I wanted to write this yesterday, right after I completed the game, but felt too lazy to do it, so let's do it now.
I want to talk about some things, but I don't feel like explaining the obvious, how Archolos has excellent exploration, really captures the feel of Gothic and stays true to the originals in spirit. I want to adress something else.
First, I want to start with the downsides, I think it's a great game and frankly there are only a few of them:
- Immortal NPCs everywhere. It's absolutely overdone and reaches outright retarded levels. I can understand why NPCs crucial for the plot are immortal, but why are almost all sidequest related NPCs are immortal too? Why are some random schmucks like Leonzo, fish merchant that sells rotten fish, chalice scammer at the swamps and many others are immortal too? Just what the fuck were they thinking?! I think the dumbest occasion I've seen of this happens in chapter 3, when you have to deal with supplying wine for Cortez. The guy at the entrance to the cave asks you to show a coin and if you don't do it he kills you, he's completely invincible and you can't do anything to him. But if you show him a coin and talk to his boss, 2 minutes later you are free to kill everyone you see. What was even the point of making the guard immortal in the first place? The devs didn't even try to comprimise here, they could've made those NPCs at least beatable, but no, they are just plain invulnerable. Shit like this will be annoying you throughout the whole game;
- Something that's strongly related to the previous point. Cutscene deaths, not as annoying, but it still is stupid. Basically if you make wrong choices during some of the dialogues you will be insta killed, no matter how strong you are. At times it's not limited to the dialogues, if you go to certain places too early or do it in the wrong way, you will also be killed in a cutscene. Combined with the previous point at times it feels like the game restrains you too much;
- The protagonist, I don't really like him. I understand what the idea behind him was - a goodnatured young lad from a remote shithole faces dangerous degeneracy of the big metropolia. But Marvin is just so boring most of the time, he even speaks very monotonously without much emotion in his voice, can the guy get angry, excited or something at least once? I only really liked him in the final chapter, when he enters "Kill everyone!" mode;
Now, I want to talk about the elephant in the room - the story. I think that Archolos has one of the absolute best stories I've ever seen in a videogame, really, it's up there with Deus Ex. I would even say that it might be used as a textbook example of how to make a story in an RPG. A protagonist gets caught up in middle of big and important events, while trying to solve a personal issue, it's not about being the chosen one or saving the world, just looking for a close person as the civilization around you gets destroyed, because somebody is absolutely sure that he knows what would be best for everyone else. The big and scary dragons, ancient demons, overpowered mages and similar things are entirely absent and it's how it should be, you don't even have to invent supernatural evil when humans exist, and Archolos is a great example of that. Personally, I could never take epic stories about the end of the world and the eternal battles of light and darkness seriously, but Archolos showed a proper way for development stories in video games, it's about turning away from overly epic stuff and focusing on things resembling events that happened in real life, let the fantasy elements stay in background, it's better that way.
Another thing I want to complement is that the developers were not afraid to explain literally everything in the game and put a big period at the end of the story, so in the end no questions remain unanswered and you are not left wandering about what would happen next. In my eyes this should be a gold standart in video game industry, I just outright hate it when the developers are constantly teasing for the sequel and don't have the guts to answer the questions and finish the story.
Too bad that it will be completely ignored by pretty much everyone and won't leave a mark in history. The big companies will ignore it for obvious reason, the players, because it's just mod bro, lol or because the mentioned above downsides scared them off, or because they simply want to kill dragons, or because they didn't play it during their childhood, or for some other reason. And even the development team fell apart, what a fucking shame.
I have no idea how people can even play trash produced by modern Piranha Bytes after trying out this.