Jaesun said:
1eyedking said:
Now beakers are mainly added by total population. There's no management of it whatsoever. What this does is a create an homogeneous global tech level where no civilization is considerably more advanced than the other (read: booooriiinggg);
Still on the fence with this, the water walking and now this.... That's just fucking stupid.
While there's nothing as direct as a "slider" to management research, there are other ways to do so. There are Policies that focus and enhance research, there are City Buildings that add to research, and you can have individual cities focus on research (at the expense of other production). With the right technology, you can also have cities opt to "build" research, thus converting their production to research points.
So while there isn't a direct, empire-wide slider, to say there's
no management of it whatsoever is patently false, as is the "homogenous global tech" claim. To end my first game, I nuked Seattle with a nuclear submarine while American spearmen watched in horror.
One thing I
did notice, though, is that City-States
do seem to advance in technology more-or-less with the player empire, though it may just be they automatically ascend to the "average" tech level of the game, and by the end I was so far ahead of everyone else that the "average" tech level was just below me. It's hard to say without playing a few more games on a larger scale. It was almost more amusing than annoying, especially to see my allied city-states burning through American crossbowmen (and cities) with mobile infantry units while.