baturinsky
Arcane
Interesting stuff is a fair model of water flow. I have build a dam and as a result sewage output backed up to intake pumps and half the city died of illness. Pussies.
Sounds great. I know what you mean, but you have to give in regarding realism somewhere.I think that traffic and city composition not resembling what you'd expect in real life for corresponding number of residents might annoy me a lot. Towns with 25000 inhabitants might have a few ~10 storey apartment buildings, but they sure as shit don't have congested roads and they'd be lucky to have commuter trains at all, much less having a train come in to the platform as soon as one's left, not even cities with a million people have that (though they do have congestion, obviously).
Sounds like they really need to reduce the fraction of residents that actually go to work, or adjust things better with regards to how long it takes for them to get to work in game versus how long it 'should' take in real life. It's great that it's a true simulation, but whether or not it reasonably matches what you'd expect in reality is a pretty big deal for me.
haha I like it. A bit confusing road system though
The thing is, I'm actually struggling to get "lower class citizens" so they can work in the factories and what not. But for some reason everything upgrades so easily in the game. I want filthy 10-storey buildings like I got in Sim City 4 but it's almost impossible in this game. Even if the schools are several kilometers away they manage to get educated and somehow get enough money to transform their shack into a villa with pool and everything.
Even your "3rd world suburbia shithole" has some pretty nice houses with solar-power thingies on the roof and so on. Don't really know what is going on here, but who is doing all the dirty business in the city? I have a hard time believing professor rocket scientist is going to settle driving a dumpster.
TL,DR To have low wage industries you need to stop educating people
gastarbeiterTL,DR To have low wage industries you need to stop educating people
That's what 1% of wealthiest population of the world also said.
I'd love a transport tycoon game with the roads building and traffic from this game,would be even better for those that don't want to care about the city, maybe their next game will be something like it.
SC4 had just traffic "noise" as representation of calculated congestion. Cars would blink into existence, persist between 5 to 10 seconds, and then blink out of existence again. The NAM has a setting to extend the time you see the cars. There are other mods that male the cars truly persistent, which then causes gridlock problems. Btw, traffic just moves around on the map, preferring the roads which the simulation calculated as "most congested".I'm not sure how SC4 worked...
Cars disappearing in the middle of an intersection doesn't really bug me for some reason, maybe because I rarely zoom in and because I can accept a somewhat imprecise description of the simulation in that regard.
Very nice. The layout looks quite realistic.Here is my city in video format: [snip]
Junk City - The city of sirens and early death
Oh, do tell more? What kind of changes and policies are you talking aboot?I also like that, when you change district policies, sometimes the buildings will change.