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CiV (Demo) is out

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
that sounds so pointless...
 

mahdi

Liturgist
Joined
Oct 29, 2007
Messages
494
Location
USA, suck it Polska!
No problem.
PROTIP: Someone might have mentioned it already, but you can stop your automated workers from replacing tile improvements by changing AutoWorkersDontReplace to 1 in the usersettings.ini file. I haven't tried it yet though.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Yeah, I know, but that solves only a part of the problem. If the tile is a grassland or a plain without an improvement, what the AI workers always want to build there is a farm.
 
Joined
Sep 4, 2009
Messages
3,520
dragonfk said:
Change to happiness is very good. I don't need to spend much of my time in cities that rebel every once in a while. What I need is to constantly monitor what trade goods do I have and can trade with other empires. It also gives you more reasons to deal with city states.

As for your retarded objections related limited expansion I find it very well thought out. You don't have to annex them right away. You can make them puppets and when annex them when it's convinient to you. I don't recall Warsaw building troops for Nazis during WW2, so there's a pretty good correlation with real world events.

Even leaving them as a puppet state drains huge happiness. I think the puppet state only takes away about 25-33% of the unhappiness. Not to mention that if you pass up the initial opportunity to raze a city you can't raze it later when you realize how very fucked you have become (unless I'm missing some button command there). Worst of all, if you are gifted the city then you never have a choice in the first place. Yes, the best way to take down an enemy is to GIFT THEM CITIES WTF?

Elwro said:
And a tip: go to $YOURDOCUMENTFOLDER\My Games\Sid Meier's Civilization 5\UserSettings.ini and set SkipIntroVideo to 1.

...now, instead of wondering why the hell the intro video is unskippable for 20 seconds, you can blissfully stare at the black screen for 20 seconds.

Delete the movies in your Civ5 folder.
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
Just discovered a huge AI problem: the AI cannot into boats.

I'm playing a game as England on an Archipelago map. After 150 turns, the only ships I've seen on the water were Barbarian Galleys. Furthermore, ancient ruins are sitting undiscovered across just 1 tile of water from enemy civs.

Although I do like Civ5, it's becoming increasingly clear that the game was rushed. Badly.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Overweight Manatee said:
Not to mention that if you pass up the initial opportunity to raze a city you can't raze it later when you realize how very fucked you have become (unless I'm missing some button command there). Worst of all, if you are gifted the city then you never have a choice in the first place. Yes, the best way to take down an enemy is to GIFT THEM CITIES WTF?
You can raze any city in your empire from the City Menu at any time - it's a big button toward the bottom/center of the screen. The only exception are "capitals" - they can never be razed, including your own or any you capture from other Civs.

If you want to raze a Puppet city, you have to Annex it, then Raze it. Obviously the act of Annexing it will cause happiness to drop, but...well...you are burning a city to the ground.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Overweight Manatee said:
Delete the movies in your Civ5 folder.
Point is, the game seems to be loading for a long time, but I will check anyway.


fake edit: for the love of God, the game had forced me to download 400 MBs of additional intro videos IN VARIOUS LANGUAGES and then put it on my harddrive...

real edit: yeah, as I thought, removal of the videos didn't lower the loading time. Ah well...
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
ScottishMartialArts said:
Just discovered a huge AI problem: the AI cannot into boats.

I'm playing a game as England on an Archipelago map. After 150 turns, the only ships I've seen on the water were Barbarian Galleys. Furthermore, ancient ruins are sitting undiscovered across just 1 tile of water from enemy civs.
Can't speak for the ancient ruins, but I've encountered plenty of non-Barbarian AI boats.
 
Joined
Sep 4, 2009
Messages
3,520
Checked my unhappiness before and after annexing/puppeting a city. Before I had 3 unhappiness, after puppeting I had 9, after annexing I had 13.

I'm not opposed to the idea of a civilization-wide happiness level, but there should still be individual city happiness levels that take into account local modifiers to the civ-wide level. My home cities shouldn't be upset over the fact that OUR MILITARY IS WINNING. Imagine the current happiness system in WW2: Germany takes over Poland, entire german populace starts going emo and slitting their wrists over how horrible the Polish are being mistreated, armed forces starts not caring about getting shot anymore, wallowing in despair :retarded:

Silellak said:
Overweight Manatee said:
Not to mention that if you pass up the initial opportunity to raze a city you can't raze it later when you realize how very fucked you have become (unless I'm missing some button command there). Worst of all, if you are gifted the city then you never have a choice in the first place. Yes, the best way to take down an enemy is to GIFT THEM CITIES WTF?
You can raze any city in your empire from the City Menu at any time - it's a big button toward the bottom/center of the screen. The only exception are "capitals" - they can never be razed, including your own or any you capture from other Civs.

