attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
that sounds so pointless...
attackfighter said:that sounds so pointless...
dragonfk said:Change to happiness is very good. I don't need to spend much of my time in cities that rebel every once in a while. What I need is to constantly monitor what trade goods do I have and can trade with other empires. It also gives you more reasons to deal with city states.
As for your retarded objections related limited expansion I find it very well thought out. You don't have to annex them right away. You can make them puppets and when annex them when it's convinient to you. I don't recall Warsaw building troops for Nazis during WW2, so there's a pretty good correlation with real world events.
Elwro said:And a tip: go to $YOURDOCUMENTFOLDER\My Games\Sid Meier's Civilization 5\UserSettings.ini and set SkipIntroVideo to 1.
...now, instead of wondering why the hell the intro video is unskippable for 20 seconds, you can blissfully stare at the black screen for 20 seconds.
You can raze any city in your empire from the City Menu at any time - it's a big button toward the bottom/center of the screen. The only exception are "capitals" - they can never be razed, including your own or any you capture from other Civs.Overweight Manatee said:Not to mention that if you pass up the initial opportunity to raze a city you can't raze it later when you realize how very fucked you have become (unless I'm missing some button command there). Worst of all, if you are gifted the city then you never have a choice in the first place. Yes, the best way to take down an enemy is to GIFT THEM CITIES WTF?
Point is, the game seems to be loading for a long time, but I will check anyway.Overweight Manatee said:Delete the movies in your Civ5 folder.
Can't speak for the ancient ruins, but I've encountered plenty of non-Barbarian AI boats.ScottishMartialArts said:Just discovered a huge AI problem: the AI cannot into boats.
I'm playing a game as England on an Archipelago map. After 150 turns, the only ships I've seen on the water were Barbarian Galleys. Furthermore, ancient ruins are sitting undiscovered across just 1 tile of water from enemy civs.
Silellak said:You can raze any city in your empire from the City Menu at any time - it's a big button toward the bottom/center of the screen. The only exception are "capitals" - they can never be razed, including your own or any you capture from other Civs.Overweight Manatee said:Not to mention that if you pass up the initial opportunity to raze a city you can't raze it later when you realize how very fucked you have become (unless I'm missing some button command there). Worst of all, if you are gifted the city then you never have a choice in the first place. Yes, the best way to take down an enemy is to GIFT THEM CITIES WTF?
If you want to raze a Puppet city, you have to Annex it, then Raze it. Obviously the act of Annexing it will cause happiness to drop, but...well...you are burning a city to the ground.
Silellak said:Can't speak for the ancient ruins, but I've encountered plenty of non-Barbarian AI boats.ScottishMartialArts said:Just discovered a huge AI problem: the AI cannot into boats.
I'm playing a game as England on an Archipelago map. After 150 turns, the only ships I've seen on the water were Barbarian Galleys. Furthermore, ancient ruins are sitting undiscovered across just 1 tile of water from enemy civs.
Apparently other multiplayer modes are "coming":Dirk Diggler said:Okay, as far as I can tell, the game FORCES simultaneous turn-based on multiplayer.
Fuck this thing with a broomhandle. I can not believe that they would completely remove any fucking merit to the improved combat with such an absolutely retarded design decision. I am absolutely THRILLED that I did not spend money on this complete ball of shit.
I mean really, just completely LEAVE OUT A FUCKING OPTION TO MAKE USE OF SOMETHING THAT IS ALREADY IMPLEMENTED INTO THE GAME? WOW WOW WOOIE THAT'S BRILLIANT.
Though it is still pretty stupid that it's the only option out of the box.Shack: What multiplayer options will be available?
Dennis Shirk: We are going to have basic multiplayer options at release, and then are going to be adding a number of new modes in the weeks thereafter. We haven't hammered down exactly what will release when, but when everything is finalized, we'll be making a big announcement, because we're really excited about all the options Civ players are going to have.
Elwro said:The SDK is out.
(Steam -> Tools -> Sid Meier's Civilization V SDK)
Destroid said:Pirate the game and send the modders some money.
Yeah I play most of the time in this view, only switching back when I want a glimpse of the scenery. It's so nice and swift compared to 3d mode. I don't see any reason why Civ should be 3d anyway.Destroid said:Is it just me or is there no point in using the fancy 3d view when the strategic view is really much more useful.