elander_
Arbiter
- Joined
- Oct 7, 2005
- Messages
- 2,015
GhanBuriGhan said:- in MW maybe more because there is no fast travel, and the vampire example is already scripted into the quest template - thus it's not an "unexpected turn")
Of course it's unexpected for the player. He doesn't expect to receive a letter from his blood-father and you don't know the monster is a vampire until you receive the letter and read what your blood-father wants from you.
GhanBuriGhan said:Sure its bad, but its just the price you pay for getting a freeform game that lets you progress at your whim.
The price you pay is to get boring linear quests without any recognition of the player level and skills? Daggerfall solved this problem years ago by allowing the player to refuse certain quests and ask for alternative ones.
GhanBuriGhan said:What does your level 100 superhero want from the mages guild anyaway!
Ok level 30 then but still boring. I prefer Daggerfall generic quests to that kind of crap quests because you are free to chose them when you relly need them and that are more adequate for your class. When i play with a Nightblade for example i get much more assassination quests from tavern keepers and merchants than the other classes. This is just an example how Daggerfall is aware of your character atributes and is capable of creating specific gameplay for each class.