Rendelius
Liturgist
- Joined
- Jan 25, 2003
- Messages
- 164
!HyPeRbOy! said:Civilised does not equal worthwhile.
Uncivilized NEVER equals wothwhile, though
!HyPeRbOy! said:Civilised does not equal worthwhile.
Vault Dweller said:Oh, I know they did it for a reason. I don't think they are incompetent and clueless. Yet, that reason, which is appealing to the dumb console crowd, deserves much more criticism than incompetence.
Not only can you join all guilds, they have said that you can be the leader of all the guilds. How can you be the leader of all the facions if there is consequences?. Because there is no conflict between guilds. If you have conflicts between guilds, if you have to take decissions, if your choices affect your standing with the guilds, then, you can't be the leader of all guilds.Rendelius said:That's not what is being criticised, and most of all: to emphasize your point of view, you greatly try to put truth in the shades:
If you really believe that your actions will have no consequences in Oblivion because you can join all for guilds if you will, then I have to assume you know nothing about the game. Most of your actions will have consequences, and it is safe to say you know that - you just do not mention it because it would make your general critizism invalid.
Fact is: In oblivion you can join all four guilds. If you roleplay, you most probably won't do it. If you want to join all four guilds because you want to do all of the quests in one game, you can do it.
If you have lack of time why will you do all the quests of all the guilds?. If they implement choices and consequences in the quests, consequences that affect your standing with the guilds, then, maybe, you will not have to do more quests, because you are not wellcome in one guild.Proweler said:Vault Dweller said:Oh, I know they did it for a reason. I don't think they are incompetent and clueless. Yet, that reason, which is appealing to the dumb console crowd, deserves much more criticism than incompetence.
Perhaps. Yet the only reason they can grow is by catering to people who lack time to go real deep, either on PC or console. There is only so much you can blame on lacking intelligence; most people just want good entertainment. That would be a more fundamental discussion though.
Anoik said:The choices and the consequences of your choices, plus a well designed classes, is what make me play a game again when i have finished it. If you can join all guilds, if you can do all quests with each character, every time, because you want, why will you play a game again?.
Twinfalls said:@Rendelius:
Can you at least respond to this example:
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Two factions: Fighters and Assassins. 2 quests involving one NPCs. The Fighters are hired to protect him, the Assassins are hired to kill him. If you are a member of both guilds, you are asked to assist both in protection and assassination. Clearly you can't do both. One faction is happy, one faction is pissed. You go up in one faction, you go on a shit list in another. Simple as that. Now tell me it's difficult to implement and it would take a lot of precious resources.
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Now. We know you can join and rise to the top of all guilds, at all times. So we know that there will never be a quest like the above. Can you not acknowledge that this does not bode well for the gameplay? Isn't it reasonable to expect that some fighter's guild's duties will be to protect someone from assassins? How could you possibly do that when you are one of the assassins, or even their chief?
And extend this to the many, many other types of situations we know can not be in the game (ie conflicts between guilds with actual consequences). Now do you understand the concern from Daggerfall fans that this kind of gameplay is being lost, just to cater to the Sol Invictus/Rulions of the world who get "annoyed cuz I had to make a decision"?
Anoik said:Not only can you join all guilds, they have said that you can be the leader of all the guilds.
Anoik said:Not only can you join all guilds, they have said that you can be the leader of all the guilds. How can you be the leader of all the facions if there is consequences?. Because there is no conflict between guilds. If you have conflicts between guilds, if you have to take decissions, if your choices affect your standing with the guilds, then, you can't be the leader of all guilds.Rendelius said:That's not what is being criticised, and most of all: to emphasize your point of view, you greatly try to put truth in the shades:
If you really believe that your actions will have no consequences in Oblivion because you can join all for guilds if you will, then I have to assume you know nothing about the game. Most of your actions will have consequences, and it is safe to say you know that - you just do not mention it because it would make your general critizism invalid.
Fact is: In oblivion you can join all four guilds. If you roleplay, you most probably won't do it. If you want to join all four guilds because you want to do all of the quests in one game, you can do it.
The problems is not that you can join all guilds, i have no problem (to some extend) with that. My problem, what i don't like, is that my choices will not have effects in the game.
Twinfalls said:Yes, it has. You can.
OMG! Teh others were right! Stop the drama, Rendie, and no need to mention your old age to impress teens. I'm 35. Nice to meet you.Rendelius said:@vaultdweller:
In 43 years being on this planet I have learned that there are people not worth discussing with, since they seem to have some allergy to a civilized exchange of arguments. You are most certainly one of them, and I should have believed others who said so. Best luck from here onwards.
:IGNORER:
Balor said:Being able to join all guilds and became guildmaster in all of them does not mean that those guilds will never clash.
