MetalCraze said:
archers doing ultraprecise sniper shots over mountains,
They can't shoot over mountains because they lack certain advantage. Catapults can't as well.
Darth Roxor said:
My friend who plays this says that there is only one valid civ to play, and that is the Japanese. He says that they have this retardedly overpowered civ-exclusive ability that makes units keep 100% strength despite losing numbers in battle, which means you can crush whole camps of barbarians with a scout unit at 1 hp. True/false?
Well a regular unit tried attack a barbarian on the hill. All was fine until he fortified.
Scout has 4 Strength and every unit has .33 bonus against barbarians. Weakest barbarian has 6 Strength. Assuming he attacks a camp, which can be on a hill, he is fighting against fortified barbarian..
If he meant a wounded scout, then no. He wouldn't stand a chance.
If he meant a scout attacking a barbarian on open terrain, defender has penalty on an open terrain, thus he would stand fairly high chance to beat up one unit.
The trouble with raging barbarians is there can be more than one unit, and that ranged attack from city is helpful.
In normal combat, a wounded unit isn't used for a second attack anyway, thus it's only nice to have, but not groundbreaking. Basically it means they are not pushovers. Thought an unit with 1 hp left is going down against equal opponent doesn't mater if it's on full strength or not.
There is even policy that allows wounded unit to go berserks and have larger Strength when it's slightly wounded. There is also policy that allows .33 bonus for fighting on your own territory.
BTW That one kill one culture point isn't that great for larger empires because larger empires needs 1000 points for new policy. Raging barbarians would account for about 3 regular kills, one museum would do the same.
Of course AI is random. Either is brilliant, or it's pushover. I met only these above average.