Lurker King
Self-Ejected
- Joined
- Jan 21, 2015
- Messages
- 1,865,419
Sawyer was also popular here, before he was trashed for PoE combat. And making it real-time wasn't even his decision.
No, he was trashed for promoting the belief that traditional cRPGs were wrong in allowing players to make mistakes and bad builds, and for saying in the most arrogant manner that he, the hotshot, got it right. He deserves all the heat and then some.
Here. Some quotes:
"Trash" or "trap" options are a time-honored tradition in RPGs, both tabletop and computer. Trash options are choices that are intentionally designed to be bad, or that don't get enough attention during development and testing to actually be viable in the game.
It is now 2014 and, friends, I am here to tell you that trash options are bullshit.
You are right, Josh. Every option must be good, because players can't be allowed to use bad items. Of course, if every option is equally good, no option is really good. So this time-honored tradition in RPGs is justified after all.
The most important high-level goal with any choice the player makes is that they feel good. We want players to feel that their choices fit their character concept and are ultimately up to the challenge.
Meaning "we don't want players to make any mistakes, they must feel good all the time, because they must be treated as special snowflakes". Popamole design 101.
If this is a "veteran of the industry", I don't want to imagine what a newbie looks like.