providing real effects instead of faked ones.
 

cruel

Prophet
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Sep 17, 2014
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Wasn't expecting the game to be that long - crossed 70 hours of play time, and still less than half of available jobs / gigs completed. This is easily 120h+ if you do most of the content. Weren't people complaining about the game being too short? Strange.

I'm happy that I gave this game a chance. Some of the quests will stay with me for a long time: The Heist, Intermission, The Hunt, Judy's & Evelyn questline, few others. Thanks for the folks who gave me a honest answer about the game & characters being memorable - it definitely is. Bought the DLC.
 

Perkel

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Mar 28, 2014
Messages
16,397
Wasn't expecting the game to be that long - crossed 70 hours of play time, and still less than half of available jobs / gigs completed. This is easily 120h+ if you do most of the content. Weren't people complaining about the game being too short? Strange.

I'm happy that I gave this game a chance. Some of the quests will stay with me for a long time: The Heist, Intermission, The Hunt, Judy's & Evelyn questline, few others. Thanks for the folks who gave me a honest answer about the game & characters being memorable - it definitely is. Bought the DLC.

Depends really how much time you spend on non main/sidequest stuff. My first playtrough was around 70hours but i did every available sidequest ignoring about half gigs, cyberpsychos etc. Without DLC naturally as it was 1.0 of the game.
 
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Wasn't expecting the game to be that long - crossed 70 hours of busywork
because most of the time in the game is spent trying to reach 50 so that you can finally craft your gear and be done with arbitrarily raising skill checks.
 
Joined
Jun 13, 2019
Messages
807
Wasn't expecting the game to be that long - crossed 70 hours of play time, and still less than half of available jobs / gigs completed. This is easily 120h+ if you do most of the content. Weren't people complaining about the game being too short? Strange.

I'm happy that I gave this game a chance. Some of the quests will stay with me for a long time: The Heist, Intermission, The Hunt, Judy's & Evelyn questline, few others. Thanks for the folks who gave me a honest answer about the game & characters being memorable - it definitely is. Bought the DLC.
the game is over pretty fast if you don't do much side content
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
931
Wasn't expecting the game to be that long - crossed 70 hours of play time, and still less than half of available jobs / gigs completed. This is easily 120h+ if you do most of the content. Weren't people complaining about the game being too short? Strange.

I'm happy that I gave this game a chance. Some of the quests will stay with me for a long time: The Heist, Intermission, The Hunt, Judy's & Evelyn questline, few others. Thanks for the folks who gave me a honest answer about the game & characters being memorable - it definitely is. Bought the DLC.
Some activities feel repetitive so people end up skipping and end up with this feeling of the game being too short. Personally the length was never the issue, was the RPG marketing around it saying that we would have a very modular story line according to player choice that would open lots of possibilities.
But the main campaign is very linear, the expansion helped a little giving more stuff but away from the promises.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
Hold up, so they released the patch after the stream?
https://www.cyberpunk.net/en/news/51028/update-2-2-is-live
It's just cars, and some new Jonny interactions while driving. Meh.

Some more stuff hidden around nc as well. Last time they added few things like Rita hanging out in some ad-hoc party in pacifica.
The bigger news is that CDPR partnered with proper studio and actually most of this patch is outside studio doing their job.

I think CDPR decided to give C77 afterlife support in form of those small patches every now and then up until next game as long as it helps with sales.

Moreover 5000 series from nvidia is around the corner and people already found new pathtracing mode in game. SO i expect 2.3 in january with new "overdrive+" or something path tracing. From mod description:
  • Enables an entirely new type of path tracing called PTNext in the mod. This is using ReGIRDI+ReGIRGI, which is an advancement over ReSTIRGI+RTXDI (it's in the game engine but not normally able to be enabled)"
 
Joined
Oct 7, 2024
Messages
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Testing new gif comparison tool. Made some path tracing on/off:

Jwbksqg.gif


pg3T231.gif
I honestly don't care how realistic all this tracing stuff is. It really bothers me that dark areas become much darker while the bloom flashbang seems to become even worse. I would much rather have visual clarity over the fancy rays. I want to be able to see the environment when I'm playing a game. Realism can be ignored if it gets in the way of gameplay, unless your goal is to adhere 100% to simulation. Am I really the only one to feel this way?
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
CDPR being pathetic, as always, having a fucking round-table discussion about some new colors basically? Give me f'ing break. There's not a single dev apart from CDPR who would even hype a patch like this, they'd release it quietly, like you should for tiny shit that 90% of people doesn't give two shits about.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,728
I think CDPR decided to give C77 afterlife support in form of those small patches every now and then
And break mods while they're at it. The only thing I love more than a patch breaking mods is a small patch breaking mods.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
666
This was really unnecessary. We have mods that offer a better experience and they didn't break any other mods either.
 

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