Well, the fact that I am from the RPGDot staff (actually, I founded this site) doesn't make my opinion more noteworthy, really - don't you agree?
The real point that I want to make is: acting within a role without the game forcing you to do so can't be a target of jokes (like the immature one from Vault Dweller) if you start to think a little. Go back to Morrowind: Did you have to choose the "^" command because it was there? No. Do you have to join all guilds because you could? No. Did yo have to kill Dagoth Ur in 7 minutes because you could? No.
I would rather complain about things that aren't possible in the game, not about possibilities that you don't like. Consider joining all guilds as an exploit - maybe then you will understand me?
Now, my second point: one has to accept that there are certain limitations to what you can put into a game wnd what not. This is not because of the lazyness or the the lacking good will of the devs and designers, it's due to very real restrictions. As I said, you have only so and so much time and money to do the game, and you have to prioitize things according to this. It's soooo easy to sit on a forum and complain about missing things and design decisions, but it's another thing to keep a game development within the limits that will be fitting. There are a LOT of design decisions in Oblivion I do not like, but I think I understand why they have been made. There were many things in Morrowind that could have been done better, yes, but the package as a whole was entertaining for me (believe it or not, I am still playing a heavily modded version of Morrowind).
I hope I was able to show why I think what I think
Rend