In fact, they may... but you'll be presented with ways to 'smooth the edges' and still be liked by everyone...
So true. That is how i have played Morrowind. Why? because the games was not designed to take in account my choices and my decissions, because my choices and acts don't have consequences in the gameplay. I know that you can play that way, but i like more the choices + consequences = good gameplay than the choices + no consequences = poor gameplay.crpgnut said:Anoik said:The choices and the consequences of your choices, plus a well designed classes, is what make me play a game again when i have finished it. If you can join all guilds, if you can do all quests with each character, every time, because you want, why will you play a game again?.
Hi Anoik, I want to throw my opinion in on this question. TES games are all huge. I don't join every guild or do every quest the first time through for this very reason. I can have a blast with Daggerfall/Morrowind/Oblivion? by just joining one guild. I can play a 50 hour game, easily, by just focusing on one of the quest lines and then doing some random exploration of dungeons and some of the miscellaneous quests.
I could also play the other way. Join all 4 guilds, complete the main quest, clear every single dungeon, etc and have just one 500 hour game. The choice is up to you. For me, picking one or two guilds per character allows me to enjoy the game several times, rather than just once. If you roleplay your character it makes a lot of sense.
I can play a Nord fighter, who just joins the fighter's guild and then picks skills, quests, weapons, etc that would interest a barbarian fighter type. This guy might do a few thief type quests if weapons and armor are the reward for completion. I'll get 50 hours out of this guy probably.
Next game I'm an alchemist/mage who explores most of the land but doesn't really want to involve himself in fighting monsters except as needed for potion ingredients. This guy would join the mages guild and might dabble in a little thievery depending on whether I want him to be moral or immoral. If immoral he might murder and innocent and end up doing a few Dark Brotherhood quests, if they're mage related. 100 hours out of this build because this guy will uncover the map.
3rd game I play an assassin who hates magic and all it stands for. He'll attempt to become guildmaster of the DB and perhaps the Thieves guild too. He'll do any quest that hurts the mages guild and will love dungeon exploration. This will be my character that might become a vampire.
This is what I think Rendelius was talking about. I'm mature enough to not play like little Timmy. I don't hate Bethesda because they catered to Timmy because they allowed me to play my way too.
Twinfalls said:Balor said:Being able to join all guilds and became guildmaster in all of them does not mean that those guilds will never clash.
In fact, they may... but you'll be presented with ways to 'smooth the edges' and still be liked by everyone...
No. They will not conflict. Kathode has said in an interview that they deliberately designed the guild quest lines to be 'independent'.
Twinfalls said:Yes, it has. You can.
Rendelius said:Twinfalls said:Balor said:Being able to join all guilds and became guildmaster in all of them does not mean that those guilds will never clash.
In fact, they may... but you'll be presented with ways to 'smooth the edges' and still be liked by everyone...
No. They will not conflict. Kathode has said in an interview that they deliberately designed the guild quest lines to be 'independent'.
What we could discuss as well is if they maybe wrapped this into some lore (like all guilds working together because the threat of the gates of Oblivion). Could well be, don't you think?
Ok, nowRendelius said:Twinfalls said:Balor said:Being able to join all guilds and became guildmaster in all of them does not mean that those guilds will never clash.
In fact, they may... but you'll be presented with ways to 'smooth the edges' and still be liked by everyone...
No. They will not conflict. Kathode has said in an interview that they deliberately designed the guild quest lines to be 'independent'.
What we could discuss as well is if they maybe wrapped this into some lore (like all guilds working together because the threat of the gates of Oblivion). Could well be, don't you think?
Twinfalls said:Rendelius said:Twinfalls said:Balor said:Being able to join all guilds and became guildmaster in all of them does not mean that those guilds will never clash.
In fact, they may... but you'll be presented with ways to 'smooth the edges' and still be liked by everyone...
No. They will not conflict. Kathode has said in an interview that they deliberately designed the guild quest lines to be 'independent'.
What we could discuss as well is if they maybe wrapped this into some lore (like all guilds working together because the threat of the gates of Oblivion). Could well be, don't you think?
You'd want the Death-Mother worshipping Assassins to bandy up with the Thieves, the Mages and the Fighters?
Tally-ho and pip-pip eh wot, chaps!
micmu said:Been thinking... A new feature of the Construction Set is an ability to switch off/on a whole quest with a mouse click. You can group journal entries, variables, scripts and other objects.
Nice for quest designers but this feature also allows you to design isolated quests by default. Just popping in additional quests and switching off the untested/unfinished ones.
Let's hope they didn't abuse this modular system to the maximum. (Morrowind FedEx horror repeated.)