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CiV (Demo) is out

Darth Roxor

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My friend who plays this says that there is only one valid civ to play, and that is the Japanese. He says that they have this retardedly overpowered civ-exclusive ability that makes units keep 100% strength despite losing numbers in battle, which means you can crush whole camps of barbarians with a scout unit at 1 hp. True/false?
 

BearBomber

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ScottishMartialArts said:
Destroid said:
pic780487_lg.jpg

Moar liek this:

pic151368_md.jpg
pic89467.jpg

Or maybe like this:

pic804879_lg.jpg


:smug:
 
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Some of the unique civ abilities are pretty cool actually. Some are lame too of course but some are more unique than what we got in previous civs - Indian and Aztec abilities for example.
 

Metro

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Glad I held off on buying this... I'll probably wait a year to see if they tweak it and how badly they milk it with DLC.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Yes, it has flaws. Yet, it has less units, techs and civs than Civ4, but I'm rather optimistic about some megamod like Rise of Manking coming for Civ5, too. It's incredibly fun though and I find myself yet again captured by the "ONE MOAR TURN" principle.
 

L'ennui

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Greetings denizens, I've just played a first session of this new game. It's a good game. Some things have been removed, and I agree with Skyway that AS A CIV GAME, it has been reduced in scope since the previous iterations of the franchise. Nevertheless, when approached on its own merits, it's a solid title with good gameplay. The hex system makes me regret SMAC not having it (but then I'd quit on life and just play SMAC all day and all night long) and gives combat a whole new flavour (definitely leaps beyond what previous Civ games were capable of offering). So far, this and the core feeling of the Civ gameplay (which is still very much there, even if they've "skimmed" some toppings off of it, like religion, etc.) has not failed to deliver the famed "one more turn" syndrome. I can see this game becoming the best of Civs WITH A FEW EXPANSIONS (you blood-sucking jew bastards, Kotick would be proud). The best of Civs except for SMAC, of course. If someone makes a SMAC mod out of this engine (hexes!!), I will buy plane tickets bitch and go shake his hand in person on behalf of the Codex.

Playing on Marathon, enjoying the pace of the game so far. City-states are neat... as catapult target practice, amirite?



*braces for Skyway's wrath*
 

MetalCraze

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PorkaMorka said:
trying to win single player in the earlier Civ games can provide something of a mental challenge, assuming you set the difficulty level appropriately and limit your number of games played so that you don't get too good at them.
Truth. And the last thing is not hard because f.e. my last Civ3 playthrough lasted for 30+ hours (according to the timer at the end of the game). That's actually longer than BG2 or Thief - and that's just a single "skirmish" at a huge map with the standard rules (meaning 540 turns). So after finishing it you are pretty much fed up with Civ (not a bad thing of course) for a while.

True, but that's nothing. Aztecs get Culture for each unit they kill.

And now tell me it isn't an RTS game which is all about building more units and killing enemies.
 
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ScottishMartialArts

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MetalCraze said:
True, but that's nothing. Aztecs get Culture for each unit they kill.

And now tell me it isn't an RTS game which is all about building more units and killing enemies.

The Aztecs waged war with the express purpose of taking captives to sacrifice to their gods. Seems like a clever mechanic to represent that practice.
 

fizzelopeguss

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Trash said:
MetalCraze said:
The retarded "declare war to move into the territory of another country" is still there

Countries generally love to see armed units of other nations march through their territory. Anyway, looking forward to try this.

he's ukranian, that shit happens every tuesday for them.
 

MetalCraze

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ScottishMartialArts said:
The Aztecs waged war with the express purpose of taking captives to sacrifice to their gods. Seems like a clever mechanic to represent that practice.

Yeah and Cthulhu grants them culture points in return with which they unlock policies that they never ever had in their history because Civ is about realism not about being dumbed down shitty RTS.

Come on, you can do better than this
 
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ScottishMartialArts

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MetalCraze said:
ScottishMartialArts said:
The Aztecs waged war with the express purpose of taking captives to sacrifice to their gods. Seems like a clever mechanic to represent that practice.

Come on, you can do better than this

Culture as an abstract concept certainly covers religion. Historically, Aztecs fought wars in order to be able to sacrifice to their gods. In the game, Aztecs fight to acquire culture points. Seems like a clever way of translating a historical cultural practice into a game mechanic. Probably a bit overpowered though.

And Civ has always had civs with bonuses geared towards making them better at warfare, so I'm really not sure what you're bitching about here.
 
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ScottishMartialArts

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MetalCraze said:
ScottishMartialArts said:
The Aztecs waged war with the express purpose of taking captives to sacrifice to their gods. Seems like a clever mechanic to represent that practice.

Yeah and Cthulhu grants them culture points in return with which they unlock policies that they never ever had in their history because Civ is about realism not about being dumbed down shitty RTS.

Skyway, sometimes I do wonder if you really are retarded, or just say what you do in order to live up to the internet tough guy image you've created for yourself.
 