If you want to raze a Puppet city, you have to Annex it, then Raze it. Obviously the act of Annexing it will cause happiness to drop, but...well...you are burning a city to the ground.

Ahh, OK. Like half of the cities in my empire are capitals or former capitals, so when I checked a few I couldn't use raze and assumed it was something you could only do if you settled a city yourself.

Silellak said:
ScottishMartialArts said:
Just discovered a huge AI problem: the AI cannot into boats.

I'm playing a game as England on an Archipelago map. After 150 turns, the only ships I've seen on the water were Barbarian Galleys. Furthermore, ancient ruins are sitting undiscovered across just 1 tile of water from enemy civs.
Can't speak for the ancient ruins, but I've encountered plenty of non-Barbarian AI boats.

For both of you: are there ocean between the islands and do the enemies have the tech that lets you travel over ocean? I've seen enemies cross coasts and lakes just fine, but not oceans. I'm not playing an islands game, though.
 

Dirk Diggler

Scholar
Joined
Aug 24, 2009
Messages
4,946
Okay, as far as I can tell, the game FORCES simultaneous turn-based on multiplayer.

Fuck this thing with a broomhandle. I can not believe that they would completely remove any fucking merit to the improved combat with such an absolutely retarded design decision. I am absolutely THRILLED that I did not spend money on this complete ball of shit.

I mean really, just completely LEAVE OUT A FUCKING OPTION TO MAKE USE OF SOMETHING THAT IS ALREADY IMPLEMENTED INTO THE GAME? WOW WOW WOOIE THAT'S BRILLIANT.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Dirk Diggler said:
Okay, as far as I can tell, the game FORCES simultaneous turn-based on multiplayer.

Fuck this thing with a broomhandle. I can not believe that they would completely remove any fucking merit to the improved combat with such an absolutely retarded design decision. I am absolutely THRILLED that I did not spend money on this complete ball of shit.

I mean really, just completely LEAVE OUT A FUCKING OPTION TO MAKE USE OF SOMETHING THAT IS ALREADY IMPLEMENTED INTO THE GAME? WOW WOW WOOIE THAT'S BRILLIANT.
Apparently other multiplayer modes are "coming":
Shack: What multiplayer options will be available?

Dennis Shirk: We are going to have basic multiplayer options at release, and then are going to be adding a number of new modes in the weeks thereafter. We haven't hammered down exactly what will release when, but when everything is finalized, we'll be making a big announcement, because we're really excited about all the options Civ players are going to have.
Though it is still pretty stupid that it's the only option out of the box.
 

Dirk Diggler

Scholar
Joined
Aug 24, 2009
Messages
4,946
It's dead to me until they do that. The idea that they couldn't take the extra thirty minutes to put in such a fucking no-brainer of an option says bad things to boot.
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
Is Civ multi really that playable in turn-based? I played Civ4 quite a bit at LAN parties on simultaneous turns, and even then it still felt like we spent a lot of time waiting for the slow people to finish their turn. I can't fathom what it would be like if you had to wait for 11 or players to take their turn one by one before you can go again.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Is it just me or is there no point in using the fancy 3d view when the strategic view is really much more useful.
 

non

Infra Arcana
Developer
Joined
Oct 28, 2008
Messages
286
Destroid said:
Is it just me or is there no point in using the fancy 3d view when the strategic view is really much more useful.
Yeah I play most of the time in this view, only switching back when I want a glimpse of the scenery. It's so nice and swift compared to 3d mode. I don't see any reason why Civ should be 3d anyway.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,753
Location
Copenhagen
So far I'm in 750AD. Skyway is of course a bloody, masturbating idiot who exaggerates everything (and even straight out lies: combat for example is not foreseen for you, it's just somewhat predicted like in IV). He does have the right in some of the things he claim.

This is a good game though - I'm inclined to agree with Flying Spaghetti Monster thus far, but I have to play it more.

Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
I've played a few days.

Apparently, although Skyway is as crazy as ever, he do have some valid points.

Personally, I think the game is moar like Civ: Revolutions II, rather than a proper Civ sequel.

Not saying it's not fun, but it feel too streamlined and lacking in everything.

I think the only thing it's better than IV is the civilopedia, it has much more things to read.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I haven't played the demo again because you can't skip the intro video, which is long and shit.
 

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