Played one game as Japan on whatever is the normal difficulty so I am now an expert on all things Civilization :monocle:
By far the stupidest thing was the empire-wide happiness. Its just plain dumbing down and it makes me facepalm just thinking about it.
The Policy bonuses are a bit silly, but I don't really have a problem with it. Probably could be balanced better or had tradeoffs or w/e, but the concept is OK.
The new combat system would be half decent if the enemy AI wasn't dumbfuck retarded. Contrary to Skyway's rambling it isn't completely unit strength vs unit strength, everything gets bonuses and penalties. My main beef with this part is that its all hidden from you. Somehow my crossbowmen completely wrecked Musketeers and everything prior, but riflemen and cannons are pretty much invincible to them and you have no knowledge of this until you select your crossbowmen and mouse over the opposing units to see the difference.
Joghurt said:
Playing my first game as Japan and got to Renaissance era. The game was pretty much walk in the park. I was focusing on science and didn't have a big army. Had like 2 Samurai units and 1 Crossboman unit in the region when stupid french decided to attack me. I really think that Samurai units along with Japanese Bushido bonus are overpowerd. I managed to wipe out around 6 French Longsordman units and around the same amount of ranged units.
I think I'm gonna restart the game as something more challenging.
Yeah, this, a thousand times this. Partially due to overpowered Samurai, partially due to Bushido, partially due to overpowered great general bonus, partially due to overpowered unit upgrades (heal every turn? Really? WTF?), but mostly due to AI ineptitude at any kind of tactical battle.
For me, Germany had 2x the score of me and controlled 2/3rds of the map. 4 Crossbowmen + 2 Samurai held off literally 50 or so enemy units without any losses and barely taking a scratch. It was entirely ridiculous. Now that the enemy can't attack with stacks of units as long as your ranged units can kill theirs in one shot, you will never die. And thats it. I imagine that the civs with unique units that can shoot/move or shoot with range 3 are potentially even more abusable, the AI won't know how to deal with them at all.
Also the AI ability to launch amphibious assaults was kind of cool, but then I reminded myself that units can jesus walk over water in Civ 5 so I'm not exactly impressed.
Overall, meh. Dumbed down for consoletards but possibly good for what it is. Civilization was never exactly my cup of tea and Civ V isn't doing much to change that. At this point the game feels more like a starcraft RTS clone then a simulation.