Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Checking containers belonging to NPCs

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,382
Sometimes when you examine containers belonging to NPCs you get to see the items, and they won't go hostile until you actually steal something but on other occasions merely clicking on a container initiates combat.
It feels totally random, you can safely check the shelf, locker and footlocker in Kareem's Bar but opening the fridge makes you a public enemy. You can examine every container in SGS but touching a shelf in the smuggler's den in the lower passages makes everyone freak the fuck out. Is there any rule to this?
 
Joined
May 31, 2018
Messages
2,544
Location
The Present
Doesn't Pillars of Eternity 2 have a symbol telling the player that interacting with container will flag NPCs? I remember liking it. Arcanum handled this well and made the day/night cycle relevant. I liked burglarizing shops in the dead of night.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
idk about poe2, but underrail definitely tells you if opening a given container will cause aware npcs to go agro
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,382
idk about poe2, but underrail definitely tells you if opening a given container will cause aware npcs to go agro
No it doesn't, it gives you a generic red hand cursor indicating the container belongs to a NPC but it doesn't tell if they'll go hostile after checking it.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
I don't know about underrail specifically, but I think this makes sense. If you're at your mates house looking in his drawers he probably won't get upset unless you actually steal something. But unfriendly people would likely become aggressive if they saw you simply rummaging.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,723
Location
Swedex
On opposite spectrums of the extreme we have Daggerfall and Witcher 3. In the first, if you're spotted stealing, guards will immediately get notified and half a dozen of them will instantly teleport inside your rectum. In the latter, everything is free for the taking, and people are just chilling while you grab everything that's not nailed down in front of their noses.

:grpg:
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,061
Doesn't Pillars of Eternity 2 have a symbol telling the player that interacting with container will flag NPCs?
Nobody ever reacts to disarming traps/picking locks/peering inside but the item backgrounds inside will be shaded red if picking them up will initiate combat.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
One rule is that it depends on who sees you (eg, a member of one faction may not give a crap if they see you stealing from another faction). I haven't paid attention whether this rule covers all occasions where this happens.

Just assume that everyone will aggro (but you may also save and try it in case they don't).
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,872
Location
harsh circumstances
Pathfinder: Wrath
On opposite spectrums of the extreme we have Daggerfall and Witcher 3. In the first, if you're spotted stealing, guards will immediately get notified and half a dozen of them will instantly teleport inside your rectum. In the latter, everything is free for the taking, and people are just chilling while you grab everything that's not nailed down in front of their noses.

:grpg:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom