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Cities : Skylines

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Ok i am retarded.

I had this idea this mornig:

" Well it would be awesome if i could paint zones by squares instead of whole patches. "

Then i played today and i am fucking around with district tool and i notices there are different tools for it. WAIT.....
So i clicked zones and those tools are still there. I click and voila i can finally do small one person houses instead of big 3x3 houses.

I am retarder retarder retarder retarder.... This goes also for other zones like industrial where i can place smal 2x2 industries without those big 3x3 ones. this changes everything.

Now my cities will have proper zoning and most of them won't have big stinkers just small companies. Starting new city in 3 ... 2... 1..
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Is there some good guide on street planning? My designs explode at ~20k people.

Don't powerbuild.
It is #1 reson why people fail to play games like this.

Powerbuilding means that you build whole districts from thin air in span of few months or days. This quickly leads up to traffic problems even in SC4 which was stat based not sim based and population perturbations that could lead up to whole districts failing due to people living their houses to live closer to their job this destroys trade in those districts and this could snowfall into serious unemployement problems. SC4 and CS seems to work the same in that sense.

Don't build grids. First it could lead up to grid lock if you are inexperienced, secondly grids should be final stage for your city after you remodel it few times and handled mostly by one way roads instead of two way roads + ton of other means of transportations (metro, bus train and so on)
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Well, powerbuilding works actually, but you need to prepare all the infrastructure for it. I just made a new district like that - pure powerbuild, with all roads, services, subways and train connections already set up. It required a little tweaking, but it's now a L4-5 Res and L3 Comm/Office zone that kicked my income up very quickly. Now I just need to continue developing the subzones for it, which are already sort of planned out as well.

It works, but it's ideal in a completely separate district where you can control more or less everything. And even then, I originally forgot that C needs goods from I and highway so there went my "Only accessible by passenger rails" plan :lol:

My traffic is good, except these fucking trucks. Jesus the trucks. I tried building a cargo station in the far corner of the map(with the farms), but for some reason trucks even as far as several kilometers away wanted to go to this station, which means that they have to drive through the city even if the have a nice highway they can take. I'm thinking of ditching the factories all together, seems to only be problem with them.

Route them through just one district that permits heavy traffic and ban it from everything else? That should keep the trucks out of unwanted areas.

Norfleet And if you want to hear something bad, the game is incredible easy (expect maybe the traffic). I'm already starting to get bored, because there is no challenge. I'm earning so much money, crime rate is low, education is through the roof, healthcare is perfect, and I can't say that I have worked hard for it at all.
True, it is very easy, and spamming service buildings just improves land value by so much that it's either 0-loss or actually profitable, which is hilarious.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I wish parks and decorative pieces can be placed without requiring to be placed on a roadside. It's hard to place adjacent parks together into one mega superpark kinda like Central Park. You can do that easily in the Simcities. I tired placing them on pedestrian paths, but they don't seem to work.
Yeah it sucks paved and gravel roads can't connect anything. But at least they help a bit with traffic.
Lady Deirdre Sky dissapoint

I always wanted a special leisure zone you could just draw and it would pop random parks and other decorations. Why not make something like that. Add some gravel roads between those and you get your own RollerCoaster tycoon inside a SimCity yay
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Well, powerbuilding works actually, but you need to prepare all the infrastructure for it. I just made a new district like that - pure powerbuild, with all roads, services, subways and train connections already set up. It required a little tweaking, but it's now a L4-5 Res and L3 Comm/Office zone that kicked my income up very quickly. Now I just need to continue developing the subzones for it, which are already sort of planned out as well.

Powerbuilding have this to itself that problems it creates are not visible in short run.
It is something that accumulates over time to explode in your face.
Though CS seems to be lenient on removing stuff (cheap).

Sure you can powebuild disctricts or two but sooner or later it will explode if you are inexperienced. Also if you powerbuild your cities will look weird instead of natural looking.

Remember that the bigger the city the more time you will spend on fixing problems (especially traffic) so if you powerbuild this will get exponentially harder without experience.
 

fanta

Arcane
Joined
May 3, 2012
Messages
509
From watching videos I'm really impressed with this game's performance. Agents/characters were always killing Unity's performance (to the point where even a game like Pillars can't put in as many NPCs as they'd like lolz) and Cities has a gazillion of simulated characters zooming around. As far as know it is the first game on Unity 5 and significantly improved agent performance is one of the engine's advertised features. More than hype seems like -- and very good for the upcoming RPGs!
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I also wish you could see traffic by type. Where are the trucks, where are the tourists goin, school buses and such. Would be easier to sort it out and cut or add arteries if needed.

It's also very dumb that game closes your maps when you start placing things. Makes creating industrial zones above resource patches tricky.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,219
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
My traffic is good, except these fucking trucks. Jesus the trucks. I tried building a cargo station in the far corner of the map(with the farms), but for some reason trucks even as far as several kilometers away wanted to go to this station, which means that they have to drive through the city even if the have a nice highway they can take. I'm thinking of ditching the factories all together, seems to only be problem with them.

Route them through just one district that permits heavy traffic and ban it from everything else? That should keep the trucks out of unwanted areas.

I did not think of that hehe. Have to try it :)
:stupid:
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,219
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Btw you should a give this mod a go: http://steamcommunity.com/sharedfiles/filedetails/?id=406255342&searchtext=
It's a first-person mod, so you can visit your own city as a tourist. It works really well and it's fun to see the city from your citizens point of view.

Y21nJwc.jpg


Here I am walking around on the train-tracks. I dread to say it but it is pretty immersive :)
 

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
Ok i heard from CO that there is hard cap on moving people which is at 65k. That 1 000 000 target they claim is set according to 65k.
On other hand there is dude that has like 500k city and says that his i7 is cathing fire and game speed 3 is like game speed 1 so either way you can forget about bigger than 1 000 000 cities.
I downloaded a 650k city save from the workshop just to check out the performance and it ran just fine on my i5- 3750k with 16 gb ram.

I didn't notice any slow down as I moved around the city, destroyed stuff, etc etc

In my organically grown city of 140k I haven't experienced any slow downs either. I dunno, it seems to be running pretty darn good overall.

As to traffic tips: use one way roads to control traffic flow but make sure you allow for vehicles (especially service vehicles) to double back. So basically alternate the direction of the one way roads and then provide some way that connects them regularly. The spacing of the connections makes a difference for your service vehicles so play around and find what works best for you and what you consider to be aesthetically pleasing. There probably is some super efficient optimal distance but I dunno what it is.

Edited to add: Make sure you connect your industry DIRECTLY to the main line highways and make those connections away from your primary city connections. Industry - especially specialty industry - generates a huge volume of trucks. So many trucks.

Fully upgraded office buildings generate about the same amount of income as specialty industry and do not generate the trucks or pollution but if you go all office buildings and dense residential your city begins to look very same-y.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,622
Location
Russia
My second city actually has exactly zero traffic lights, because all roads are one-way. It is functional, but I can't say that it makes traffic jam situation better. If there are crossing streams you will have bad time no matter what types of roads they are. And if you make a bridge to disjoint a crossroads, then with one-way roads traffic that was going to turn on this ex-crossrads will have to go long way through nearby streets.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,622
Location
Russia
Powerbuilding have this to itself that problems it creates are not visible in short run.
On the other hand, it's easier to see where problem is when problem is already here. As you seaid, moving buildings around and de-zoning is relatively cheap, so you can solve problems as they come in.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Ok i heard from CO that there is hard cap on moving people which is at 65k. That 1 000 000 target they claim is set according to 65k.
On other hand there is dude that has like 500k city and says that his i7 is cathing fire and game speed 3 is like game speed 1 so either way you can forget about bigger than 1 000 000 cities.
I downloaded a 650k city save from the workshop just to check out the performance and it ran just fine on my i5- 3750k with 16 gb ram.

I didn't notice any slow down as I moved around the city, destroyed stuff, etc etc

Great to hear it. Dude was rambling he had i7 oced and his 3 speed looked like 1. This means that in future there will be mods that will allow more than 1 000 000 pop and 65k pathfinding people
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
Looks like steam solves my main problem with SC4 mods. You can select bunch of those mods, props and so on and download it as a mix with one button.
For game like this it is amazing thing as in future with one click of a button you will change whole game just like that.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
finally after my retardation realization can enjoy making small villages that look like small village:

ibhfPow4RllvqJ.jpg


ibhlxMzyQzoV5U.jpg


WEBM:

 
Last edited:

WalkinDude

Prophet
Patron
Joined
Jul 9, 2014
Messages
230
Codex 2014
What corner of the internet are you frequenting? I've heard nothing but good news about this game.
This thread, actually. Ignore all of the shilling and focus on the actual content and you'll see it. "Good" news is an oxymoron, because it's not NEWS, it's empty-headed corporate shilling.
You're seeing what you want to see. Someone's town being congested with traffic because it takes a couple tries to plan it correctly is only a problem if you're the type of gamer that goes 'fucking death claws this fucking game sux why is there a spot people die fuckoff joshua sawya'

As others have said, yeah everything other than traffic is super easy to manage. difficulty is underrepresented here.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
What map are you playing on?

my own creation:

iGuqpefz6qSWz.jpg


I hate default maps as they have those retarded highways everywhere.
This map has only one highway that ends in starting plot.

I can upload it if you want.

This is what i mean by not retarded highways:

iGVUyJDLqzLv3.jpg
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
in b4 let's play skyrim in skylines (there is already first person mod !!)
this is amazing shot by some redditor:

I am amazed how detailed textures are at this scale. You can see pavement is build from blocks instead of solid uniform something

Cyw8Jik.jpg
 

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