Popiel
Arcane
And I think we are done here.for PC and consoles.
And I think we are done here.for PC and consoles.
wtf is this shitty ass gay shit
Don't make another "fallout 1" or "pst". those are shit games.
Make a proper sequel to Fallout: New Vegas and use Divinity: Original Sin's combat system. Done, instant RPG Kodex Kool Klassic, 10/10, no bloom required, fuck Bethesda you wanker cunts
> img_profiler.bin | ..\codex\bestercreepy\*.jpg
....
::analysis results:: carpets on walls, straight bangs
cross referencing analysis results with known cultural stereotypes....
::likely origin:: Czechoslovakia
::confidence interval:: 92.7%
Some interesting potential there.
Another panel with MCA:
I instinctively distrust anyone with a numbered name.
Padua, February 8th 2017 – Gamera Interactive is proud to announce that industry veteran Chris Avellone has joined the team as Creative Consultant to assist with a brand new unannounced game based on an original fantasy IP, set to come out on PC and consoles in 2018.
Avellone has worked on several prominent RPGs, including Planescape: Torment, Fallout 2, Fallout: New Vegas, Divinity: Original Sin II, and many more.
Avellone will provide creative support for the game, providing advice and feedback on design content and assisting in the creation of world lore and character backstories.
“Alberto reached out to me last year, he was incredibly friendly and pleasant, and he asked if I’d look at their world and lore and share my thoughts – and if possible, help shape them. He showed me the build of his game, described his concept, and it involves mechanics I’ve rarely had a chance to work on before. As a result, I was more than happy to help review the world and lore and see what I can do to make it a richer, deeper – and even more lethal - place” said Chris Avellone.
“As owner of the studio I’m pleased to welcome Chris on board for this ambitious project that will keep the team busy for months to come. As a passionate player I’m excited to collaborate with the man who created some of the games that I loved the most. Chris has played a key role in shaping western RPGs and he is now working with us. Can’t wait to say more about this project!” said Gamera CEO Alberto Belli.
Gamera Interactive is ready to reveal the first details of the game later this month during the Game Developer Conference 2017, taking place in San Francisco.
To know more about Gamera Interactive and get latest updates on its projects, check out the studio website at www.gameragames.net
wtf is this
The idea appears to be to offer a combat system modern players will immediately understand and gel with, but set within a truly old-school setting, allowing for the story complexities (Game of Thrones is a constant touchstone for Belli) and open-ended nature of classic CRPGs, like Planescape: Torment or Fallout 2.
That’s presumably where Chris Avellone - director-designer on, er, Planescape: Torment and Fallout 2 - comes in. Gamera has brought in the founder of RPG specialist Obsidian as a creative consultant to help create the world’s lore and character backstories, as well as provide feedback on its overall design, which he describes as involving “mechanics I’ve rarely had a chance to work on before.”
The emphasis is very much on replayability - aside from added customisation and the ability to try new things on each run, different areas of the Overworld will unlock depending on how you play, there are multiple AI companions to meet and recruit, and characters can be imported from previous playthroughs to further their skills.
“There is not a real ‘main quest’,” explains Belli, “but a dynamic world changing for each run due to world politics, the things you do, the background you have. It’s virtually infinite.” He brings up the feeling of starting and restarting a game of Mount & Blade - the concept reminds me more of the promise of a board game, with set rules but hundreds of variables.