MetalCraze

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Or you just post absolutely retarded excuses to protect incredibly stupid mechanics put there for morons?

And Civ has always had civs with bonuses geared towards making them better at warfare, so I'm really not sure what you're bitching about here.
Let's see... The only bonus normal Civs had is the faster building of warfare oriented buildings and a higher chance of units getting promotions. And that's it.

Compare this to
retardedly overpowered civ-exclusive ability that makes units keep 100% strength despite losing numbers in battle, which means you can crush whole camps of barbarians with a scout unit at 1 hp
 
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ScottishMartialArts

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MetalCraze said:
Or you just post absolutely retarded excuses to protect incredibly stupid mechanics put there for morons?

Why do you think I'm protecting the game? I haven't played it enough to make a judgment. I only finished torrenting the full version this afternoon. All I'm saying is that I thought the Aztec bonus was a clever way of turning a historical practice into a game mechanic. I made no judgment about it's balance or what not -- I haven't played the full game beyond the tutorial so I can't say.

And your arguments are scatterbrained in the extreme. One minute you're bitching about historicity, when in fact Civ has always been a game of historical what-ifs, not history itself. The next minute, the style of strategy gameplay being offered, and the minute after that, you're complaining about game balance. If someone, in response to you saying a mechanic encourages excessive warfare, says they like the idea of a mechanic because it reflects a cultural practice, you move the goal post and start complaining about it being imbalanced. Honestly, you're just weaseling about looking for an excuse to bitch at and shout :decline: at individuals, such as myself, who are not yet ready to judge the game, and furthermore don't give a shit what you think.
 

MetalCraze

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One minute you're bitching about historicity
Where? I was always saying that Civ isn't about realism or historicity.
What I said there is that pretending and trying to see some "realism" in a game where everything else related to that culture mechanic has no connection to reality is silly. It's just an overpowered mechanic which is just one of the ways they turn Civ into a overly simplified turn-based RTS and that's where it ends.
 
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So, KKKonsensus is either dumbed down but good for what it is, or dumbed down consoletarded popamole trash? Meh, I'll give it a try. Civilization never held my attention for more then 2 games though so we will see how this one fares.

ScottishMartialArts said:
I only finished torrenting the full version this afternoon.

Seed more asshole :x (10 KBps wtf?)
 
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ScottishMartialArts

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Overweight Manatee said:
ScottishMartialArts said:
I only finished torrenting the full version this afternoon.

Seed more asshole :x (10 KBps wtf?)

It was a slow torrent for me too, despite there being a crapload of seeders. My internet connection is a crapload slower since I had that outage a week or two back. Barely pushing 150KBs on downloads these days.
 

coldcrow

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While I am at it even more indices of "streamlining":

- no corruption: distance from capital doesn't matter anymore
- annexed cities are perfectly docile with just a courthouse

seems like nitpicking but add that up on top of the former comments.

also: BLAND.
 

CrimsonAngel

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Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
So i did the edgiest thing of all.

I went to the store and bought it. :smug: FUCK yeah i am exstream.
 

Raghar

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MetalCraze said:
archers doing ultraprecise sniper shots over mountains,
They can't shoot over mountains because they lack certain advantage. Catapults can't as well.
Darth Roxor said:
My friend who plays this says that there is only one valid civ to play, and that is the Japanese. He says that they have this retardedly overpowered civ-exclusive ability that makes units keep 100% strength despite losing numbers in battle, which means you can crush whole camps of barbarians with a scout unit at 1 hp. True/false?

Well a regular unit tried attack a barbarian on the hill. All was fine until he fortified.

Scout has 4 Strength and every unit has .33 bonus against barbarians. Weakest barbarian has 6 Strength. Assuming he attacks a camp, which can be on a hill, he is fighting against fortified barbarian..

If he meant a wounded scout, then no. He wouldn't stand a chance.
If he meant a scout attacking a barbarian on open terrain, defender has penalty on an open terrain, thus he would stand fairly high chance to beat up one unit.
The trouble with raging barbarians is there can be more than one unit, and that ranged attack from city is helpful.

In normal combat, a wounded unit isn't used for a second attack anyway, thus it's only nice to have, but not groundbreaking. Basically it means they are not pushovers. Thought an unit with 1 hp left is going down against equal opponent doesn't mater if it's on full strength or not.

There is even policy that allows wounded unit to go berserks and have larger Strength when it's slightly wounded. There is also policy that allows .33 bonus for fighting on your own territory.

BTW That one kill one culture point isn't that great for larger empires because larger empires needs 1000 points for new policy. Raging barbarians would account for about 3 regular kills, one museum would do the same.

Of course AI is random. Either is brilliant, or it's pushover. I met only these above average.
 

Raghar

Arcane
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Overweight Manatee said:
Seed more asshole (10 KBps wtf?)

300-400 KBps in my case.

CrimsonAngel said:
So i did the edgiest thing of all.
So you would be a proud owner of famous patch 1.0.0.17 soon. Bwahahahahaha. Steam doesn't allow to patch up to certain limit and wait until they come to senses.
 

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